This is why so many kinds of "cheating" is grey area. In Vel's example he is upgrading his crawler as a peace frog. So the primary purpose of the upgrade is not to speed up a SP.
In SP I have built a crawler, and when it was finished I switched the base to the SP whose tech I just researched, upgraded the crawler and got a massive boost. This IMHO is bending the intention of crawlers. I got like 90 minerals towards my SP for 30 minerals and like 70 ec. where normally that extra 60 minerals would cost 240.
I don't have a problem with rushbuilding crawlers though. Because the cost difference isn't usually so profound.
It would have been nice if some of these tactics had been taken care of on the design level.
In SP I have built a crawler, and when it was finished I switched the base to the SP whose tech I just researched, upgraded the crawler and got a massive boost. This IMHO is bending the intention of crawlers. I got like 90 minerals towards my SP for 30 minerals and like 70 ec. where normally that extra 60 minerals would cost 240.
I don't have a problem with rushbuilding crawlers though. Because the cost difference isn't usually so profound.
It would have been nice if some of these tactics had been taken care of on the design level.
. I just would appreciate some feedback. Again this is extremely risky but I try to use it to maximise Morgan's early game strengths while minimizing his weaknesses. His energy can be surprisingly useful if an enemy tries to surprise attack you: Units can be hurried out of nowhere.
) Given that that's the case, the designers clearly intended for crawlers to be upgraded then cashed in. Otherwise why bother? So IMO it's no more a cheat than nerve-gas (though I'd be quite willing to play a game without that!
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