This is my second attempt at this challenge. The first time I was way too slow. This time I spent more time in Free Market in the early years, and made Yang submissive right from the start. I crushed the Usurpers quickly with 6x-1-10 planes, and the Pirates were mopped up a little more slowly, preserving their sea bases for me to use as airports on my way southwest.
M.Y. 2250:
33 bases, 241 population, 482 votes
22 Creches, 19 Tanks, 32 Commons, 21 Nodes, 17 Trees, 3 Hybrids, 15 Hospitals,
1 Hab Complex, 14 Pressure, 4 Command, 2 Naval, 5 Aerospace, 2 Aquafarm,
9 Thermocline
Merchant Ex, Citizens' Def, Virt World, Pl Datalinks, As Virtues, Energy Grid
Demo/Green/Knowledge, 20/0/80, income 230-205=25, energy 177
35 techs, cost 2425, 1197.6 per turn -> breakthroughs every 3 (next in 2251)
Land 46-4-2, Naval 9-0-13, Air 26-0-6, NonCom 90-14-17, All 171-18-38
19 formers, 28 supply crawlers, 5 probe teams, 22 sea formers, 12 1-3t-1,
12 1-3-1 Police, 7 (6)-3-4, 20 6x-1-10, 3 1-3tr-1 Police, 9 skimship supply,
6 1-1t-1, et al.
power graph: PK, Caretakers (40%), University (1/4), Hive (20%), Pirates (1/8)
score: pop 301, commerce 57, tech 35, SP 150 -> total 543
Comments: Destruction of the Caretakers must wait for the capture of a nearby
sea base, or building of a base of our own close enough to launch planes and
choppers from. No choppers or droppers built yet. Research is good; sea
crawlers are being placed (Geothermal first). Pirates are down to 2 bases,
so battle with them is a low priority. Zak has 7 bases, and H'minee has 17.
Clearly I'm not going to win any prizes for this one, although it's quite a bit better than my first attempt. I'm not sure, though, whether I should go for conquest or try to transcend. I think conquest will be a little faster, but it means I have to cut my research way back, crank out money and spend it on military. And even then I'll have to spend a lot of time shepherding a bunch of slow units around the map, trying desperately to get them to the enemy fast enough. Transcending would be a little less tedious (I think).
I've been using police units more heavily than I normally do (thanks in part to getting the Ascetic Virtues). I don't have the tech for punishment spheres yet (but Zak and H'minee have its prerequisite, which I'll attempt to probe soon even if it means back to war with Zak), so I can't run FM now, unless I disband my air force.
M.Y. 2250:
33 bases, 241 population, 482 votes
22 Creches, 19 Tanks, 32 Commons, 21 Nodes, 17 Trees, 3 Hybrids, 15 Hospitals,
1 Hab Complex, 14 Pressure, 4 Command, 2 Naval, 5 Aerospace, 2 Aquafarm,
9 Thermocline
Merchant Ex, Citizens' Def, Virt World, Pl Datalinks, As Virtues, Energy Grid
Demo/Green/Knowledge, 20/0/80, income 230-205=25, energy 177
35 techs, cost 2425, 1197.6 per turn -> breakthroughs every 3 (next in 2251)
Land 46-4-2, Naval 9-0-13, Air 26-0-6, NonCom 90-14-17, All 171-18-38
19 formers, 28 supply crawlers, 5 probe teams, 22 sea formers, 12 1-3t-1,
12 1-3-1 Police, 7 (6)-3-4, 20 6x-1-10, 3 1-3tr-1 Police, 9 skimship supply,
6 1-1t-1, et al.
power graph: PK, Caretakers (40%), University (1/4), Hive (20%), Pirates (1/8)
score: pop 301, commerce 57, tech 35, SP 150 -> total 543
Comments: Destruction of the Caretakers must wait for the capture of a nearby
sea base, or building of a base of our own close enough to launch planes and
choppers from. No choppers or droppers built yet. Research is good; sea
crawlers are being placed (Geothermal first). Pirates are down to 2 bases,
so battle with them is a low priority. Zak has 7 bases, and H'minee has 17.
Clearly I'm not going to win any prizes for this one, although it's quite a bit better than my first attempt. I'm not sure, though, whether I should go for conquest or try to transcend. I think conquest will be a little faster, but it means I have to cut my research way back, crank out money and spend it on military. And even then I'll have to spend a lot of time shepherding a bunch of slow units around the map, trying desperately to get them to the enemy fast enough. Transcending would be a little less tedious (I think).
I've been using police units more heavily than I normally do (thanks in part to getting the Ascetic Virtues). I don't have the tech for punishment spheres yet (but Zak and H'minee have its prerequisite, which I'll attempt to probe soon even if it means back to war with Zak), so I can't run FM now, unless I disband my air force.
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