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  • #31
    Aside from the question of whether daisy chaining transports is possibly bending the spirit of the rules, if you are daisy chaining transports, getting the units to switch transports can sometimes be problematic, the d@mn thing may refuse to load onto the fresh transport, stubbornly sticking with the already moved one. I think it has something to do with whether or not the passenger unit has any MPs left (and/or whether or not the starting transport has used up all its MPs) - For example, I think that a unit will happily switch transports if all 3 units still have MPs available, but not if only the fresh transport has them and neither the 1st transport or passenger have any left (this would of course require more transportsto cover a particular distance); as to the intermediate cases, I'm not sure exactly which work and which don't, whether just the passenger having MP's left and/or just the initial transport with them will work.

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    • #32
      Yeah, it works. In a game I've been playing, a transport chain worked well.

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      • #33
        excellent ..... *Mr.Burns style finger movement*

        Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

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