The bad stuff:
New factions are too powerfull (or balanced for multiplayer only - haven`t tried).
We have Nautilus Pirates who are extremely powerfull with their abilities (-1 growth bah - can`t pop boom early - big deal - try ICS on them it is TOO powerfull - not to mention other excellent abilities like terraforming oceans, getting naval yards and marine detachment ability as the technology progresses, +1 minerals in sea squares etc.). I prefer Hive but now even I am tempted.
Then we have CyCon - bad thing is that they also have -1 growth so no early pop booming either. On the other side Provost can hide under a rock when it comes to their research. +2 research and efficiency - if they got nodes as my fair Provost they would be godlike. Also no drone penalty. Powerfull.
Cult of Planet - never thought I can raise an army of worms so fast. They are excellent for early and mid conquest and a good substitute for Miriam. They aren`t for anything else but who cares.
Free Drones - they get -2 research as a penalty - I don`t care when I have a dozen of probes and a huge army. Perhaps they are vulnerable in early stages. Also get -1 drone ability - good.
Datatechs - a faction made only for probe warfare? Hmm. I guess they are great when played right.
Aliens.
Don`t like them - all I need with them or against them is an army of impact rovers, with or without nerve gas, or later nerve gas needlejets and copters. Interesting concept through. I think I will play with them for next week or two.
Neutral stuff
Tech tree has been tinkered! I have two objections - Planetary Economics can be discovered without EnvEco (OK this is just a personal dislike). Second - TCF i SA have the same tech as requisite - this is too powerfull.
Good stuff
Improved SP AI - finaly I am more amused.
New weapons, techs etc.
Alien concept.
Weakaned THSA
More interesting native life (great work with spore launchers and fungal towers). Nice thing when you have more things to hunt.
Tectonic and fungal payload - buahahahahahahahahaha
hahahahahahaha this is fun.
I can now join ACDG.
Overall it is a great expansion - just needs little tinkering with the Alpha.txt file.
I have to Alt+Tab to SMAX now so just a few random thoughts:
Is random map generator even more stupid now?
Ideology is stupid for some factions.
AND Hive is a great faction so don`t insult it you *?/.@§^°`!!! (I know this belongs to other thread).
[hits Alt+Tab to continue extermination of those little nasty ali... um defense of innocent Pirates against progenitor attackers]
New factions are too powerfull (or balanced for multiplayer only - haven`t tried).
We have Nautilus Pirates who are extremely powerfull with their abilities (-1 growth bah - can`t pop boom early - big deal - try ICS on them it is TOO powerfull - not to mention other excellent abilities like terraforming oceans, getting naval yards and marine detachment ability as the technology progresses, +1 minerals in sea squares etc.). I prefer Hive but now even I am tempted.
Then we have CyCon - bad thing is that they also have -1 growth so no early pop booming either. On the other side Provost can hide under a rock when it comes to their research. +2 research and efficiency - if they got nodes as my fair Provost they would be godlike. Also no drone penalty. Powerfull.
Cult of Planet - never thought I can raise an army of worms so fast. They are excellent for early and mid conquest and a good substitute for Miriam. They aren`t for anything else but who cares.
Free Drones - they get -2 research as a penalty - I don`t care when I have a dozen of probes and a huge army. Perhaps they are vulnerable in early stages. Also get -1 drone ability - good.
Datatechs - a faction made only for probe warfare? Hmm. I guess they are great when played right.
Aliens.
Don`t like them - all I need with them or against them is an army of impact rovers, with or without nerve gas, or later nerve gas needlejets and copters. Interesting concept through. I think I will play with them for next week or two.
Neutral stuff
Tech tree has been tinkered! I have two objections - Planetary Economics can be discovered without EnvEco (OK this is just a personal dislike). Second - TCF i SA have the same tech as requisite - this is too powerfull.
Good stuff
Improved SP AI - finaly I am more amused.
New weapons, techs etc.
Alien concept.
Weakaned THSA
More interesting native life (great work with spore launchers and fungal towers). Nice thing when you have more things to hunt.
Tectonic and fungal payload - buahahahahahahahahaha
hahahahahahaha this is fun.
I can now join ACDG.
Overall it is a great expansion - just needs little tinkering with the Alpha.txt file.
I have to Alt+Tab to SMAX now so just a few random thoughts:
Is random map generator even more stupid now?
Ideology is stupid for some factions.
AND Hive is a great faction so don`t insult it you *?/.@§^°`!!! (I know this belongs to other thread).
[hits Alt+Tab to continue extermination of those little nasty ali... um defense of innocent Pirates against progenitor attackers]
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