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Vanilla or Rover Former in early game?

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  • Vanilla or Rover Former in early game?

    I'm sold on the value of a Rover Former (kinda like the Engineer in CivII). But in early game - they take a long time to build. So - plain vanilla or wait?

    Some here have said that terraforming tiles is not a priority in the very early game. If that's the case - what's the break-point wherein T-forming makes a difference?

  • #2
    I don't make rover formers until I get fusion power, but I do make a beeline for fusion power ASAP.

    I do think terraforming is a priority in the early game. Forest on a nutrient resource will get you three food prior to gene splicing, and that can help a lot. In rainy territory I can get 2 food and one min from a lot of squares, but no energy until I t-form solar collectors.

    The other day I made a rover colony pod before I had fusion power. It took five more turns to build that way, but then I escorted it with a rover and got it to its destination [far away] much quicker, saving more than five turns. Usually I don't make rover colony pods until fusion, either.

    Have you ever made gravship formers? I love them because they can do both land and sea duty.

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    • #3
      I make 2 regular formers from each of my early bases, maybe the first 4. On bases after that I make 1 regular and 1 rover or sea former. By that time I often have crawlers so the base is doing pretty good industry wise.
      Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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      • #4
        Naaa, rover formers are too expencive. You can practicaly build a vanila one and a rec tanks for the prise of one rover former, if I 'm not mistaken. So I leave them for mid-game, unless I play afaction with an industry bonus like the Drones (I hate the Hive).

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        • #5
          Lbores,

          Definitely a vanilla for first generation of formers. Consider the cost in terms of time wasted building them vs. getting t-forming done ASAP.

          Infantry former at 20 mins. vs. Speeder at 40 mins. (not too mention requires Mobility tech which unless your going to be doing a rover run you may want to pass on for awhile).

          That means you can rush build your infantry former at cost of 25 energy or take about 5 turns w/o rushing. That means it can start t-forming in either turn 2 or 6. Granted it will lose some effectiveness as the game goes on w/o ability tomove a square and t-form but thats why you keep building them until fusion and THEN put them on a speeder chassis when the cost drops in half and hence same price as Infantry formers.

          You'll get a lot more all important t-forming done sticking with the slow infantry models until discovery of fusion.
          "Just puttin on the foil" - Jeff Hanson

          “In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter

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          • #6
            I build crawlie formers until I have fusion power.
            Gaius Mucius Scaevola Sinistra
            Japher: "crap, did I just post in this thread?"
            "Bloody hell, Lefty.....number one in my list of persons I have no intention of annoying, ever." Bugs ****ing Bunny
            From a 6th grader who readily adpated to internet culture: "Pay attention now, because your opinions suck"

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            • #7
              I like infantry formers because they are so much cheaper to ugrade to clean, and later super.

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