In my current game, I was forced to play the Peacekeepers the Svensgard way, because I started on a very small peninsula with the Usurpers at the bottleneck.
In a long part of the game, I had twice as much sea bases as land bases, and with all this sea bases with low mineral production, I was in need of a cheap marine unit.
I used a thing I called "Auxilliary Cruiser" in several generations:
2-3r-6-AAA
4-4-6*2-AAA-blink
4-5-6*2-AAA-blink
The astonishing think I found out was that this Auxilliary Cruiser was cheaper than an infantry garrison with the same armour!
For example, 4-5-6*2-AAA-blink costs 40 minerals, but 1-5t-1*2-AAA-trance costs 50 minerals. It's the same with the other versions.
So I have learned, it seems to be better to use this auxilliary cruisers as garrisons for sea and coastal bases. They are cheaper, they are mobile, they are able to take bases, and even with their weak weapon they can easily kill a unarmored transport.
Additionally, these cheap ships, supported by some needlejets or choppers,
are ideal to rush trough an enemies sea empire. For taking an empty base, You don't need best weapon.
The only disadvantage is that the basic cruiser unit 1-1-6 costs 20 minerals, the 1-1-1 scout patrol costs only 10 minerals. So, if You need to rush a garrison unit very fast, it is better to use the infantry garrison.
"Steelborn, Starborn"
In a long part of the game, I had twice as much sea bases as land bases, and with all this sea bases with low mineral production, I was in need of a cheap marine unit.
I used a thing I called "Auxilliary Cruiser" in several generations:
2-3r-6-AAA
4-4-6*2-AAA-blink
4-5-6*2-AAA-blink
The astonishing think I found out was that this Auxilliary Cruiser was cheaper than an infantry garrison with the same armour!
For example, 4-5-6*2-AAA-blink costs 40 minerals, but 1-5t-1*2-AAA-trance costs 50 minerals. It's the same with the other versions.
So I have learned, it seems to be better to use this auxilliary cruisers as garrisons for sea and coastal bases. They are cheaper, they are mobile, they are able to take bases, and even with their weak weapon they can easily kill a unarmored transport.
Additionally, these cheap ships, supported by some needlejets or choppers,
are ideal to rush trough an enemies sea empire. For taking an empty base, You don't need best weapon.
The only disadvantage is that the basic cruiser unit 1-1-6 costs 20 minerals, the 1-1-1 scout patrol costs only 10 minerals. So, if You need to rush a garrison unit very fast, it is better to use the infantry garrison.
"Steelborn, Starborn"
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