When I saw korn469's post that he beat my 2179 record with a 2176 transcend, I just HAD TO start playing...
I did have a new strategy idea deducted from my ZFOCC games, but did not bother trying it out until it became necessary
So, the new trick is: play with Gaians with abundant native lifeforms. The rest of the setup is the same as for the Spartan technique (tiny planet mainly land etc).
The advantage is, that there is no need to waste resources to build an army for the first conquer phase, captured worms can do that for free! Abundant lifeforms provides lots of fungus all over the planet - so worms can move 3 squares, which is faster than rovers!
This method also gives a definite advantage in pod lotto - so I could collect a good number of Alien Artifacts. If the pod contains worms - no problem: new soldiers in my army OR bonus energy (if my worm too weak, I do not attack and the native ones leave my worm alone).
The only problem is, that the abundant lifeform setting slows down the development of other factions, so the AI factions couldn't do as much research as in the Spartan game style. On the other hand, I could focus all my building projects and research beelines for the fast transcendence from day 1, never built any military units.
I built 5 bases, fully equiped for research.
Built the Weather Paradigm and Merchant Exchange early, then early 60s the Supercollider, Theory of Everything, Network backbone and Universal Translator.
Other factions only had 2-4 bases (Lal established his 5th just in the last year).
Perhaps average native lifeforms would have been better (still enough for fast conquer and does not hurt so much other factions). The locations of other factions wasn't realy lucky in this game - 4 of them were too close to each other along the north edge, while Lal and Santiago next to each other far south with a big empty land in the midle.
So, this 2172 transcend is just the first try of this new strategy. I'm sure there is more in it, needs more practice and refinement.
Earlier I did not realy like the Gaians, thought of them as a weak faction. But now, after the ZFOCC games and this fast transcend, I am more and more convinced, that it is not only a very good faction, but quite possibly the best - if played with strong emphasis on worms. Good thing is, that worms fight purely by their 'morale', which means they keep getting 'free weapon upgrades' all the time. Of course, they are weak to start, but it is easy to get combat experience on the small and even weaker wild worms.
zsozso
[This message has been edited by zsozso (edited November 13, 1999).]
I did have a new strategy idea deducted from my ZFOCC games, but did not bother trying it out until it became necessary
So, the new trick is: play with Gaians with abundant native lifeforms. The rest of the setup is the same as for the Spartan technique (tiny planet mainly land etc).
The advantage is, that there is no need to waste resources to build an army for the first conquer phase, captured worms can do that for free! Abundant lifeforms provides lots of fungus all over the planet - so worms can move 3 squares, which is faster than rovers!
This method also gives a definite advantage in pod lotto - so I could collect a good number of Alien Artifacts. If the pod contains worms - no problem: new soldiers in my army OR bonus energy (if my worm too weak, I do not attack and the native ones leave my worm alone).
The only problem is, that the abundant lifeform setting slows down the development of other factions, so the AI factions couldn't do as much research as in the Spartan game style. On the other hand, I could focus all my building projects and research beelines for the fast transcendence from day 1, never built any military units.
I built 5 bases, fully equiped for research.
Built the Weather Paradigm and Merchant Exchange early, then early 60s the Supercollider, Theory of Everything, Network backbone and Universal Translator.
Other factions only had 2-4 bases (Lal established his 5th just in the last year).
Perhaps average native lifeforms would have been better (still enough for fast conquer and does not hurt so much other factions). The locations of other factions wasn't realy lucky in this game - 4 of them were too close to each other along the north edge, while Lal and Santiago next to each other far south with a big empty land in the midle.
So, this 2172 transcend is just the first try of this new strategy. I'm sure there is more in it, needs more practice and refinement.
Earlier I did not realy like the Gaians, thought of them as a weak faction. But now, after the ZFOCC games and this fast transcend, I am more and more convinced, that it is not only a very good faction, but quite possibly the best - if played with strong emphasis on worms. Good thing is, that worms fight purely by their 'morale', which means they keep getting 'free weapon upgrades' all the time. Of course, they are weak to start, but it is easy to get combat experience on the small and even weaker wild worms.
zsozso
[This message has been edited by zsozso (edited November 13, 1999).]
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