I thought I'd give this another shot. Playing with SMAX factions on Huge Map of Planet.
Anyway I started off with the Ursupers, probably a bad choice but I wanted to play them. By 2140 I had overtaken the Caretakers, 2150 still no contact, I had control of most of the middle continent, except the mainfold nexus end, but had scouted it. Terraforming consited of lots of forest. No contact yet. Ind auto just arrived.
On the powercharts the aliens are equal, at about four times stronger than the best human factions, poor DJ Roze is half as high as the best human faction, so I switch to her.
One size 4 base, no former. Garrison consists of lots of scout patrol and synth sentinels and one probe team. Being harrased by cult spore launchers. Apparentely Rozes solution to being bomarded was building more garrisons.
New managment moves 4 units out to attack the sporelaunchers, Cha accepts peace for only a few techs. I'm right below the jungle, and it looks empty. Goody. I manage a pact with the Cult, he started near sunny mesa and is being clobbered by H'mniee who must have started near borehole cluster. On the great dunes is Yang (Sven got replaced with Yang)
Manage to trade ecology from Dawn, now it's colony pods and formers all the way, Yang stops by and is being all nasty. I trade two techs for peace and ask him to stop attacking the cult. Switch to FM for extra tech, weird bug means switched faction has 3 less drones every base.
The jungle really is empty, I've got about 4 bases in it when an Elite caretaker 4-3r-1 drops by via planetneck to visit my HQ. I lose a smaller city to the elite unit. H'mniee calls and offers a truce for the low price of two techs. I accept. H'mniee sneak attacks next turn. Typical. I then corner the caretaker impact squad with a scout patrol. I told the scout patrol it was armed with all the latest alien busting technology, and it believed me, so did the alien unit apparentely. Hawhaw. Counting my blessings that the scout patrol is blocking the impact squad I manage to find 80 credits, wasn't easy considering I had no infrastructure to sell and no contact for loans. Netherless I manage to bribe the impact squad and send it back down planetneck. Don't have mobility, and can't do a double reverse engineer trick to get an impact rover from a impact squad and probe team. Oh well.
H'mniee exterminates Cha dawn. He'll be missed.
My probes managed to aquire SOB from H'mniee and it's fundie time. The jungle is almost fully colonised, but defense it pitifull.
A couple of caretaker units turn up at the top of jungle so I bribe them, h'mniee is fundie and it's taking all of my FM income to bribe her units.
What a deligtfull suprise, Marr has dropped a 4-2-2 off to play above the jungles. Too expensive to bribe - doh, he is his usual lovable self and offers to exterminate me. How kind. H'mniee shows off her latest 6r-1-2 rover, and Marr kills it with his impact rover, so I kill Marr's impact rover with my bribed caretaker units. Phew.
Marr revists, this time four shiny needlejets kill some hapless crawlers and formers. Don't you just love that sinking feeling when the aliens get D:AP before you even have HEChem. Looks like Marr's got a base on manifold nexus
Yang offers a pact, probably something to do with the caretakers continued genocide program. The poor chairman only has one base left.
My probe teams suceed in extracting Centuari Empathy, so I switch to green. I've also researched doc:mobil and doc:flex and built my first foil, which pops a pod which completes my followup sea colony pod, SWEET. My jungle bases are about size 4 and I've set them to build impact rovers probe teams and mindworms. I'm sending my sea colony pod and foil down to that medium sized island in the southern ocean. I'm nowhere near either alien in the powercharts.
Things look bad for the datajacks, after a decade or so Marr comes back with 8 needlejets. He also sinks my foil with one of his nifty impact foils, but the sea colony pod evades destruction and is still heading for the island. A steady stream of 6r-3r-1's and 6r-1-2's are pouring down from caretaker territory.
At this stage I'm not sure if I can hold the jungle, between Marr wiping out my crawlers and formers, and h'mniees ground pounders things look bleak for the datajacks. Still havn't met Domai or Aki, once I establish a base on the island I'll send a foil to meet them. Aliens have complete monolopy on SP's. My brilliant plan is to turn the southern island into a nice wee fortress, with my (diminishing) mainland supplying energy credits for rushbuying. All hopes rest with 10000 DA citisens on a solitary sea colony pod. But now I must sleep
Anyway I started off with the Ursupers, probably a bad choice but I wanted to play them. By 2140 I had overtaken the Caretakers, 2150 still no contact, I had control of most of the middle continent, except the mainfold nexus end, but had scouted it. Terraforming consited of lots of forest. No contact yet. Ind auto just arrived.
On the powercharts the aliens are equal, at about four times stronger than the best human factions, poor DJ Roze is half as high as the best human faction, so I switch to her.
One size 4 base, no former. Garrison consists of lots of scout patrol and synth sentinels and one probe team. Being harrased by cult spore launchers. Apparentely Rozes solution to being bomarded was building more garrisons.
New managment moves 4 units out to attack the sporelaunchers, Cha accepts peace for only a few techs. I'm right below the jungle, and it looks empty. Goody. I manage a pact with the Cult, he started near sunny mesa and is being clobbered by H'mniee who must have started near borehole cluster. On the great dunes is Yang (Sven got replaced with Yang)
Manage to trade ecology from Dawn, now it's colony pods and formers all the way, Yang stops by and is being all nasty. I trade two techs for peace and ask him to stop attacking the cult. Switch to FM for extra tech, weird bug means switched faction has 3 less drones every base.
The jungle really is empty, I've got about 4 bases in it when an Elite caretaker 4-3r-1 drops by via planetneck to visit my HQ. I lose a smaller city to the elite unit. H'mniee calls and offers a truce for the low price of two techs. I accept. H'mniee sneak attacks next turn. Typical. I then corner the caretaker impact squad with a scout patrol. I told the scout patrol it was armed with all the latest alien busting technology, and it believed me, so did the alien unit apparentely. Hawhaw. Counting my blessings that the scout patrol is blocking the impact squad I manage to find 80 credits, wasn't easy considering I had no infrastructure to sell and no contact for loans. Netherless I manage to bribe the impact squad and send it back down planetneck. Don't have mobility, and can't do a double reverse engineer trick to get an impact rover from a impact squad and probe team. Oh well.
H'mniee exterminates Cha dawn. He'll be missed.
My probes managed to aquire SOB from H'mniee and it's fundie time. The jungle is almost fully colonised, but defense it pitifull.
A couple of caretaker units turn up at the top of jungle so I bribe them, h'mniee is fundie and it's taking all of my FM income to bribe her units.
What a deligtfull suprise, Marr has dropped a 4-2-2 off to play above the jungles. Too expensive to bribe - doh, he is his usual lovable self and offers to exterminate me. How kind. H'mniee shows off her latest 6r-1-2 rover, and Marr kills it with his impact rover, so I kill Marr's impact rover with my bribed caretaker units. Phew.
Marr revists, this time four shiny needlejets kill some hapless crawlers and formers. Don't you just love that sinking feeling when the aliens get D:AP before you even have HEChem. Looks like Marr's got a base on manifold nexus
Yang offers a pact, probably something to do with the caretakers continued genocide program. The poor chairman only has one base left.
My probe teams suceed in extracting Centuari Empathy, so I switch to green. I've also researched doc:mobil and doc:flex and built my first foil, which pops a pod which completes my followup sea colony pod, SWEET. My jungle bases are about size 4 and I've set them to build impact rovers probe teams and mindworms. I'm sending my sea colony pod and foil down to that medium sized island in the southern ocean. I'm nowhere near either alien in the powercharts.
Things look bad for the datajacks, after a decade or so Marr comes back with 8 needlejets. He also sinks my foil with one of his nifty impact foils, but the sea colony pod evades destruction and is still heading for the island. A steady stream of 6r-3r-1's and 6r-1-2's are pouring down from caretaker territory.
At this stage I'm not sure if I can hold the jungle, between Marr wiping out my crawlers and formers, and h'mniees ground pounders things look bleak for the datajacks. Still havn't met Domai or Aki, once I establish a base on the island I'll send a foil to meet them. Aliens have complete monolopy on SP's. My brilliant plan is to turn the southern island into a nice wee fortress, with my (diminishing) mainland supplying energy credits for rushbuying. All hopes rest with 10000 DA citisens on a solitary sea colony pod. But now I must sleep
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