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  • #16
    I sometimes would make a one move (infantry chassis) drop unit w/transport pod. You can load up an infantry unit with 2 other special abilities, drop, then unload the infantry unharmed. You can also move the infantry unit around in this transport unit, leaving the infantry's attack moves unused.

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    • #17
      Originally posted by timotheus4
      I like drop colony pods, drop crawlers and formers for special tasks, drop transports, etc. Chop n Drop is used more like Chop n Locust for me
      Yep, exactly -- great for building instant advance bases, or when you just found out where the Manifold Nexus has been hiding all this time...or when you just found the Uranium Flats or the Jungle, in which case the drop formers are followed by drop supply...
      No, I did not steal that from somebody on Something Awful.

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      • #18
        Originally posted by Anun Ik Oba
        I sometimes would make a one move (infantry chassis) drop unit w/transport pod. You can load up an infantry unit with 2 other special abilities, drop, then unload the infantry unharmed. You can also move the infantry unit around in this transport unit, leaving the infantry's attack moves unused.
        I call those Drop N' Pops -- and I think you can load up anything up to a hovertank.
        No, I did not steal that from somebody on Something Awful.

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        • #19
          ...(I run Fundy/Green/Wealth on attack)...
          Thats one classy SE, without question the best Morganite war setting.

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          • #20
            Originally posted by HongHu


            So you use choppers to wipe out base defense and then drop in your 1-best-2-AAA*2 units to occupy it right? Why do you only need 2 or 3 of these? Are you assuming the enemy empire has only 6 bases or did I not understand the right way to use them?
            well normally when im fighting a builder dropping in 3 of these, using his roads will net me his 6 core bases which really knocks the stuffing out of him, after which just a turn or two mopping up will do the trick, but this is talking about a really early strike and maybe abit rushed (past few wars have been made against me thus i haven't had time to build many. If i planned it then i'd have a drop unit for every base within range and then a couple more ready to push forward next turn.
            Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

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            • #21
              Originally posted by Lazerus


              well normally when im fighting a builder dropping in 3 of these, using his roads will net me his 6 core bases which really knocks the stuffing out of him, after which just a turn or two mopping up will do the trick, but this is talking about a really early strike and maybe abit rushed (past few wars have been made against me thus i haven't had time to build many. If i planned it then i'd have a drop unit for every base within range and then a couple more ready to push forward next turn.
              An excellent attack method but it is often difficult to get at an opponents core. Either it is ringed by lesser bases meaning you have to conquer the outer ring first or there are ACs meaning that dropping in is much harder. Lastly a strong opponent will consider the accumulation of forces necessary to do this, to be an unacceptable threat. Personaly, I am not hesitant to advise opponents that a buildup of choppers and drop troops off my coast or right at my border is considered a threat that I will strike against.

              Part of the reason I often like polar starting positions is the ability to develop a core that is safer and which can be protected with growth in fewer directions
              You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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              • #22
                Originally posted by Lazerus


                this just saved me losing fusion power in a pbem managed to spot and wipe out all of them

                ***
                When I do use the drop probes I will usually use them to provide probe defense in a just captured base.

                If I do use them for offensive probing into hostile terrain, I will try to drop them into a fungus square, away from sensors, that is near a road leading to my target base to allow my probe to probe that base in the following turn, if it is not detected and destroyed in the fungus.


                Mead

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                • #23
                  Don't interceptors (Sam noodles) prevent drops within the base radius? I don't see how you'd drop the core easily.

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                  • #24
                    I actually prefer chopper transports loaded with probes rather than drop probes. Allows unload of probes and movement in same turn and eliminates that possibility of airbase or interceptors disallowing insertion.
                    "Just puttin on the foil" - Jeff Hanson

                    “In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter

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                    • #25
                      Originally posted by Enigma_Nova
                      Don't interceptors (Sam noodles) prevent drops within the base radius? I don't see how you'd drop the core easily.
                      You don't even need interceptors at the base - an aerospace center prevents drops within a base radius

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                      • #26
                        Originally posted by Mead


                        When I do use the drop probes I will usually use them to provide probe defense in a just captured base.

                        If I do use them for offensive probing into hostile terrain, I will try to drop them into a fungus square, away from sensors, that is near a road leading to my target base to allow my probe to probe that base in the following turn, if it is not detected and destroyed in the fungus.


                        Mead
                        He did exactly as you said you would, but i spotted them by scouting with choppers, i knew they were there from the fact that they were built the previous turn and were no longer in his basesand the fact he doesn't have fusion is the reason hes going to lose this war.
                        Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

                        Comment


                        • #27
                          Originally posted by Blake
                          Another of my favourite drop units is 1-1-1 DropPolice. Drop in drone control .
                          Me, too!
                          Important? Yes! Critical? Absolutely.
                          I am on a mission to see how much coffee it takes to actually achieve time travel.

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                          • #28
                            Originally posted by Lazerus


                            He did exactly as you said you would, but i spotted them by scouting with choppers, i knew they were there from the fact that they were built the previous turn and were no longer in his basesand the fact he doesn't have fusion is the reason hes going to lose this war.
                            Good Work with the scouting and keeping track of your opponent's units.

                            I have considered, but have not tried two following strategies:

                            1. Dropping some defensive AAA infantry units with the probes, to defend them if detected.

                            2. Dropping my probes from an airbase or an aircraft carrier so their position would not be noticed if I was infiltrated. Can you do that? If you could, it would drive those who have infiltration on your bases (and like you, are paying attention to the production and garrison) nuts.

                            Has anyone else?

                            Please note that the last time I tried dropping (a long time ago, at least 4 months) some 8-10 armored AAA units into a rocky square (I thought the rocky terrain would help in their defense) it did not work out well. They were decimated by Morgan (can you believe Morgan, of all people) Choppers crossfire. Since then, I have usually shied away from dropping units into anyplace else than a base (or within the same move to a base).


                            Mead

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                            • #29
                              what i've always thought might be useful would be having your drop units in a base quite far away, using a ship to move them to a closer base, transferring them to another ship, again moving even closer and then using this close base to drop all over the enemies territory.
                              Is that possible ? would the units count as having moved since you will be telling them to board a ship ?
                              it would enable you to build up a large force and launch the first strike without your enemy being able to complain about the border buildup.
                              If they do count as moved then i suppose already having them on a ship would still enable you to move 8 or 9 squares closer to your target before dropping, quite good for a sneak attack from random directions especially if you don't mind losing a few noodles and choppers on kamikaze missions to remove the defenses.
                              Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

                              Comment


                              • #30
                                Originally posted by Lazerus
                                what i've always thought might be useful would be having your drop units in a base quite far away, using a ship to move them to a closer base, transferring them to another ship, again moving even closer and then using this close base to drop all over the enemies territory.
                                Is that possible ? would the units count as having moved since you will be telling them to board a ship ?
                                it would enable you to build up a large force and launch the first strike without your enemy being able to complain about the border buildup.
                                It is quite possible. Loading units on transports isn`t considered moving units therefore it is therotically possible to move units across the whole map in a single turn, without "spending" unit moves.

                                If someone hasn`t already noticed, units can be loaded into transports even if they have already been moved.
                                SMAC/X FAQ | Chiron Archives
                                The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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