I follow a simple pattern:
Move units. Terraforming has a set pattern for me depending on terrain.
Hit F4. Scan bases for hurrying.
Scan bases for units 1 turn away from completion. Zoom to base and add next production item to queue.
Scan base names for red names (ie bases garunteed to revolt). Fix them.
(MP only: zoom to first base, rotate through using arrows to check for bases one turn from growth. Double check drone situation at these bases.)
hit F2. Check what I'm researching, and how many turns to completion. If 2-3, I play arount with the social engineering settings to see if I can complete it in one turn at the cost of energy.
Turn Complete
Move units. Terraforming has a set pattern for me depending on terrain.
Hit F4. Scan bases for hurrying.
Scan bases for units 1 turn away from completion. Zoom to base and add next production item to queue.
Scan base names for red names (ie bases garunteed to revolt). Fix them.
(MP only: zoom to first base, rotate through using arrows to check for bases one turn from growth. Double check drone situation at these bases.)
hit F2. Check what I'm researching, and how many turns to completion. If 2-3, I play arount with the social engineering settings to see if I can complete it in one turn at the cost of energy.
Turn Complete
I basically try to finish as quickly as possible (I don't know why).
and so end up with units that I never build clogging up the build options screen. Every time you get a tech, do you think 'yippee' and rush off to design new toys, or just redesign as and when needed?
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