Fitz, thanks...I understand about Planet not giving 0 eco - but going from FM to Green does make sense for Morgan if running Wealth in that potentially 50 eco-damage will go to 8 eco-damage which means pops go from 1/2turns down to 1/12turns. It is a little easier for Formers to keep up with - when eco-damage ISN"T 0.
Adal,
the Gaians! That's pretty funny.
Hey - my mistake (I mentioned before that non-endangered squares go washed): in truth only the endangered squares got washed.
What fooled me was that when I raised a square to help out adjacent endangered squares - it actually CAUSED MORE endangered squares - which did get washed - I just assumed that no endangered squares got created from a raise!
Here's my elevation pre-raising, post-raising
Pre-raising:
_____-094__236__10____
880__-190_-310__10__1050
934__814__10B__10*__804
1088_1468_10__-172__408
______922_10___632______
B = base (endangered)
* = where my Formers are raising
Post-raising (base didn't get raised, lake did - but endangered, sea (-310) rose well above, 2 squares which weren't endangered now ARE!):
_____-094__236__10____
880__-190__390__10___1050
934__814__10B_1424__10
1088_1468_10___10___10
______922_10___632______
Is the explaination for this that dirt to make a mountain has to come from surrounding region (conservation of dirt principle)?
The numbers are a little suggestive, sort of:
804->10 loss of 794
10->1424 which is 414 over 1010 (say 1000 dirt comes from thin air - the rest has to come from somewhere)
-310->390 which is 380 over 10 (the basic elev to handle level requirements)
that's 414+380=794! (the extra came from a square)
But that doesn't explain the loss of 408->10 square...hmmm...
I tried to raise the 1424 once more, but got a Treaty-violoation warning - even though the level explaination would not effect anything in his territory.
Anyway - the level 2 1424 square made those potentially drowned squares into simply washed ones when the sea rose 66m.
Hey I did notice that the river was redirected to go through the lowered squares after raising - so beware.
Adal,
the Gaians! That's pretty funny.
Hey - my mistake (I mentioned before that non-endangered squares go washed): in truth only the endangered squares got washed.
What fooled me was that when I raised a square to help out adjacent endangered squares - it actually CAUSED MORE endangered squares - which did get washed - I just assumed that no endangered squares got created from a raise!
Here's my elevation pre-raising, post-raising
Pre-raising:
_____-094__236__10____
880__-190_-310__10__1050
934__814__10B__10*__804
1088_1468_10__-172__408
______922_10___632______
B = base (endangered)
* = where my Formers are raising
Post-raising (base didn't get raised, lake did - but endangered, sea (-310) rose well above, 2 squares which weren't endangered now ARE!):
_____-094__236__10____
880__-190__390__10___1050
934__814__10B_1424__10
1088_1468_10___10___10
______922_10___632______
Is the explaination for this that dirt to make a mountain has to come from surrounding region (conservation of dirt principle)?
The numbers are a little suggestive, sort of:
804->10 loss of 794
10->1424 which is 414 over 1010 (say 1000 dirt comes from thin air - the rest has to come from somewhere)
-310->390 which is 380 over 10 (the basic elev to handle level requirements)
that's 414+380=794! (the extra came from a square)
But that doesn't explain the loss of 408->10 square...hmmm...
I tried to raise the 1424 once more, but got a Treaty-violoation warning - even though the level explaination would not effect anything in his territory.
Anyway - the level 2 1424 square made those potentially drowned squares into simply washed ones when the sea rose 66m.
Hey I did notice that the river was redirected to go through the lowered squares after raising - so beware.
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