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  • Strongest factions?

    There have been lots of "favourite faction" polls in the past, but those IIRC dealt with what faction you would most want to join if you had the choice IRL. In this poll however I would be interested to know what factions you find the strongest in-game when played by humans. Could you please vote for your three "strongest faction" choices? Thanks.

    Edit: Hmm, I just realized everyone would probably vote for the Aliens, already taking away two of the three votes. To make the results a bit more interesting, could I therefore please ask to ignore the Aliens and vote for your three strongest human factions?
    130
    Gaians
    7.69%
    10
    Morgan
    3.85%
    5
    Hive
    18.46%
    24
    Peacekeepers
    10.77%
    14
    Believers
    0.77%
    1
    Spartans
    1.54%
    2
    University
    23.85%
    31
    Consciousness
    6.15%
    8
    Pirates
    0.77%
    1
    Drones
    13.85%
    18
    Angels
    3.08%
    4
    Cult
    0.00%
    0
    Usurpers
    3.85%
    5
    Caretakers
    4.62%
    6
    Xeno Bananas
    0.77%
    1
    Last edited by Maniac; March 23, 2004, 18:24.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  • #2
    I'm glad you discounted the Aliens, since they're so terrifyingly overpowered.

    My picks for 3 Strongest when played by a Human are:

    1. University

    These guys are very popular, and with good reason. Their tech rate is second to none, and their drawbacks are relatively easy to compensate for. No support or industry limitations means you can even go for an early momentum strategy, buy teching toward weapons technology and hitting close neighbors with a fast impact rover rush.

    2. Drones

    Crushingly good mineral output, combined with enhanced drone control makes the Drones another highly flexible, powerful faction. The inability to go Green really only becomes a hindrance late game. The vast industrial capacity lets the Drones pursue any path they choose toward victory, whether it's a builder or momentum strategy, or anything in between.

    3. Peacekeepers

    Lal has no apparent weaknesses, and lots of powerful strengths that make them a threat to win every game they're in. Double Council votes cannot be overestimated, as does the utility of free talents. The extra Hab limits merely makes up for Lal's minor efficiency problems, but makes specialist-driven, high nutrient economy a natural choice.

    Honorable Mentions go to Yang and Dierdre, though I personally find both factions a little too economically inflexible to be as powerful as the 3 I've chosen. I short, if you can't get +2 Economy, you're not a top-ranked faction in my book.

    Comment


    • #3
      Can you believe that I rarely go FM? Usually it is planned during pop-boom, then green for the rest of the way for me.

      I'd have to say the strongest are:

      1. Peacekeepers: Pop limits, council votes, talents, starts with biogenetics (which lets you get recycling tanks, HGP, and which also gives you a shot at secret of the human brain), no weaknesses-very versatile. You can build and you can conquer, whichever one you want.

      2. Gaians: starts with centauri ecology, so you can terraform right from the beginning. Good planet rating - can capture mind worms, +10% planet bonus when fighting native life. Excellent efficiency. +1 nutrients in fungus. Few weaknesses, also very versatile. You can build, or you can lead your mind worm legions to victory. Also very good late in the game when you have to deal with the planet freak-outs.

      3. University: I've noticed that the University is a good faction for both beginners on their first game and highly skilled veterans. The University is also very versatile. +2 tech is very nice. Has probably the best shot at Secrets of the human brain. Free network node at each base (the virtual world is a must for UoP). Free starting tech of your choice. Starts with information networks, which sets you up for a beeline to nonlinear mathematics if you are in the mood for conquerin', or Ind Auto if you just wanna crawl, crawl, crawl. The only negatives are probe susceptibility and an extra drone every four citizens. However, those problems can be easily dealt with.

      Basically, what I look for is versatility. While other factions seem to have certain niches mastered, with these factions you have a lot of options concerning how you want to play. That's also why these factions all make excellent beginner choices. You don't have to have a certain niche mastered in order to play well with these.
      Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

      Comment


      • #4
        Whoops, voted for the aliens before I read Maniac's post.

        My revised 3 would be :

        Hive
        University
        Peacekeepers

        -Jam
        1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
        That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
        Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
        Taht 'ventisular link be woo to clyck.

        Comment


        • #5
          The Hiver all the way . You better pray you're not parked next to me or you are TOAST.

          All that growth, industry and support, police with NO penalties? Plus free perimeter defense? It's not even close.

          Edit: also the gaians and I won't even pick the University because they're pathetically easy
          "Perhaps a new spirit is rising among us. If it is, let us trace its movements and pray that our own inner being may be sensitive to its guidance, for we are deeply in need of a new way beyond the darkness that seems so close around us." --MLK Jr.

          Comment


          • #6
            Although the Hive does have a very well know weakpoint in MP. They have either no cash in the early game or they are running Wealth so they have no morale. Of course once the Hive gets going it can become a mighty power in the middle game. I feel they fall off later as they cannot run Demo making Popboom a problem and getting a decent effic impossible.

            -Jam
            1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
            That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
            Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
            Taht 'ventisular link be woo to clyck.

            Comment


            • #7
              Hive - the military and defensive powerhouse. Very hard to play against, especially on a large map.
              University - the Net Nodes is a tremendous bonus,a nd with the VW they solve their drone problem, while still havign fantastic research.
              Pirates - The sea is a great resource, but usually lacks minerals. With that, the ability for early trade, and some great ships, they can be a force to be reckoned with. Also quote hard to play against in the early and early-middle game.

              Honourable mentions to PKs, because of their votes, growth potential and talents, making them great popboomers. Gaians have a huge military problem, and are pretty easy to overrun in war, Morganites have problem growing and in war, especially if roleplayed (FM all the way) and Drones research problems really let them down, IMHO. You have to get the tech before you can build the SP.
              Smile
              For though he was master of the world, he was not quite sure what to do next
              But he would think of something

              "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

              Comment


              • #8
                Originally posted by Jamski
                Although the Hive does have a very well know weakpoint in MP. They have either no cash in the early game or they are running Wealth so they have no morale. -Jam
                I've never had a cash crunch with Yang in either SP or MP. You're running a huge network of formers to literally steamroll yourself some extra economy through massive terraforming, PLUS a huge army to go out and hunt worms and probe.


                And I never EVER run Wealth. It's Power all the way. +2 morale to go along with the Command Nexus, and the ability to support up to base size for free? That is baaad azzz Even with a tech lag, you are a juggernaut to be reckoned with...
                "Perhaps a new spirit is rising among us. If it is, let us trace its movements and pray that our own inner being may be sensitive to its guidance, for we are deeply in need of a new way beyond the darkness that seems so close around us." --MLK Jr.

                Comment


                • #9
                  I've never had a cash crunch with Yang in either SP or MP. You're running a huge network of formers to literally steamroll yourself some extra economy through massive terraforming, PLUS a huge army to go out and hunt worms and probe.
                  Yeah, I know what you mean, the Hive can make money, but I like to spend, spend, spend and with the Hive there's never quite enough money compared with the other factions.

                  I only run Power with the Hive if I can snag the Cloning Vats, because the Industry penalty BITES.

                  -Jam
                  1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                  That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                  Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                  Taht 'ventisular link be woo to clyck.

                  Comment


                  • #10
                    What penalty though, really? Power evens out your Industry, but your getting some minerals back with the huge Support boost. I would never run an SE choice that negates my trademark SP, The Nexus, even with the Industry bonus. Thats why I don't use Wealth, personally.
                    "Perhaps a new spirit is rising among us. If it is, let us trace its movements and pray that our own inner being may be sensitive to its guidance, for we are deeply in need of a new way beyond the darkness that seems so close around us." --MLK Jr.

                    Comment


                    • #11
                      The Hive is a good faction when you don't have good money management skills, but I'll take a cash-rich faction every day. Against a competently run University, Morgan or Peacekeeper enemy, you may never GET power. When your enemies have gotten IA and Impact Weapons at the same time you've managed to get lasers, you're going to have problems.

                      FYI, Wealth doesn't negate the Command Nexxus, it just halves the benefit you receive from it.

                      Comment


                      • #12
                        I picked Zak, Yang, and Domai

                        Zak for an effective +80% research in the early game, and with VW no drone problems. With Zak you research so fast you can get to IA before you can even use it effectively. His weaknesses are -2 probe, which isn't a big deal since if probes get to most factions they'll suffer, and a small drone problem that doesn't even matter until bases reach size 4.

                        Yang for the ability to place many, many cities without drone problems, and for his high industry. Although he only gets +1 inherently, he can run Planned better than most factions for an extra +1. Wealth cancels his econ penalty and boosts his industry even higher. Throw in the PTS if you can get it and sprawl over the planet. Not being able to use Demo hurts in the late game, if you get there, but the lack of pop booming is offset by the ability to make many small cities so easily

                        Domai gets +2 industry. Add on either FM/Wealth or Planned/Wealth for enough to build anything very quickly, as long as you can research it. To offset a low research rate, make lots of crawlers to crawl more energy, or make lots of cities. Hell, make lots of anything you need. Domai is silly if you can cope with the early lack of tech.

                        Deirdre, Lal, and Aki are also good.
                        "Cutlery confused Stalin"
                        -BBC news

                        Comment


                        • #13
                          Uni, Hive, Drones.

                          Jamski, the Hives money problems aren't that bad, granted you wont be making a thousand or 2 by 2200 like the builders but with the tight packed cities when you get the sats ive hit 10,000 per turn by 2260, heck i think my record was 40,000 .... damn i remember those turns *shudders* took me an evening to play 1

                          As for early game just get the planetary energy grid and you'll easily be getting in a couple hundred in no time.


                          Chaos sums up nicely my view on the overall picture of the 3.
                          Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

                          Comment


                          • #14
                            A lot depends on the difficulty level selected, because of controlling drones. THe University is great at lower an middle difficulties, but fades at the higher ones, where the peacekeepers, cyborgs and Gains gain relative stregnth.
                            Gaius Mucius Scaevola Sinistra
                            Japher: "crap, did I just post in this thread?"
                            "Bloody hell, Lefty.....number one in my list of persons I have no intention of annoying, ever." Bugs ****ing Bunny
                            From a 6th grader who readily adpated to internet culture: "Pay attention now, because your opinions suck"

                            Comment


                            • #15
                              Originally posted by Lefty Scaevola
                              A lot depends on the difficulty level selected, because of controlling drones. THe University is great at lower an middle difficulties, but fades at the higher ones, where the peacekeepers, cyborgs and Gains gain relative stregnth.
                              The University's drone problem is most irrelevant at transcend difficulty. Since you are likely to have drones as your first citizen in every base if you have expanded enough, the extra drones don't mean anything.

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