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  • Comments on Jamski's Facilities Guide

    Great job by Jamski putting together the new guide. He asked that we start a separate thread to discuss the contents, so here goes!

    Command Centers: Here are some tips that I picked up reading this board over the years:

    Build CCs in just one or two bases (assuming that you don't get the Command Nexus). Use these bases to crank out your early army. Rehome the units to other bases to distribute the support load. They won't lose their morale boost. That's only until you get clean reactors, of course. I add "(CC)" after the base name so I can remember which ones have the CCs. This technique defrays the cost of having to pay maintenance for lots of CCs.
    "The avalanche has already started. It is too late for the pebbles to vote."
    -- Kosh

  • #2
    Keep this stuff coming, I'll put it all in. I figure there can't be too many words

    -Jam
    1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
    That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
    Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
    Taht 'ventisular link be woo to clyck.

    Comment


    • #3
      Re: Comments on Jamski's Facilities Guide

      Originally posted by Petek
      Great job by Jamski putting together the new guide. He asked that we start a separate thread to discuss the contents, so here goes!

      Command Centers: Here are some tips that I picked up reading this board over the years:

      Build CCs in just one or two bases (assuming that you don't get the Command Nexus). Use these bases to crank out your early army. Rehome the units to other bases to distribute the support load. They won't lose their morale boost. That's only until you get clean reactors, of course. I add "(CC)" after the base name so I can remember which ones have the CCs. This technique defrays the cost of having to pay maintenance for lots of CCs.
      Perhaps you should build skunkworks in the same bases, or was that said in Jamski's guide? I just saw it last night, and I didn't have time to read the hole thing. Read about the first three facilities, and I was already amazed. Good job Jamski!!

      Comment


      • #4
        Skunkworks coming soon. I did them last night I didn't give them a good review

        -Jam
        1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
        That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
        Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
        Taht 'ventisular link be woo to clyck.

        Comment


        • #5
          Yeah, I don't really see Skunkworks as being useful. Why build a facility to decrease the cost of prototypes when you can just cash crawlers in to speed production? Plus, I'm sure they have a maintainence cost, so building one just drags your bottom line down a couple of energy/turn without giving you any real benefit.
          Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

          Comment


          • #6
            btw, excellent guide Jamski!

            Also, concerning the Citizens Defense Force:

            I've noticed that it is NOT a complete waste to get it with the Hive. The nice thing is that, when you have it, you can scrap all of your base's original Perimeter Defenses, and any new bases you build or conquer, you can scrap the Perimeters in those too, yeilding you something like 30 credits/per each Perimeter scrapped. (Although you better be pretty sure that you'll never lose that base, or else you'll be stuck without any Perimeters.) So, The Citizens Defense Force pretty much pays for itself right off the bat with the Hive.

            Of course, if you have to choose between the CDF and another SP, you should probably build the other one first, but by no means is the CDF a waste as the Hive.
            Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

            Comment


            • #7
              Originally posted by Zeiter
              btw, excellent guide Jamski!

              Also, concerning the Citizens Defense Force:

              I've noticed that it is NOT a complete waste to get it with the Hive. The nice thing is that, when you have it, you can scrap all of your base's original Perimeter Defenses,
              facilities who are faction specific can't be scrapped as far as I know. Uni can't scrap network nodes, Hive can't scrap perimeter defenses, Pïrates can't scrap naval yards.
              He who knows others is wise.
              He who knows himself is enlightened.
              -- Lao Tsu

              SMAC(X) Marsscenario

              Comment


              • #8
                Originally posted by Zeiter
                btw, excellent guide Jamski!

                Also, concerning the Citizens Defense Force:

                I've noticed that it is NOT a complete waste to get it with the Hive. The nice thing is that, when you have it, you can scrap all of your base's original Perimeter Defenses
                I thought that facilities received as a faction power cannot be scrapped. Elaborate this.
                SMAC/X FAQ | Chiron Archives
                The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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                • #9
                  Command Centers: 1 or 2 is good to crank out garrisons, but if you're in a real shooting war, you need more of your bases producing units. Once you get Air power, you can make certain bases produce your ground units, and the rest crank out Noodles/Missiles/Choppers, reducing the total amount of Command Centers you need. If you're running Wealth, and plan to continue (Yang, for example), don't bother with CC's, they're only worth half the benefit.

                  Skunkworks: Only really worthwhile for one base, if you like to build expensive prototypes often. Generally, a waste. Would the savings you'd see on a Fusion PB prototype offset the cost of making Skunkworks first? Would upgrading a crawler or two with cash be cheaper still?

                  CDF and the Hive: The best reason to build this is to deprive some other faction of it.

                  Comment


                  • #10
                    I don't know, if you build one, and upgrade EVERY new weapon type you can in that base, it might be worth it compared to every time you proto a new weapon use crawlers for hurrying it. Producing those crawlers takes turns as well in other bases...
                    He who knows others is wise.
                    He who knows himself is enlightened.
                    -- Lao Tsu

                    SMAC(X) Marsscenario

                    Comment


                    • #11
                      Dosent a Skunkwords alow you to switch production in the base without paying any retooling cost, much like changing from one project to another. That flexibility might be usefull in an emergency situation (ofcorse your best off avoiding Emergencies in the first place)


                      Also though that Faction specific facilites couldnt be scrapped. But I do know that if another faction (say the Cycons) has the Secret Project for a Facility (say the MCC) were to capture the base of a faction that has that facility inheriently (say the Pirates) then they can scrap the "real" Facility for its full value and still use the "ghost" SP version they have. This can make conquest quite profitable.
                      Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                      Comment


                      • #12
                        Originally posted by obstructor


                        I thought that facilities received as a faction power cannot be scrapped. Elaborate this.
                        I'm not so sure about new bases but IIRC vaguelly, as the HIVE whenever I conquer a base from some other faction that already has perimeter defense, I was able to scrap that facility and my CDF defense remains in the place.
                        Who is Barinthus?

                        Comment


                        • #13
                          Yes, that's correct, your inherent facilities so to speak overshadow it, and you can make a profit by the 'left behind' facility of the former owner.

                          But there is something else as well:

                          Imagine you took a base with a existing perimeter defense, and you have de CDF. You don't scrap it, and the next turn a probe destroys your perimeter defense. But suddenly you see that only 1 of the 2 has been destroyed, the second one still exists.

                          on a sour looking counter attacker then.
                          He who knows others is wise.
                          He who knows himself is enlightened.
                          -- Lao Tsu

                          SMAC(X) Marsscenario

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                          • #14
                            You dont see 2 of the facility in the list under any surcumstances. The differnce is that when their is an redundancey you see a small asterick * after the name, this is the "PLEASE SCRAP ME FOR PAINLESS ENERGY CREDITS" asterick and should imediatly be acted upon because as long as you feel your Secret Project base (or its a faction based facility) thier is absolutly no downside to scraping that redundant facility.

                            I have had some games ware I was Morgan and built the PEG and scraped all my old Energy Banks for enough Credits to IMEDIATLY repay the cost of the project! Thats what I call return on investment.
                            Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                            Comment


                            • #15
                              Yes, but for perimeter defenses their's no quick need, they don't cost upkeep anyway...
                              He who knows others is wise.
                              He who knows himself is enlightened.
                              -- Lao Tsu

                              SMAC(X) Marsscenario

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