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  • #46
    This is my second attempt at this challenge. The first time I was way too slow. This time I spent more time in Free Market in the early years, and made Yang submissive right from the start. I crushed the Usurpers quickly with 6x-1-10 planes, and the Pirates were mopped up a little more slowly, preserving their sea bases for me to use as airports on my way southwest.




    M.Y. 2250:
    33 bases, 241 population, 482 votes
    22 Creches, 19 Tanks, 32 Commons, 21 Nodes, 17 Trees, 3 Hybrids, 15 Hospitals,
    1 Hab Complex, 14 Pressure, 4 Command, 2 Naval, 5 Aerospace, 2 Aquafarm,
    9 Thermocline
    Merchant Ex, Citizens' Def, Virt World, Pl Datalinks, As Virtues, Energy Grid
    Demo/Green/Knowledge, 20/0/80, income 230-205=25, energy 177
    35 techs, cost 2425, 1197.6 per turn -> breakthroughs every 3 (next in 2251)
    Land 46-4-2, Naval 9-0-13, Air 26-0-6, NonCom 90-14-17, All 171-18-38
    19 formers, 28 supply crawlers, 5 probe teams, 22 sea formers, 12 1-3t-1,
    12 1-3-1 Police, 7 (6)-3-4, 20 6x-1-10, 3 1-3tr-1 Police, 9 skimship supply,
    6 1-1t-1, et al.
    power graph: PK, Caretakers (40%), University (1/4), Hive (20%), Pirates (1/8)
    score: pop 301, commerce 57, tech 35, SP 150 -> total 543

    Comments: Destruction of the Caretakers must wait for the capture of a nearby
    sea base, or building of a base of our own close enough to launch planes and
    choppers from. No choppers or droppers built yet. Research is good; sea
    crawlers are being placed (Geothermal first). Pirates are down to 2 bases,
    so battle with them is a low priority. Zak has 7 bases, and H'minee has 17.




    Clearly I'm not going to win any prizes for this one, although it's quite a bit better than my first attempt. I'm not sure, though, whether I should go for conquest or try to transcend. I think conquest will be a little faster, but it means I have to cut my research way back, crank out money and spend it on military. And even then I'll have to spend a lot of time shepherding a bunch of slow units around the map, trying desperately to get them to the enemy fast enough. Transcending would be a little less tedious (I think).

    I've been using police units more heavily than I normally do (thanks in part to getting the Ascetic Virtues). I don't have the tech for punishment spheres yet (but Zak and H'minee have its prerequisite, which I'll attempt to probe soon even if it means back to war with Zak), so I can't run FM now, unless I disband my air force.

    Comment


    • #47
      In M.Y. 2262 (sort of), the final two factions surrendered to me, declaring themselves my submissive Pactmates. However, the game did not end, which I guess means that cooperative victory isn't turned on. But now what? I've got three submissive Pactmates and nobody to fight -- so this would be a conquest victory, right? Am I expected to attack my slaves and destroy them? Doesn't make sense to me.

      Here's the log. If you read it carefully you'll see that two of the years repeated themselves (each time it was after I'd captured a faction leader), so it really ended in 2264; but the display says 2262. Saved game available upon request.




      2109: Learned Centauri Ecology. Took Information Networks. Found Yang,
      traded Centauri Eco for Doctrine: Mobility, refused Treaty. Declared
      Vendetta, destroyed The Hive (first planetary conquest).
      2110: Rush Colony Pod in UN HQ (all energy spent).
      2111: Yang surrenders; I get Applied Physics and Doctrine: Loyalty.
      2113: UN Pillar of Rights founded (61,21). Rush Colony Pod at UN Health Auth.
      2114: Rush Former at UN Pillar.
      2115: UN Haven City founded (54,26).
      2116: Learned Information Networks. Took Industrial Base.
      2117: Rush Former at UN Haven.

      M.Y. 2120:
      4 bases, 5 population
      no facilities yet
      frontier/simple/survival, 50/0/50, income 4, energy 12
      6 techs, cost 157, 6 tech per turn -> breakthroughs every 27 (next in 2142)
      2 formers, 4 scout patrols, 1 unity rover, 1 unity foil
      power graph: Caretakers, Peacekeepers (90%), Usurpers (80%), Pirates (2/3),
      University (60%), Hive (1/2), Believers (1/8)
      score: pop 7, tech 6 -> total 13

      Comments: Expand and build. Having Yang submissive this early is *nice*.

      2121: Rush Tanks in UN HQ.
      2122: First PK base facility (Miriam built one in 2110).
      2125: Rush Tanks in UN Health.
      2127: Rush Tanks in UN Pillar.
      2128: Traded Sven Doctrine: Loyalty for Doctrine: Flexibility. Rush Former in
      UN Health.
      2130: UN Data Aquisition founded (63,17) ("the neck"). Renamed to UN Data
      Acquisition (misspelled base names just suck).
      2133: Rush Tanks in UN Haven.
      2135: Learned Industrial Base. Took Industrial Economics. Rushed Pod in
      UN Pillar.
      2139: Rush Sea Former in UN Haven. Caretaker Ogre spotted.
      2140: UN Settlement Agency founded (59,27).

      M.Y. 2140:
      6 bases, 11 population
      4 Tanks
      frontier/simple/survival, 50/0/50, income 10, energy 19
      8 techs, cost 252, 13 tech per turn -> breakthroughs every 20 (next in 2155)
      1 colony pod, 8 formers, 6 scout patrol, 2 unity rover, 1 unity foil,
      1 sea former
      power graph: Caretakers, Peacekeepers (95%), Pirates/Usurpers/University
      (90%), Hive (1/2), Believers (1/8)
      score: pop 18, tech 8 -> total 26

      Comments: Working on prototypes for synthmetal, laser skimship. Lots of
      terraforming underway; competing with Yang for good spots in the east.

      2141: Found Miriam. Traded Applied Physics for Social Psych. Signed Treaty.
      Rush Former in UN Settlement.
      2142: Prototyped Synthmetal (Sven had first prototype in 2134).
      2143: Prototyped Laser Skimship (Sven had first ship in 2121). Rush Tanks in
      UN Data.
      2144: Zak starts Virtual World.
      2145: Zak learns Secrets/Brain (first). UN Amnesty Town founded (67,17) (on
      Ridge). First efficiency threshold passed. Rushed Former in UN Amnesty.
      2149: UN Social Council founded (58,18). Rush Commons in UN HQ.
      2150: Start Merchant Exchange in UN HQ. Prototyped Recon Rover.
      2151: Rush Former in UN Social.
      2152: Learned Industrial Economics. Took High Energy Chemistry. Found Zak.
      Signed Treaty. Switched to Free Market, rushed a Commons. Lal elected
      governor of Planet (41-15 over Sven). (Further rush buys not reported.)
      2153: H'minee starts Weather Paradigm. UN Court of Justice founded (64,40)
      (island).
      2154: UN Criminal Tribunal founded (50,24).
      2160: Caretakers declare vendetta.

      M.Y. 2160:
      10 bases, 22 population, 44 votes
      6 Tanks, 6 Commons
      frontier/FM/survival, 50/0/50, income 33, energy 39
      10 techs, cost 351, 44 per turn -> breakthroughs every 8 (next in 2161)
      14 formers, 9 scout patrol, 1 transport foil, 2 unity rover, 1 unity foil,
      1 recon rover, 1 laser skimship, 1 sea former, 1 synthmetal garrison
      power graph: Peacekeepers/Usurpers, Caretakers (90%), University/Pirates
      (85%), Hive (1/2), Believers (1/8)
      score: pop 31, commerce 20, tech 10 -> total 61

      Comments: FM has given a bit of drone trouble, but we're bringing it under
      control. Merchant Exchange in 20 turns or less. Zak has 5 techs we don't,
      Miriam has just 1 size-2 base and 4 total techs, Yang has 4 bases and 6 total
      techs, Sven has 1 tech we don't (HEC), aliens not infiltrated yet.

      2161: Learned High Energy Chemistry. Took Planetary Networks.
      2165: UN Enforcement Base founded (70,34) (island).
      2167: First Network Node in UN Health. Start Human Genome in UN Health.
      UN Disaster Relief founded (55,15).
      2169: Learned Planetary Networks. Took Industrial Automation.
      2171: Sven demands 50 credits; I pay. UN Planetary Trust founded (48,20)
      (second efficiency threshold passed).
      2172: Marr starts Weather Paradigm (but H'minee is almost done).
      2173: Caretakers finish Weather Paradigm and start Command Nexus. Usurpers
      switch to Merchant Exchange. Switch to frontier/Planned/survival.
      2174: Caretakers build Command Nexus, start Merchant Exchange. We finish the
      Merchant Exchange (first human SP). Caretakers and Usurpers switch to
      Human Genome.
      2175: Back to frontier/FM/survival.
      2178: Learned Industrial Automation. Took Polymorphic Software. Prototyped
      Plasma armor.
      2180: Traded Zak: Industrial Base for Ethical Calc., HEChem for Secrets/Brain,
      Industrial Econ for Progenitor Psych, Industrial Auto for Field Mod.
      Traded Miriam: Field Mod for Nonlinear Math. Switch to Democracy.

      M.Y. 2180:
      13 bases, 35 population, 70 votes
      10 Tanks, 13 Commons, 4 Nodes
      Merchant Exchange
      Demo/FM/survival, 50/0/50, income 49, energy 10
      18 techs, cost 540, 87 per turn -> breakthroughs every 7 (next in 2184)
      16 formers, 12 scout patrol, 1 transport foil, 2 unity rover, 1 unity foil,
      1 recon rover, 1 laser skimship, 3 sea formers, 1 plasma sentinel,
      1 synthmetal garrison
      power graph: Peacekeepers/Caretakers, Usurpers/University (3/4),
      Pirates (60%), Hive (40%), Believers (1/8)
      score: pop 51, commerce 26, tech 18, SP 25 -> total 120

      Comments: We'll go Wealth soon; this will almost certainly make Sven attack
      us (or at least demand more "protection money"). We're starting to produce
      supply crawlers (we need a lot of them). We'd like to get the Virtual World
      and HGP next; Zak's been working on HGP a long time, though, and there's a
      lot of competition for HGP. The Caretakers are at war with everyone but
      Yang and Sven. No human faction has any tech that we don't have (aliens
      are still unknown).

      2181: Zak starts Human Genome. Switch to Wealth.
      2184: Learned Polymorphic Software. Took Gene Splicing.
      2185: Marr declares vendetta.
      2187: Re-elected governor (98-28 over Sven). Caretakers build HGP. University
      switches to Planetary Transit. Switch to VW at UN Health.
      2188: Prototyped Impact weapon.
      2190: Traded Miriam HEChem for world map. Finished Virtual World.
      2191: Zak builds Planetary Transit.
      2192: Learned Gene Splicing. Took Ecological Engineering. First battle
      victory against a Usurper ship (Miriam had first battle in 2169). Bought
      Caretaker map from Sven for 50.
      2194: UN Education Agency founded (51,17). UN Humanity Base founded (54,10).
      2199: Learned Ecological Engineering. Took Environmental Economics.

      M.Y. 2200:
      15 bases, 53 pop, 106 votes
      9 Creches, 14 Tanks, 1 Perimeter, 14 Commons, 2 Banks, 11 Nodes, 1 Command
      Merchant Exchange, Virtual World
      Demo/FM/Wealth, 50/0/50, income 89, energy 104
      21 techs, cost 1200, 188 per turn -> breakthroughs every 7 (next in 2205)
      15 formers, 11 scout patrol, 1 transport foil, 18 supply crawler, 2 unity
      rover, 1 unity foil, 1 recon rover, 1 laser skimship, 8 sea formers,
      1 plasma sentinel, 1 impact rover, 1 trance plasma, 1 skimship probe,
      1 synthmetal garrison
      power graph: Peacekeepers, Caretakers (90%), University (2/3), Pirates (1/2),
      Usurpers (45%), Hive (40%), Believers (1/8)
      score: pop 77, commerce 55, tech 21, SP 50 -> total 203

      Comments: The aliens have been harassing our formers and infrastructure on
      our southern islands. We don't know how much longer we can avoid all-out
      war with the Usurpers. We'd prefer to wait until Tree Farms are in place
      (at least in a few key bases). We're not in position to fight offensively
      (and we wouldn't last long against a sustained attack, either).
      Strategically, we need to push the Usurpers back, grab the third island to
      the south, and establish an energy farm in the Shallows. Tactically, it's
      hard to accomplish this under Free Market since capital ships are so quickly
      out of range of land bases. We may need to keep at least one sea base; but
      this would be extremely vulnerable to Sven, who's not likely to remain
      friendly. We should also settle to the northwest before Yang does.

      2204: H'minee starts Citizens' Defense.
      2205: Learned Environmental Economics. Took Intellectual Integrity.
      UN Information Agency founded (50,12) (last spot on starting island).
      2206: Infiltrated Marr.
      2207: Zak and Sven start Citizens' Defense.
      2209: Sven declares vendetta. Switch to Planned.
      2210: Learned IntInt. Took Synth Fossil.
      2211: Start Citizens' Defense in UN Health. UN Equality Village founded
      (63,41) (island).
      2213: Captured Provision Point. Yang gives me Synth Fossil.
      2214: Prototyped Missile weapon. Took Cyberethics (no Air Power choice).
      2215: UN Planning Authority founded (40,14) (NW island).
      2216: Finished Citizens' Defense. Learned Cyberethics. Took Doctrine: Air
      Power.
      2219: Reelected governor, 269-42 over Sven. Switched back to Free Market.

      M.Y. 2220:
      19 bases, 120 population, 240 votes
      15 Creches, 16 Tanks, 17 Commons, 10 Banks, 14 Nodes, 12 Trees, 2 Hospitals,
      1 Pressure, 3 Command, 1 Aquafarm
      Merchant Exchange, Citizens' Defense, Virtual World
      (Zak has Planetary Transit, H'minee has HGP/Command/WP)
      Demo/FM/Wealth, 50/0/50, income 205, energy 9
      25 techs, cost 1548, 316 per turn -> breakthroughs every 5 (next in 2222)
      16 formers, 10 scout patrol, 26 supply crawler, 4 probe teams (never saw
      action), 6 sea formers, 4 (4)-3r-4, 5 1-3-1 Police, 6 (6)-3-4, et al.
      power graph: Peacekeepers, Caretakers (60%), University/Usurpers/Pirates
      (40%), Hive (1/3), Believers (1/10)
      score: pop 152, commerce 40, tech 25, SP 75 -> total 292

      Comments: Once we get Air Power, it'll be time to take out the Usurpers.
      We should also pick up the closest Pirate bases (our navy is good, but
      they can't move around much under Free Market). After that -- who knows?
      Maybe we'll sweep south to Zak, then finally hit H'minee. (I'm sure
      Miriam won't pose much of a threat to either us or H'minee, whoever gets
      there first. H'minee's already eating away at Miriam, and the carcass is
      looking scrawny.) Or, if research is really booming by then, we might
      spare Zak/H'minee and try for transcendence.

      2221: Switch to Knowledge.
      2222: Learned Doctrine: Air Power. Took Adaptive Econ.
      2223: Switch to Planned.
      2224: Prototyped Needlejet chassis (first air unit on Planet).
      2226: Captured Port Svensgaard.
      2227: Learned Adaptive Economics. Took Planetary Economics. Started Planetary
      Energy Grid at UN Disaster.
      2228: Captured Safe Haven.
      2229: Captured Cutlass Cay, Barbary Coast.
      2230: Destroyed Union Place, Courage: To Question, Warrior's Harmony, Razorwing
      City. Hah!
      2231: Learned Planetary Economics. Took Superstring Theory. Vote for global
      trade pact fails (Yang, why'd you vote nay?). Destroyed Scorch Island.
      Captured Parrot Landing.
      2232: Finished Planetary Energy Grid. Captured Penzance.
      2234: Started Ascetic Virtues at UN Social.
      2235: Captured Crow's Nest.
      2236: Learned Superstring Theory. Took Doctrine: Initiative. Destroyed
      Godhood's Grasp.
      2237: H'minee starts Planetary Datalinks. Destroyed Skymaster Base. Destroyed
      Point Blood (captured by Caretakers last turn), Worlds: Within Worlds.
      Captured Capetown, Sextant Cove.
      2238: Destroyed Tower Preserve, Phantom Forces.
      2239: Finished Ascetic Virtues. UN Ocean Authority founded (79,35) (for planes
      to reach the rest of the Usurpers). Captured Hornbill Point (sea)
      (didn't know it was there!).
      2240: Learned Doctrine: Initiative. Took Neural Grafting. Destroyed Tusk and
      Claw, Satiation.

      M.Y. 2240:
      31 bases, 200 population, 400 votes
      17 Creches, 18 Tanks, 24 Commons, 18 Nodes, 15 Trees, 14 Hospitals,
      11 Pressure, 4 Command, 3 Aerospace, 1 Aquafarm, 6 Thermocline
      Merchant Exchange, Citizens' Defense, Virtual World, Ascetic Virtues,
      Planetary Energy Grid
      (Caretakers have HGP, WP, Command Nexus; Zak has Planetary Transit)
      Demo/Planned/Knowledge, 50/0/50, income 344-157=187, energy 36
      30 techs, cost 2001, 460.8 per turn -> breakthroughs every 5 (next in 2245)
      Land units 38-4-2, Naval 13-0-9, Air 27-0-3, NonCom 69-14-17, All 147-18-31
      18 formers, 26 supply crawlers, 13 sea formers, 10 1-3-1 police,
      10 (6)-3-4, 22 6x-1-10, 4 4x-1-10, 4 skimship supply, et al.
      power graph: Peacekeepers, Caretakers (1/2), University/Hive (1/3),
      Pirates/Usurpers (1/8), Believers (barely alive)
      score: pop 250, commerce 43, tech 30, SP 125 -> total 448

      Comments: The Usurpers will be annihilated shortly. We're using captured
      Pirate sea bases to start on the Caretakers (rather than go through Zak).
      Miriam is down to 1 base, size 2. Zak has 3 techs that we want. Marr has
      Superconductor (should get that before we deliver the coup de grace; but it's
      also one of Zak's, so we can always get it that way). We're producing more
      sea crawlers, now that the waters are safer; we need to get more energy
      directed to HQ, but haven't been able to do so while the Pirates still lurked
      so close to us. First Hybrid goes up next turn.

      2241: Destroyed Red Stick. Captured Meergard.
      2242: Zak starts Planetary Datalinks. So do we.
      2244: Learned Neural Grafting. Took Centauri Empathy. Destroyed Resonant
      Node.
      2245: Prototyped Cruiser chassis. Destroyed Final Honor. Destroyed The Lord's
      Truth (Miriam captured).
      2245 again: Captured Dry Dock. Probed Superconductor from Marr. Destroyed
      Resonance of Swords (Marr captured).
      2246: Finished Planetary Datalinks. Learned Centauri Empathy. Took MMI.
      Started Maritime Control Center at UN Disaster. Destroyed Korolev Ctr.
      2247: Captured Sea: Wind. Switched to Green 20/0/80 (+15, 3 turns).
      2248: Prototyped Chaos weapon.
      2249: Learned Mind/Machine Interface. Took Centauri Meditation. Infiltrated
      Caretakers. Probed Optical Computers from H'minee.
      2250: Truce with Zak.

      M.Y. 2250:
      33 bases, 241 population, 482 votes
      22 Creches, 19 Tanks, 32 Commons, 21 Nodes, 17 Trees, 3 Hybrids, 15 Hospitals,
      1 Hab Complex, 14 Pressure, 4 Command, 2 Naval, 5 Aerospace, 2 Aquafarm,
      9 Thermocline
      Merchant Ex, Citizens' Def, Virt World, Pl Datalinks, As Virtues, Energy Grid
      Demo/Green/Knowledge, 20/0/80, income 230-205=25, energy 177
      35 techs, cost 2425, 1197.6 per turn -> breakthroughs every 3 (next in 2251)
      Land 46-4-2, Naval 9-0-13, Air 26-0-6, NonCom 90-14-17, All 171-18-38
      19 formers, 28 supply crawlers, 5 probe teams, 22 sea formers, 12 1-3t-1,
      12 1-3-1 Police, 7 (6)-3-4, 20 6x-1-10, 3 1-3tr-1 Police, 9 skimship supply,
      6 1-1t-1, et al.
      power graph: PK, Caretakers (40%), University (1/4), Hive (20%), Pirates (1/8)
      score: pop 301, commerce 57, tech 35, SP 150 -> total 543

      Comments: Destruction of the Caretakers must wait for the capture of a nearby
      sea base, or building of a base of our own close enough to launch planes and
      choppers from. No choppers or droppers built yet. Research is good; sea
      crawlers are being placed (Geothermal first). Pirates are down to 2 bases,
      so battle with them is a low priority. Zak has 7 bases, and H'minee has 17.

      2251: Learned Centauri Meditation. Took Bio-Engineering. Switch to Cloudbase
      Academy at UN Disaster.
      2252: Probed Adaptive Doctrine from H'minee.
      2253: Learned Bio-Engineering. Took Adv Mil Alg. Allocation 40/0/60 (+302,
      3 turns).
      2254: Captured He Walked on Water, Bird: Cry (Caretaker seabases).
      2255: Destroyed Island Shallows, Vinculum.
      2256: Start Cyborg Factory at UN Haven. Learned Adv Mil Alg. Took Retroviral
      Engineering. Captured Wavesound. Destroyed Tau Ceti Memory.
      2257: Captured Nest: Water, Ripplesound, Carapace Point. Destroyed Decision:
      Manifold.
      2258: Finished Cloudbase Academy. I ask Zak to trade Adv Subatomic, then I
      demand it; he declares vendetta. Yay! Probed Adv Subatomic from Zak.
      Destroyed Echo Bay, Vision: Sound. Allocation 20/0/80 (+107, 3 turns).
      2259: Learned Retroviral Engineering. Took Centauri Genetics. Gave Yang
      Nonlinear Math, Superconductor. Poor guy's just researching Info Net.
      Captured Melody of Souls (HGP, Command Nexus).
      2260: Started Longevity Vaccine at UN HQ. Captured Thought: Seed (WP).
      Destroyed M'dar Holding.

      M.Y. 2260:
      41 bases, 266 population, 532 votes
      23 Creches, 21 Tanks, 33 Commons, 25 Nodes, 4 Bio Labs, 18 Trees, 11 Hybrids,
      17 Hospitals, 1 Hab Complex, 20 Pressure, 5 Command (will sell soon),
      2 Naval, 3 Aquafarm, 10 Thermocline
      HGP, Command Nexus, WP, Merchant Ex, Citizens' Def, Virt World, Datalinks,
      Asc Virtues, Cloudbase, Energy Grid (Zak has PTransit), working on Longevity
      and Cyborg
      Demo/Green/Knowledge, 20/0/80, income 325-248=77, energy 189
      41 techs, cost 3300, 1501.2/turn -> breakthroughs every 3 (next in 2261)
      Land 58-9-3, Naval 7-0-15, Air 30-2-7, NonCom 97-4-21, All 192-15-46
      17 formers, 28 supply crawlers, 30 sea formers, 11 1-3t-1, 12 1-3-1 Police,
      5 (6)-3-4, 18 6x-1-12 jet, 5 8x-1-12 jet, 7 1-3tr-1 Police, 3 6^~-3-1,
      4 8x-1-12 chopper, 11 skimship supply, 11 1-1t-1, et al.
      power graph: PK, University (20%), Hive (just under that), Caretakers (15%),
      Pirates (10%)
      score: pop 335, commerce 71, tech 41, SP 250 -> total 697

      Comments: Conquest is where we're headed. The Caretakers have 1 base left,
      and it'll be destroyed next turn. Pirates sprang back up to 4 bases, all at
      sea -- need to get ships up there unless Yang can do it faster. Zak has 9
      land bases which will be tedious to capture/destroy (but not dangerous).
      Centauri Genetics next turn, so maybe we can get some Locusts out to speed
      things up.

      2260 (again): Learned Centauri Genetics. Took Applied Rel. Destroyed a
      Pirate base (didn't get its name). Subverted Academy Park. Destroyed
      Great Intertwining (H'minee captured).
      2261: Yang takes a Pirate base.
      2262: Learned Applied Relativity. Took Pre-Sentient. UN Commerce Committee
      founded (43,7). Captured Lab Three, Tsiolkovsky Institute, Privateer
      Quay. Sven surrenders. Zak surrenders.




      Final comment: I never did finish any of the Locusts (didn't get time). The final base captures were all made with drop marines (standard chop-and-drop tactics).

      Comment


      • #48
        Continuation to Trancend, from just before conquest victory:

        2253: Complete UT, 2 free techs:
        Nanominiaturization, Advanced Spaceflight

        Get Industrial Nanorobotics, take Digital Sentinence

        2254: Get Dig Sent, take Adv Eco Engineering
        Switch to Cybernetic. @ 50/0/50 tech/turn = 6480.6
        cost=5485, accum=909, switch to 70/0/30 tech/turn=4922.4

        2255: adv eco eng, take photon wave mech
        During this period, I was busy disbanding military units to facilities, to get new bases productive.

        2256: Photon wave, take Bioadaptive resonance

        2257: Bioadaptive resonance, take Prob Mechanics

        2258: Prob Mech, take Nano Metallurgy
        Running out of things to build, so switch to 0/0/100

        tech/turn=12675.6, cost=5985

        2259: Nano metallurgy, take Matter Commpression

        2260: Matter Comppression, take Sentinent Econometrics
        Sentinent Econometrics, take Super tensile Solids

        Tech/turn=14148, Accum=5500, cost=6300, maybe 3 techs in a turn soon?

        2261: Super Tensile Solids, take N-Space Comp
        N-Space, take Centari Genetics
        Truce with UoP

        2262: Centari Genetics, take Self Aware Machines
        Build Space Elevator
        Self Aware Machines, take Centari Psi

        2263: Centari Psi, take Will to Power
        Will to Power, take Secrets of Alpha Centari

        2264: Secrets of Alpha Centari
        Free tech: Eudamonia
        take Matter Editation
        Matter Editation, take Sentinent Resonance
        Sentinent Resonance, take Matter Transmission
        (Yeah, 3 techs plus the freebie that turn)

        2265: Matter Transmission, take Secrets of the Manifolds
        Secrets of Manifolds, free tech: Temporal Mechanics, take Threshold to Transcendence!

        2266: Threshold to Trancendence, take Secrets of Creation.
        Secrets of Creation, free tech: Singularity Mechanics, take Frictionless Surfaces

        2267: Build Voice
        Frictionless Surfaces, take Quantum Power
        Quantum Power, take Quantum Machinery

        2268: Quantum Machinery, take Graviton Theory

        Build the Ascent to Transcendence

        Build Secrets of the Manifolds (I wanted to see the movie)
        Build Pholus Mutagen
        Graviton Theory, take Applied Gravitonics

        Trancend in 2268:

        Pop: 1224
        com: 69
        tech: 82
        sec Proj: 775
        objective: 1656

        AC score: 3806

        tech cost=8400, tech per turn=25,503.8

        *********************

        A Few Comments:

        Again, this was one of my best games ever. I sure didn't like all that micromanagement in the last 15 years, though.

        What did I do different? From reading the threads here, I learned that nutrients, and specialists are #1.
        I still made mins my #2, in all but my SSC. Lots of cities then made Clean sea formers, and trawlers in 1 turn for the SCC. Also, all other cities got #1 pop limiting facilities and trawlers to maintain +2 nuts, and therefore growth, #2 labs enchancing facilities to multiply all that specialist lab points, and 3 other facilities, or more crawlers. This allowed me to go over 1 tech per turn.

        I had time with tech stag, to allow all that investment in min production, and then in facilities to pay dividends in the end. I am not so sure, such an approach will provide as good a time in a non tech stag challenge.

        But, I have had enough. I won't manage 500+ crawlers, trawlers, and formers again for a long time!

        Happy SMACing!
        [This message has been edited by big_canuk (edited December 07, 2000).]
        Team 'Poly

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        • #49
          I continued too, just to see how long it would take. From my 2262 would-be cooperative conquest victory save, I started work on transcendence. I finally got there in 2302. Now I remember why I usually don't transcend in my games -- it takes way too long!

          M.Y. 2262: 43 techs
          M.Y. 2302: Final score: pop 1032, commerce 878, tech 82, SP 525, obj 1369 -> 3886 (364%)

          I might have been able to shave a few turns off that with additional micromanagement, and disbanding units to save the upkeep minerals. But that would have been even more tedious and boring than it already was. As it was, 2 of the final 82 techs were learned after Threshold, so I had to pick up 37 techs to get there; it took me 38 years (started Voice in 2300). Voice and Ascent were each built in 1 turn, once I had the tech.

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