This thread is geared toward the more experienced players, but I'd recommend everyone reading it. Some of you might learn a stupid trick or two .
I recently picked up playing SMAC again after about a year off in a MP game against one of my friends. Both of us are very rusty which is making the game interesting. My friend has done several things this game in a feeble attempt to beat me (we both understand that I'm the stronger player) but some of his tactics I'm not sure should be allowed in future games. I'll make a list, tell me what you think.
Deceptive renaming of units - IMO this is ok, especially cause it's funny most of the time. Earlier in the game he upgraded a sizeable number of recon rovers to gas-impact rovers, but renamed the unit type to recon rover (note the 2 spaces) in the workshop. I almost didn't notice the "new" recon rovers were 4X-1-2 . We used to do this a lot, naming choppers as sea formers or other ridiculous things, but it had been so long it almost caught me off guard.
Renaming of bases - He renamed ALL his bases to Mike Sucks. This makes it a horrible pain in the ass to figure out what base did what, and it would be even worse if I didn't have him infiltrated. IMO this isn't ok, and it takes away from the role-playing aspect of the game that helps make SMAC so good.
Free Market Military Base - When running free market, going on offense is hard... unless you create a size 1 base that is well protected and crawler enough minerals to it to support your entire army. I had completely forgotten you could do this and was counting on him not being able to maintain his energy output + a good offense. This is one of those game loopholes that I don't think should be allowed.
What do you guys think?
I recently picked up playing SMAC again after about a year off in a MP game against one of my friends. Both of us are very rusty which is making the game interesting. My friend has done several things this game in a feeble attempt to beat me (we both understand that I'm the stronger player) but some of his tactics I'm not sure should be allowed in future games. I'll make a list, tell me what you think.
Deceptive renaming of units - IMO this is ok, especially cause it's funny most of the time. Earlier in the game he upgraded a sizeable number of recon rovers to gas-impact rovers, but renamed the unit type to recon rover (note the 2 spaces) in the workshop. I almost didn't notice the "new" recon rovers were 4X-1-2 . We used to do this a lot, naming choppers as sea formers or other ridiculous things, but it had been so long it almost caught me off guard.
Renaming of bases - He renamed ALL his bases to Mike Sucks. This makes it a horrible pain in the ass to figure out what base did what, and it would be even worse if I didn't have him infiltrated. IMO this isn't ok, and it takes away from the role-playing aspect of the game that helps make SMAC so good.
Free Market Military Base - When running free market, going on offense is hard... unless you create a size 1 base that is well protected and crawler enough minerals to it to support your entire army. I had completely forgotten you could do this and was counting on him not being able to maintain his energy output + a good offense. This is one of those game loopholes that I don't think should be allowed.
What do you guys think?
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