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  • Base tiles

    Reading some strategy info in one of the threads, i forgot where, i have learned that a good thing is to have a forest and a bunker in the base tile. What i found is that i cannot enhance the tile occupied by a Base with forest or bunker, but i can create a new Base on a tile containing:
    -forest
    -sensor
    -bunker

    interesting, so it can be done this way only?
    Mart
    Map creation contest
    WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

  • #2
    putting bases on sensors is generally a good idea...it means you have +25% defence that can't be destroyed by bombers or snipers and the like...but i never heard about a bunker. does it provide a bonus to units defending in bunker-bases?

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    • #3
      I have never heard of bunkers under a base either. Most base locations are well and truely taken by the time that tech comes along though.
      I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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      • #4
        Skanky--what became of the Kenyan tiger avatar?
        "My nation is the world, and my religion is to do good." --Thomas Paine
        "The subject of onanism is inexhaustable." --Sigmund Freud

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        • #5
          I changed back to my previous avatar. Ahhh, redheads.
          I'm building a wagon! On some other part of the internets, obviously (but not that other site).

          Comment


          • #6
            On the base tiles

            1. sensor- good idea-- you get the 25% bonus and a sensor that can't be destroyed

            2. Bunker-- I don't know-- I have never tested this effect. Personally I think its probably better to get a base plated earlier and get a perimeter defense.

            3. Forest-- useless-- unlike the CIV games, the terrain of the base tile is irrelevant EXCEPT for specials (+2 of the special) and rivers ( add 1 energy) and the fact that bases can't start on rocky or fungus tiles. The flat arid tile should give you the exact same base tile resources as a rolling rainy.


            I have found no way to improve a base tile after the base exists and in fact I have found that SOMETIMES you won't get a sensor on the base tile even if the former has started the sensor before the base is planted.
            You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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            • #7
              I may be wrong but IIRC I think I've seen forest growing into a base tile? Either that or I'm getting old
              Who is Barinthus?

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              • #8
                This way making tile upgrades before the base is established is the only way to get those excellent features there. And the only exception - spontaneous forest expansion as you DataAeolus observed. I wonder if there is still something more to it
                Mart
                Map creation contest
                WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

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                • #9
                  Actually don't take my word for it. I'm not so sure myself. I'll have to experiment such as picking a base that doesn't have a forest on its tile. Then plant forest in surrounding tiles and see what happens.
                  Who is Barinthus?

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                  • #10
                    Originally posted by DataAeolus
                    Actually don't take my word for it. I'm not so sure myself. I'll have to experiment such as picking a base that doesn't have a forest on its tile. Then plant forest in surrounding tiles and see what happens.
                    Plant it first or have it grow in later . . . it still will not matter one little bit with respect to the resources you will get from the base tile. Whether a forest woll grow into a base tile might be interesting but it has no practical consequences that I have ever seen.
                    You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                    • #11
                      Originally posted by Skanky Burns
                      Most base locations are well and truely taken by the time that tech comes along though.
                      that's a good point. But i almost never build bunkers anyways

                      It's advanced military algorithms, right?

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                      • #12
                        Originally posted by Flubber


                        ...it has no practical consequences that I have ever seen.
                        i think it is additional defence bonus from the forest, what i have heard
                        Mart
                        Map creation contest
                        WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

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                        • #13
                          Originally posted by mart7x5

                          i think it is additional defence bonus from the forest, what i have heard
                          hmmm-- that could be---I guess I may have to test this out-- an extra 50% would be HUGE although I don't EVER remember seeing this in bases with a perimeter or AC. If it were cumulative with those things-- OUCH for the attacker
                          You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                          • #14
                            Was thinking about this and I know that in some CIV versions the underlying terrain made a huge difference. Wasn't there a strategy of placing a base on a mountain with city walls where a phlanx could regularly hold off a tank
                            You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                            • #15
                              Forset does not help or hinder a base in any way -- and forest does grow under bases just as easily as it does elsewhere.
                              No, I did not steal that from somebody on Something Awful.

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