Apart from the different weaknesses of the AI (weak use of former and crawlers, doint stupid things with needlejets, weak use of copters, not building probe ships etc.), I have remarked , that the AI plays some factions quite good, and others very weak. This is also valid for selfmade factions.
The reason for this seems to be, that the AI can't handle some disadvantages.
I have remarked that the AI plays bad two groups of factions. First are factions with a growth disadvantage like the Cyborgs, despite all their other advatages. The AI seems not to be able to handle the growth disadvantage by building childrens creches and using SE. It is the same with my selfmade factions with growth disadvantages, you can give them a lot of other advantages, the AI isn't able to play them right.
Second are factions with "unreliable diplomatic behavior", the guys who are normally in vendetta with everybody, like Cha Dawn, Lal, and sometimes Deirdre.
The reason is easy, played by the AI they are dammed to have no friends, and they will be crushed by their enemies sooner or later.
The AI plays good factions which have no growth disadvantage, a straight diplomatic behavior (from Miriam or Yang you know how they behave), and two advantages in this categories: economy, industry, morale, science. With this, they can equalize one disadvantage in economy, industry, morale or science.
Good examples for these stronger factions are Yang, Morgan and Domai, which, despite they all have one bigger disadvantage, they all will be played relatively strong by the AI.
Not very important for the strenght of the factions for playing by the AI seems to be advantages or disadvantages in the categories support, planet, effic and probe, perhaps they allways be related to other advantages/disadvantages (i.e. good probe/money with the Morganites and Data Angels).
And, from my selfmade factions I have learned that the AI plays stronger with averadge factions. The AI will play stronger with a +1/-1 faction than with a +3/-3faction, no matter of the category of the advantage or disadvantage.
The reason for this seems to be, that the AI can't handle some disadvantages.
I have remarked that the AI plays bad two groups of factions. First are factions with a growth disadvantage like the Cyborgs, despite all their other advatages. The AI seems not to be able to handle the growth disadvantage by building childrens creches and using SE. It is the same with my selfmade factions with growth disadvantages, you can give them a lot of other advantages, the AI isn't able to play them right.
Second are factions with "unreliable diplomatic behavior", the guys who are normally in vendetta with everybody, like Cha Dawn, Lal, and sometimes Deirdre.
The reason is easy, played by the AI they are dammed to have no friends, and they will be crushed by their enemies sooner or later.
The AI plays good factions which have no growth disadvantage, a straight diplomatic behavior (from Miriam or Yang you know how they behave), and two advantages in this categories: economy, industry, morale, science. With this, they can equalize one disadvantage in economy, industry, morale or science.
Good examples for these stronger factions are Yang, Morgan and Domai, which, despite they all have one bigger disadvantage, they all will be played relatively strong by the AI.
Not very important for the strenght of the factions for playing by the AI seems to be advantages or disadvantages in the categories support, planet, effic and probe, perhaps they allways be related to other advantages/disadvantages (i.e. good probe/money with the Morganites and Data Angels).
And, from my selfmade factions I have learned that the AI plays stronger with averadge factions. The AI will play stronger with a +1/-1 faction than with a +3/-3faction, no matter of the category of the advantage or disadvantage.
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