Two thingies:
1) Every time I try to intercede diplomatically with an AI faction that's at war with another human faction, the AI says, "I have recieved payment for this war and I must see it out" (or whatever the exact text is. I'm getting suspicious that this is either a bug, or the designers' way of keeping humans from playing good cop/bad cop with the AI--as in, 'okay, this turn YOU take one of his bases and I'LL get him to call of his Vendetta against you.' Anybody know anything about this?
2) Somebody a long whilst back posted that the AI seems to play a better builder game if you change its faction file so that it has all four priorities (explore, build, conquer, discover) instead of just the one or two that suit its character. I'd like to try this, but I'm worried it might screw up my MP games. Does anyone know if the save games keep their own record of the faction states? Or do the games re-load the faction files from each person's hard drive each time?
1) Every time I try to intercede diplomatically with an AI faction that's at war with another human faction, the AI says, "I have recieved payment for this war and I must see it out" (or whatever the exact text is. I'm getting suspicious that this is either a bug, or the designers' way of keeping humans from playing good cop/bad cop with the AI--as in, 'okay, this turn YOU take one of his bases and I'LL get him to call of his Vendetta against you.' Anybody know anything about this?
2) Somebody a long whilst back posted that the AI seems to play a better builder game if you change its faction file so that it has all four priorities (explore, build, conquer, discover) instead of just the one or two that suit its character. I'd like to try this, but I'm worried it might screw up my MP games. Does anyone know if the save games keep their own record of the faction states? Or do the games re-load the faction files from each person's hard drive each time?
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