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  • The UBC

    I have played SMAC on and off for the last year or so. During that time I have always wondered what the limits of the game are regarding the Score. What is the highest score recorded, and under what conditions?

    One reason that I have not ventured a serious try at finding the answer to this myself (and probably the reason no one else seems to either) is that the game takes so long to play as it is, that any sort of guilding the lily might well cause permanent brain injury as well as the retirement of a perfectly good game into the 'never again' pile.

    Nonetheless, I would like to open the floor for discussion of "The Ultimately Boring Challenge". The goal is to reach the highest score total for each of the standard map sizes utilizing only standard SMAC/X factions, and any game parameters you wish. What other rules would be fair to use? Some who have problems with the terran.exe crash may want to vote not to include the 'Iron Man' setting for instance.

    Which factions do you think best suited to this challenge? Is anyone crazy enough to give this a try?

    He's got the Midas touch.
    But he touched it too much!
    Hey Goldmember, Hey Goldmember!

  • #2
    NOT ME !

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    • #3

      There's thread somewhere here by someone who was testing the maximum numbr of bases - I think he was over 300 and his AC score was in the tens of thousands (77,000%, or something) - said it took 2 hours per move, or summat like that.

      Not me, neither.

      G.

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      • #4
        How do you get rid of the terrain.exe problem?
        "I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
        "This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
        "You are redoing history by replaying the civs that made history."-Me

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        • #5
          Play another game

          And what's with the ridiculous Santa Clause smileys ?

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          • #6

            Hey, Rip van Aredhran - - we had them last year - did you sleep through Christmas?

            Bah Humbug!

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            • #7
              The player who was doing this was Black Sunrise. He's in a couple of my PBEM's.
              "That which does not kill me, makes me stronger." -- Friedrich Nietzsche
              "That which does not kill me, missed." -- Anonymous war gamer
              "I fear that we have awakened a sleeping giant and instilled in it a terrible resolve." - Admiral Isoroku Yamamoto

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              • #8
                Visiting my Hall of Fame, I found that my highest score was 9682 points or 726%, Transcendence Victory in 2280 as the Provost. Thinker level, Ultimate Builder Map.

                ------------------
                Creator of the Ultimate Builder Map, based on the Huge Map of Planet
                Creator of the Ultimate Builder Map, based on the Huge Map of Planet, available at The Chironian Guild:
                http://guild.ask-klan.net.pl/eng/index.html

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                • #9
                  I think the best way to do this would be to see who could get the highest score in 100 years. That way, it couldn't get as massively awfully incredibly soul-numbingly boring as it otherwise would.

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                  • #10
                    DilithiumDad,

                    Wow, that's an impressive score, especially for the year 2280. How did you do it, Submissives?

                    Helium Pond,

                    I hear what you are saying, but I fear that only conquest type victories would make the grade that way. Plus, it wouldn't be the Ultimately Boring Challenge without a little soul numbing along the way, now would it?


                    [This message has been edited by Sikander (edited December 09, 2000).]
                    He's got the Midas touch.
                    But he touched it too much!
                    Hey Goldmember, Hey Goldmember!

                    Comment


                    • #11
                      I have heard a lot of people say that fungus has the best production in the late game (when you would be trying to run up your score). I wonder about that. As far as I can tell, the best fungal production I have seen (not playing Dee) is 3 Nut, 4 Min, and 5 Energy, for a total of 12 FOP. This is excellent no doubt, as it equals a borehole, and in many cases requires little or no terraforming. However, let's compare it to a maximally formed land square.

                      The land square produces 6 Nutrients with a condensor, farm & soil enricher, and perhaps 1 Min or Energy. This seems like an easy win for the fungus, as not only is it producing 5 or 6 more FOP, but most of those FOP are multiplied by the many facilities that your bases have, perhaps as much as +200%. The only thing that the formed land square produces is Nutrients, which are not multiplied by anything except food satelites (50% assuming pop boom).

                      Looking a little deeper however, things get murkier. Let's compare two worked fungus squares with two worked formed squares. First the fungus:

                      6 food, (-4 food for the workers) nets 2 food, which nets a transcendi (4 labs, 2 econ, 2 psych) and another food from a food satelite, energy from the energy satelite, and another mineral from the mining station. Multiply these gains by all of the facility multipliers (at +200%) and you end up with:

                      12 Labs
                      6 Econ
                      6 psych
                      1 food, 3 Energy, 3 Mineral (satelites * facilities)
                      ----------
                      31 FOP

                      8 Minerals +200% for factories etc = 24 Minerals

                      10 energy +200% = 30 Energy

                      Giving a total of 85 FOP for these two fungus squares.

                      Now the two condensor, farm, enricher squares. Let's assume that both are flat, and that neither have a river or special.

                      12 food - 4 food for the workers for a net of 8 food. This supports 4 transcendi, who in turn create another 4 food (from satelites), which supports 2 more transcendi who provide another 2 food, which provides yet another transcendi and 1 food remainder. The total is 7 transcendi and 1 food remaining, or

                      84 labs
                      42 econ
                      42 psych
                      21 minerals
                      21 Energy
                      1 food
                      ------------
                      211 FOP!

                      We have a winner! Now I realize that these squares take considerable former time to create, and fungus can be easily found on most maps. In my own defense, I did not use crawlers to bring in the food, which would have freed another couple of workers to act as Transcendi. As I am at work, and don't have the game with me perhaps my analysis suffers from accuracy vis the maximal productivity of fungus, or the productivity of Transcendi. If this is the case let me know, and I'll rework the calculations. Still it is clear that food really rules by the late game (after the restrictions are removed, infrastructure built, and satelites going up every turn).

                      I would imagine a high score champion might well terraform all of the sea squares away and replace them with thousands of condensor / farms / enrichers, each worked with a crawler. Bases would produce satelites, at least until there was no way that any one base's population would reach the total already produced. Each square could support 5 population max, for a truly staggering potential point total.
                      He's got the Midas touch.
                      But he touched it too much!
                      Hey Goldmember, Hey Goldmember!

                      Comment


                      • #12
                        For the UBC, I suggest a limit not of 100 turns but of 200. Everyone should be able to transcend admirably by 2300, I think.

                        High score tips for SMAC 4.0:

                        1. Build or capture every secret project. (25 points a pop)

                        2. Get as many transcendent thoughts as possible (10 points a pop and unlimited!)

                        3. Max out your population (1 point per unit of population, unlimited). Beeline for Hab Domes and get them early as possible. Build the Space Elevator (comes with the Hab Dome tech) and use orbital insertion to found a base at every possible location. Always have more Hydroponic satellites than you have citizens in your largest base. Leave some fungus around or create some with ecodamage (see above).

                        4. Max out your commerce (1 point per credit of commerce) by having submissive factions. Gift bases to your submissives to keep them strong. Terraform their bases for them for more energy (make tidal harnesses for them). Make certain that on the last turn (in 2299) you are running with a high economy rating to boost commerce score. (Demo/FM/Wealth/Eudamonic)

                        5. Crawlers! Use crusier crawlers and drop crawlers with orbital insertion to harvest resources from every open tile.

                        6. Play on a huge map. Huge Map of Planet or my modified version of it will give you plenty of room to expand. Larger map size slows your research, but it will pay off in the end.

                        7. Three best factions: U of P, Morganites (with beeline for CLoning Vats), and Peacekeepers.

                        The winner of the UBC will build the Ascent to Transcendence in 2300, and Voice of Planet probably in 2298.

                        ------------------
                        Creator of the Ultimate Builder Map, based on the Huge Map of Planet
                        [This message has been edited by DilithiumDad (edited December 12, 2000).]
                        Creator of the Ultimate Builder Map, based on the Huge Map of Planet, available at The Chironian Guild:
                        http://guild.ask-klan.net.pl/eng/index.html

                        Comment


                        • #13
                          I spoke unclearly (seems to be a habit): My suggestion was that people compare their scores at the time they reach 100, not that they necessarily win by that time. In other words, like a comparison challenge. Although, huh. Winning gives your score a huge boost. Well then, maybe it would be 100 years, no conquest victory allowed, who can have the best score. But I think this is going in a different direction than you want. I'm just speaking as a person who likes to avoid soul-numbing (and ICS, at that matter) whenever possible.

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                          • #14
                            Okay,

                            So the Ultimately Boring Challenge should be limited to 2300 for our purposes (competition), though anyone can go for the 'Ultimate Ultimate', and play a game out as far as they would like for the amusement of all. Objective is highest score possible using any allowable (non-custom) game settings.

                            I would like to suggest a few ground rules for discussion:

                            1) I would like to limit the factions to SMAC/X factions, no customs.

                            2) I would like to limit the maps to random maps generated by the game, with no custom sizes.

                            3) What sort of things possible should be listed as cheats? I would be willing to allow certain things normally considered cheats (like trading bases with the AI) or in the somewhat grey area (crawler upgrades) in order to allow each player the maximum leeway. What do you guys think about this?

                            4) I am likewise unsure about the Ironman setting. I always play this way (take it as it comes), but do not usually use the setting as it can be inconvenient at times. As the setting is no guarantee of good behavior and we are all on the honor system anyway, I wonder if it is worth allowing this setting?

                            Any comments, thoughts, questions about this before I actually fire it up and give it a try?

                            He's got the Midas touch.
                            But he touched it too much!
                            Hey Goldmember, Hey Goldmember!

                            Comment


                            • #15
                              quote:

                              Any comments, thoughts, questions about this before I actually fire it up and give it a try?



                              Rather you than me
                              We're back!
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