This is the official list of bugs, not yet fixed in SMACX v2 patch.
Please, do not post to this list directly!!!
If you have a bug still not listed, then post it in the other thread, named SMACX bug reporting thread.
Many thanks to Aredhran and Bblue for helping to complete the records!
Now, the only missing/incomplete fields are the Status and save files. So those, who submitted bugs and have save files demonstrating it, please verify them with the v2 patch from www.firaxis.com and if it still occurs, then email the save to zsolt@simbiosys.ca with the corresponding BugID and a short description what to look for in the file (e.g. if the bug is related to a particular base, then indicate the faction and name of the base, if it is a unit, then give the location coordinates of the unit on the map). If the bug has been fixed by the v2 patch, then please notify me in email or on the bug report thread.
Thank you very much!
The possible Status values and their meaning:
Pending - default, not yet assigned
OneTime - happened only once, no save or confirmation available
Confirmed - no save available, but several players have seen and confirmed it
Demonstrated - save file(s) is(are) given to demonstrate the bug
Fixed - the bug no longer occurs with patch v2
Categories:
Combat (including capture problems)
Movement (land, sea, air)
UI (preferences, menus, right-click etc)
MultiPlayer (IP, PBEM specific)
Scenario Editor
AI (Artificial Intelligence - computer opponent algorithm)
Unit design (Design Workshop, custom unit problems etc.)
Diplomacy
Faction Editor
Rules (game rule not applied correctly),
Sound (audio errors),
Copyright Protection (cd required for SAMCX)
Crash (game crashes)
Base (administration of facilities, specialists, psych etc in a base)
Terraforming
Special Projects
Priorities:
1 - crash, freeze
2 - major problem, spoils game (e.g. probe bug in PBEM)
3 - important ability/feature unusable/incorrect in certain circumstances
4 - minor, cosmetic problems or bugs with known workaround
5 - enhancement requests (minor ones listed only!)
For easy and fast reference, here is the list of BugIDs with submitter:
Meaning of special leading signs:
- This is no longer a bug, has been fixed by patch v2
+ This is not bug, but a minor enhancement request
#0001, Air_Drop, Aredhran
#0002, Marine_Detahcment, DaveVegas
#0003, Free_Ability_Fungisidal_Tanks, Bblue
#0004, Unit_Change, BustaMike
#0005, Alien_Friends, BustaMike
#0006, Unit_Location_Knowledge, BustaMike
#0007, Battle_Odds, khearn
#0008, Disappearing_Units, Civ-wrecked
- #0009, Artillery_Damage, Civ-wrecked
#0010, Power_Surge, BustaMike
#0011, Infinite_Jet_Fuel, Tau Ceti
#0012, MP_Probe_City, BustaMike
#0013, Tech_Trade_Crash, Tau Ceti
#0014, Ship_Duel_Altitude, Tau Ceti
#0015, MP_Unit_Transfer, BustaMike
+ #0016, Tech_Gift_Choices, BustaMike
#0017, Hunter_Seeker_Movie, Helium Pond
#0018, Plural_Faction_Anouncement, Helium Pond
#0019, Punishment_Sphere_Psych, Helium Pond
#0020, Spore_Launcher_Cross_Fire, R A Spottiswood
#0021, Reputation, AoA
+ #0022, AI_Defender_Retool, NukedOut
#0023, Progenitor_Talk, Hvordan
#0024, Custom_Size_Hang, ProvostB
#0025, Air_Defense_Crash, Frisch
#0026, Multiple_Vendetta, R A Spottiswood
#0027, Research_Limits, Dreifels
#0028, Invincible_Base, swisscheese4
- #0029, Instant_Demon_Boil, Urban Ranger
#0030, Urgent_Message, R A Spottiswood
- #0031, Hasty_Spore_Launcher, R A Spottiswood
#0032, Sea_Lurker_Fungus, R A Spottiswood
#0033, Preference_Sliders, Oleg Leschov
#0034, Edge_Scroll, Oleg Leschov
#0035, Terrain_Survey, Oleg Leschov
#0036, Zoom_to_Base, Oleg Leschov
#0037, Automatic_Unit_Design, Oleg Leschov
#0038, Abandon_Shore_Base, Oleg Leschov
#0039, Psi_Gate, Oleg Leschov
#0040, Music_Off, Oleg Leschov
+ #0041, Hurry_Foreign_Base, Oleg Leschov
+ #0042, Alpha_txt_list_sizes, Oleg Leschov
#0043, Slow_Alien_Graphics, Fugi the Great
#0044, Spore_Launcher_bonuses, Urban Ranger
#0045, Units_Bouncing_Back, Urban Ranger
#0046, Square_Sharing, zsozso
#0047, Independent_Support, zsozso
#0048, Facility_Transfer, zsozso
#0049, Reserach_Points, aceplayer
#0050, Mind_Worm_Popup, zsozso
#0051, Humanoid_Aliens, Aaron Lawrence
#0052, Pact_Units, Vi Vicdi
#0053, Boreholes, R A Spottiswood
#0054, Vendetta_Info, R A Spottiswood
#0055, Attitude_Save, R A Spottiswood
#0056, Interlude_Mixup, R A Spottiswood
#0057, Unit_List_Limit, Mouse
#0058, Reactor_Upgrade, zsozso
#0059, Copter_Landing, zsozso
#0060, Spartan_Upgrade, NoviceCEO
#0061, Antigrav, NoviceCEO
#0062, Alien_Special_Abilities, Cotroneo
#0063, Hall_of_fame, Bblue
#0064, Res_Pulse_Naming, Bblue
+ #0065, AI_ECM_AAA, Bblue
#0066, Former_Attack, SailorUranus
+ #0067, Custom_Graphics, SailorUranus
#0068, Anouncement_Graphics, Bblue
#0069, Probe_Battle_Sound, Bblue
#0070, Volcano_Terraform, Bblue
+ #0071, Pirate_Map, Lord Blackmoor
#0072, Tidal_Harness, Bblue
#0073, Merchant_Fungus, Fistandantilus
#0074, Fungus_Battle, Fistandantilus
+ #0075, Base_Facility_SE, lynchk
#0076, Sea_Perimiter, lynchk
#0077, Mind_Control, dante^
#0078, Water_Level_MP, buster
+ #0079, Interludes, lev
+ #0080, Air_Force_AI, NoviceCEO
#0081, MP_Stop_Built, gnome
#0082, Air_Bombing, hroman21
#0083, Custom_Faction_Text, Bblue
#0084, Base_Destroy, Bblue
#0085, Free_Ability, Bblue
#0086, Confirm_Odds, RetoS
#0087, Specialists, RetoS
+ #0088, CD, Rick
+ #0089, Balancing, markyj
+ #0090, Auto_Forest, markyj
+ #0091, Guard_Unit, markyj
+ #0092, Air_Patrol, markyj
#0093, Sea_Sensor, Bblue
+ #0094, Sea_Sensor_Ability, markyj
#0095, Remove_Project, markyj
#0096, Finish_Map, RetoS
#0097, Pirate_Sea_Formers, Bblue
#0098, Population_Bonus, Stormhound
#0099, ICD_crash, DarkAvenger
#0100, Obsolete_Prototyping, RedFred
#0101, Unrelated_Units, RedFred
#0102, Probe_Self_Fight, LightEning
#0103, Monolith_Terraform, Fugi the Great
#0104, HSA_AI, Fugi the Great
#0105, Mixed_Faction_Colors, Dreifels
#0106, Upgrading_Gifts, Kinjiru
#0107, High_Tech_Gifts, Kinjiru
#0108, Sex_Change, Stumbling Drunk
#0109, IP_host_corrupt, Genaciv
#0110, Loan_payment, Darkstar
#0111, Combat_Transport, Darkstar
#0112, Land_tile_usage, Darkstar
#0113, Delete_From_Queue, Ronin
#0114, PBEM_save, tfs99
#0115, Vanishing_Probe, cousLee
#0116, Accelerated_Formers, tfs99
#0117, Population_loss, jimmytrick
#0118, Scenario_flood, Darkstar
#0119, Borehole_base, Darkstar
#0120, Datalinks_Impact, Darkstar
#0121, Maritime_Control_Center, Aredhran
#0122, PBEM_Probe, jimmytrick
#0123, Bonus_Stockpile, zsozso
#0124, Empaths, gunf1ghter
#0125, Drone_crash, fuzzy
#0126, Alien_Artifact, Darkstar
+ #0127, Diplomatic_Victory, AoA
#0128, Tectonic_Payload, SoHappy
#0129, Self_Aware_Colony, Fistleaf
#0130, Friendly_Alert, gnome
#0131, Fake_Drones, zsozso
#0132, Patrolling_unit, BustaMike
#0133, Crawler_Crash, Vi Vicdi
#0134, Amphibious_Probe, Aredhran
#0135, TECHSTEAL, Bblue
#0136, Crash_after_rules_select, BustaMike
#0137, Elevation_editing, BustaMike
#0138, Brood_Pit, Fistleaf
#0139, 1x1_Island_Start, Bblue
#0140, Elevation_Change_Display, Kinjiru
#0141, Bomber_Air_Defense, Vi Vicdi
#0142, Amphibious_Helper, Vi Vicdi
#0143, Punishment_Sphere_F2_Calculation, korn469
#0144, Adaptive_Doctrine, Gnome
#0145, Pact_production, Gnome
#0146, New_Tech_Window, Gnome
+ #0147, SE_News, Gnome
+ #0148, Bunker_Terraform_Preference, Gnome
#0149, PBEM_save_and_exit, Paul
#0150, City_Trading, Bblue
#0151, Air_Goto_Command, Misotu
+ #0152, F4_Base_Screen, Misotu
#0153, Mswheel/Terranx_crash, Misotu
#0154, Sea_Terraform, Misotu
#0155, GoTo_Xenoempathy, Misotu
#0156, Nanoreplicator_Info, Misotu
#0157, Build_Scenario, BustaMike
#0158, Single_Alien, Wombat
#0159, Out_of_Fuel_Transfer, Theben
#0160, Sea_Units_Res_Armor, Theben
#0161, PB_Flechette, Wombat
+ #0162, Improve_Finish_Map, Warpage
#0163, Spore_Rover_Multi, Lord Maxwell
#0164, SE_Browse_Income_Report, Vi Vicdi
#0165, Mass_Scrap_Shutout, Vi Vicdi
#0166, Transend_Interlude, Bblue
#0167, Naval_Probes, Bblue
#0168, Transfer_Upgrade, Theben
#0169, Free_Commlink, Bblue
#0170, F7_Screen, Bblue
#0171, Pact_Payoff, Korn469
+ #0172, Multiple_PBEM, Paul
#0173, One_Alien, BustaMike
+ #0174, Minimum_Hurry_Cost, Oleg Leschov
#0175, Marine_Control_Random_Movement, RedFred
#0176, Base_Grid, Korn469
#0177, MP_Pact_Probe, Korn469
+ #0178, MP_Base_Trade, Korn469
#0179, Pirate_Free_Ability, Patriqvium
#0180, AutoFormer_Move, overcome
#0181, Lose_population, overcome
#0182, Inactive_Former, overcome
#0183, Disembark_Inactive, overcome
#0184, Self_Eradication, Ken Coleman
#0185, Allied_Base_Transport_Loading, Bblue
#0186, Time_Warp, Bblue
#0187, Missing_Probe_Capture, BustaMike
#0188, ShareTech, overcome
#0189, Sold_Command_Nexus, Travathian
#0190, TerranX_Crash, Fistleaf
[This message has been edited by zsozso (edited February 14, 2000).]
Please, do not post to this list directly!!!
If you have a bug still not listed, then post it in the other thread, named SMACX bug reporting thread.
Many thanks to Aredhran and Bblue for helping to complete the records!
Now, the only missing/incomplete fields are the Status and save files. So those, who submitted bugs and have save files demonstrating it, please verify them with the v2 patch from www.firaxis.com and if it still occurs, then email the save to zsolt@simbiosys.ca with the corresponding BugID and a short description what to look for in the file (e.g. if the bug is related to a particular base, then indicate the faction and name of the base, if it is a unit, then give the location coordinates of the unit on the map). If the bug has been fixed by the v2 patch, then please notify me in email or on the bug report thread.
Thank you very much!
The possible Status values and their meaning:
Pending - default, not yet assigned
OneTime - happened only once, no save or confirmation available
Confirmed - no save available, but several players have seen and confirmed it
Demonstrated - save file(s) is(are) given to demonstrate the bug
Fixed - the bug no longer occurs with patch v2
Categories:
Combat (including capture problems)
Movement (land, sea, air)
UI (preferences, menus, right-click etc)
MultiPlayer (IP, PBEM specific)
Scenario Editor
AI (Artificial Intelligence - computer opponent algorithm)
Unit design (Design Workshop, custom unit problems etc.)
Diplomacy
Faction Editor
Rules (game rule not applied correctly),
Sound (audio errors),
Copyright Protection (cd required for SAMCX)
Crash (game crashes)
Base (administration of facilities, specialists, psych etc in a base)
Terraforming
Special Projects
Priorities:
1 - crash, freeze
2 - major problem, spoils game (e.g. probe bug in PBEM)
3 - important ability/feature unusable/incorrect in certain circumstances
4 - minor, cosmetic problems or bugs with known workaround
5 - enhancement requests (minor ones listed only!)
For easy and fast reference, here is the list of BugIDs with submitter:
Meaning of special leading signs:
- This is no longer a bug, has been fixed by patch v2
+ This is not bug, but a minor enhancement request
#0001, Air_Drop, Aredhran
#0002, Marine_Detahcment, DaveVegas
#0003, Free_Ability_Fungisidal_Tanks, Bblue
#0004, Unit_Change, BustaMike
#0005, Alien_Friends, BustaMike
#0006, Unit_Location_Knowledge, BustaMike
#0007, Battle_Odds, khearn
#0008, Disappearing_Units, Civ-wrecked
- #0009, Artillery_Damage, Civ-wrecked
#0010, Power_Surge, BustaMike
#0011, Infinite_Jet_Fuel, Tau Ceti
#0012, MP_Probe_City, BustaMike
#0013, Tech_Trade_Crash, Tau Ceti
#0014, Ship_Duel_Altitude, Tau Ceti
#0015, MP_Unit_Transfer, BustaMike
+ #0016, Tech_Gift_Choices, BustaMike
#0017, Hunter_Seeker_Movie, Helium Pond
#0018, Plural_Faction_Anouncement, Helium Pond
#0019, Punishment_Sphere_Psych, Helium Pond
#0020, Spore_Launcher_Cross_Fire, R A Spottiswood
#0021, Reputation, AoA
+ #0022, AI_Defender_Retool, NukedOut
#0023, Progenitor_Talk, Hvordan
#0024, Custom_Size_Hang, ProvostB
#0025, Air_Defense_Crash, Frisch
#0026, Multiple_Vendetta, R A Spottiswood
#0027, Research_Limits, Dreifels
#0028, Invincible_Base, swisscheese4
- #0029, Instant_Demon_Boil, Urban Ranger
#0030, Urgent_Message, R A Spottiswood
- #0031, Hasty_Spore_Launcher, R A Spottiswood
#0032, Sea_Lurker_Fungus, R A Spottiswood
#0033, Preference_Sliders, Oleg Leschov
#0034, Edge_Scroll, Oleg Leschov
#0035, Terrain_Survey, Oleg Leschov
#0036, Zoom_to_Base, Oleg Leschov
#0037, Automatic_Unit_Design, Oleg Leschov
#0038, Abandon_Shore_Base, Oleg Leschov
#0039, Psi_Gate, Oleg Leschov
#0040, Music_Off, Oleg Leschov
+ #0041, Hurry_Foreign_Base, Oleg Leschov
+ #0042, Alpha_txt_list_sizes, Oleg Leschov
#0043, Slow_Alien_Graphics, Fugi the Great
#0044, Spore_Launcher_bonuses, Urban Ranger
#0045, Units_Bouncing_Back, Urban Ranger
#0046, Square_Sharing, zsozso
#0047, Independent_Support, zsozso
#0048, Facility_Transfer, zsozso
#0049, Reserach_Points, aceplayer
#0050, Mind_Worm_Popup, zsozso
#0051, Humanoid_Aliens, Aaron Lawrence
#0052, Pact_Units, Vi Vicdi
#0053, Boreholes, R A Spottiswood
#0054, Vendetta_Info, R A Spottiswood
#0055, Attitude_Save, R A Spottiswood
#0056, Interlude_Mixup, R A Spottiswood
#0057, Unit_List_Limit, Mouse
#0058, Reactor_Upgrade, zsozso
#0059, Copter_Landing, zsozso
#0060, Spartan_Upgrade, NoviceCEO
#0061, Antigrav, NoviceCEO
#0062, Alien_Special_Abilities, Cotroneo
#0063, Hall_of_fame, Bblue
#0064, Res_Pulse_Naming, Bblue
+ #0065, AI_ECM_AAA, Bblue
#0066, Former_Attack, SailorUranus
+ #0067, Custom_Graphics, SailorUranus
#0068, Anouncement_Graphics, Bblue
#0069, Probe_Battle_Sound, Bblue
#0070, Volcano_Terraform, Bblue
+ #0071, Pirate_Map, Lord Blackmoor
#0072, Tidal_Harness, Bblue
#0073, Merchant_Fungus, Fistandantilus
#0074, Fungus_Battle, Fistandantilus
+ #0075, Base_Facility_SE, lynchk
#0076, Sea_Perimiter, lynchk
#0077, Mind_Control, dante^
#0078, Water_Level_MP, buster
+ #0079, Interludes, lev
+ #0080, Air_Force_AI, NoviceCEO
#0081, MP_Stop_Built, gnome
#0082, Air_Bombing, hroman21
#0083, Custom_Faction_Text, Bblue
#0084, Base_Destroy, Bblue
#0085, Free_Ability, Bblue
#0086, Confirm_Odds, RetoS
#0087, Specialists, RetoS
+ #0088, CD, Rick
+ #0089, Balancing, markyj
+ #0090, Auto_Forest, markyj
+ #0091, Guard_Unit, markyj
+ #0092, Air_Patrol, markyj
#0093, Sea_Sensor, Bblue
+ #0094, Sea_Sensor_Ability, markyj
#0095, Remove_Project, markyj
#0096, Finish_Map, RetoS
#0097, Pirate_Sea_Formers, Bblue
#0098, Population_Bonus, Stormhound
#0099, ICD_crash, DarkAvenger
#0100, Obsolete_Prototyping, RedFred
#0101, Unrelated_Units, RedFred
#0102, Probe_Self_Fight, LightEning
#0103, Monolith_Terraform, Fugi the Great
#0104, HSA_AI, Fugi the Great
#0105, Mixed_Faction_Colors, Dreifels
#0106, Upgrading_Gifts, Kinjiru
#0107, High_Tech_Gifts, Kinjiru
#0108, Sex_Change, Stumbling Drunk
#0109, IP_host_corrupt, Genaciv
#0110, Loan_payment, Darkstar
#0111, Combat_Transport, Darkstar
#0112, Land_tile_usage, Darkstar
#0113, Delete_From_Queue, Ronin
#0114, PBEM_save, tfs99
#0115, Vanishing_Probe, cousLee
#0116, Accelerated_Formers, tfs99
#0117, Population_loss, jimmytrick
#0118, Scenario_flood, Darkstar
#0119, Borehole_base, Darkstar
#0120, Datalinks_Impact, Darkstar
#0121, Maritime_Control_Center, Aredhran
#0122, PBEM_Probe, jimmytrick
#0123, Bonus_Stockpile, zsozso
#0124, Empaths, gunf1ghter
#0125, Drone_crash, fuzzy
#0126, Alien_Artifact, Darkstar
+ #0127, Diplomatic_Victory, AoA
#0128, Tectonic_Payload, SoHappy
#0129, Self_Aware_Colony, Fistleaf
#0130, Friendly_Alert, gnome
#0131, Fake_Drones, zsozso
#0132, Patrolling_unit, BustaMike
#0133, Crawler_Crash, Vi Vicdi
#0134, Amphibious_Probe, Aredhran
#0135, TECHSTEAL, Bblue
#0136, Crash_after_rules_select, BustaMike
#0137, Elevation_editing, BustaMike
#0138, Brood_Pit, Fistleaf
#0139, 1x1_Island_Start, Bblue
#0140, Elevation_Change_Display, Kinjiru
#0141, Bomber_Air_Defense, Vi Vicdi
#0142, Amphibious_Helper, Vi Vicdi
#0143, Punishment_Sphere_F2_Calculation, korn469
#0144, Adaptive_Doctrine, Gnome
#0145, Pact_production, Gnome
#0146, New_Tech_Window, Gnome
+ #0147, SE_News, Gnome
+ #0148, Bunker_Terraform_Preference, Gnome
#0149, PBEM_save_and_exit, Paul
#0150, City_Trading, Bblue
#0151, Air_Goto_Command, Misotu
+ #0152, F4_Base_Screen, Misotu
#0153, Mswheel/Terranx_crash, Misotu
#0154, Sea_Terraform, Misotu
#0155, GoTo_Xenoempathy, Misotu
#0156, Nanoreplicator_Info, Misotu
#0157, Build_Scenario, BustaMike
#0158, Single_Alien, Wombat
#0159, Out_of_Fuel_Transfer, Theben
#0160, Sea_Units_Res_Armor, Theben
#0161, PB_Flechette, Wombat
+ #0162, Improve_Finish_Map, Warpage
#0163, Spore_Rover_Multi, Lord Maxwell
#0164, SE_Browse_Income_Report, Vi Vicdi
#0165, Mass_Scrap_Shutout, Vi Vicdi
#0166, Transend_Interlude, Bblue
#0167, Naval_Probes, Bblue
#0168, Transfer_Upgrade, Theben
#0169, Free_Commlink, Bblue
#0170, F7_Screen, Bblue
#0171, Pact_Payoff, Korn469
+ #0172, Multiple_PBEM, Paul
#0173, One_Alien, BustaMike
+ #0174, Minimum_Hurry_Cost, Oleg Leschov
#0175, Marine_Control_Random_Movement, RedFred
#0176, Base_Grid, Korn469
#0177, MP_Pact_Probe, Korn469
+ #0178, MP_Base_Trade, Korn469
#0179, Pirate_Free_Ability, Patriqvium
#0180, AutoFormer_Move, overcome
#0181, Lose_population, overcome
#0182, Inactive_Former, overcome
#0183, Disembark_Inactive, overcome
#0184, Self_Eradication, Ken Coleman
#0185, Allied_Base_Transport_Loading, Bblue
#0186, Time_Warp, Bblue
#0187, Missing_Probe_Capture, BustaMike
#0188, ShareTech, overcome
#0189, Sold_Command_Nexus, Travathian
#0190, TerranX_Crash, Fistleaf
[This message has been edited by zsozso (edited February 14, 2000).]
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