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  • The Worst Thing About Multiplayer...

    Is the (almost nonexistent) battle reports. You get one lousy pop-up screen telling you battle outcomes, and *sometimes* you get a slightly more detailed description in the MFD, but you don't get anywhere close to what you really need, which is a visual re-enactment of the battle. You get your turn and you're completely baffled: what happened? I don't like it.

  • #2
    You can always play IP, or have your players tell when there was a battle. You probably already know that though.

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    • #3
      I have never heard in MP rules that you have to declare probe actions. Just that you have to select the declare vendetta option if you are treatied or pacted.

      You are right about the problems though. I was playing MP once and I had just founded a new base. Next turn I was looking around my empire and I noticed the base was gone. I figured it had been worm raped, but I saw no messages or anything about it. I suppose this is more realistic but annoying.
      Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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      • #4
        Garth, yeah you're right. I worded it badly, but effectively you have to own up to the probe action by choosing the vendetta option. Main problem, though, is that you get far less information than you would in an SP game.
        Team 'Poly

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        • #5
          In some respects, the human gets too much info in SP. You're shown AI units moving into fungus squares, which is just silly. At least in PBEM the element of surprise is retained.
          "Wise men make proverbs, but fools repeat them."
          - Samuel Palmer

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          • #6
            Niether of those things really help. IP games are a whole separate matter. Having people tell you what happened is unreliable and tedious.

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            • #7
              HP, I agree. It's really hard to piece it together without the visual. One of the things I miss most is seeing how hard or easy it was for, say, a hostile unit to defeat my defender. Even without the odds showing, you can get quite a good feel for how things are stacking up just by looking at the progress of the battle.

              The other thing you lose is information about the direction from which hostile units are coming.

              The *worst* thing for me, though, is probe attacks. You have no idea which city has been targeted. I know this is made worse by the MP bug, but even so. Although MP rules state that players have to declare any probe action other than infiltrating datalinks, there's no obligation to say where the action occurred. And when your datalinks are infiltrated, you don't even see the probes move in. As far as I know, there's no way to tell if you've been infiltrated?
              Team 'Poly

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              • #8
                The information you get in SP is the information you need to mount an effective defense. Without this information, it's extremely difficult to know where to place defenders, and even what kind of defenders you should use.

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                • #9
                  Sure you need information for defense, but it should come from sensors and/or patrols, not from the god-like powers of the player watching the map.

                  I can understand roving units just disappearing without a trace, but it'd be nice to see a replay of any battles near sensors, cities, or surviving units.

                  Probe teams striking undetected is sort of fitting, isn't it? (assuming they aren't outside of a base between turns). Does the high-security lock thing apply to MP games? Is there any way to see which of your own bases has them in either game? This would be the only useful info to help design a strategy against probe teams, i think.
                  [This message has been edited by Nigel (edited August 15, 2000).]

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                  • #10
                    There are no "god-like powers" of a player watching the map. Everything you see during SP is a result of a) having a sensor nearby b) having a unit nearby, or c) having a city nearby. Cities, and some units, see two spaces. And come on, we're talking about a wargame here. I can't believe anyone is actually arguing *against* being able to see the battles their own units are involved in.

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                    • #11
                      HP, I'm afraid I have to disagree. I'm playing a SP game right now in which I am located solely on my own small continent, I haven't made an effort to probe (I realize this is strategic flaw on my part, but haven't really had the need yet as everyone else is leaving me alone) and I get to watch a good number of city take-overs. I've been given access to maps through diplomacy, but I have no units anywhere near these battles. (I suppose I should confess, I'm not playing on transcend, so maybe the "god-like powers" are more closely guarded at the highest difficulty level.)

                      Edit: added the qualifier "SP" to my second sentence.
                      [This message has been edited by drewski (edited August 15, 2000).]
                      Homophones are a fun way to avoid censorship. :D
                      Forth hey yard deaf fin knit lean ought sect ewe awl innate chore. ;)

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                      • #12
                        Well, it is a wargame, but one thing that hooked me on Civ originally is that in addition to analyzing information, you need a strategy to obtain the information in the first place. Initial exploration and The fog of war are a significant part of what takes these games a level beyond Risk or Axis&Allies. Command is limited by spotty information.

                        Anyway, i was thinking mostly of what S II said about visible fungus movement. It's idiosyncratic with the turn-based concept. But maybe it's intentional since it gives the AI an overall advantage?

                        Other semi-omniscient powers:
                        Mindworms visible in enemy territory
                        New cities founded by opponents
                        AI units moving off after defeating you

                        I'm not sure about drewski's example. Are these allies of yours reporting capture/loss of bases?
                        [This message has been edited by Nigel (edited August 15, 2000).]

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                        • #13
                          Yeah, drewski, I've never seen anything like what you describe. You get to watch battles that you're nowhere near? Are you sure you haven't hit CTRL+K by mistake? Or do you just mean you have a map of those areas, which is a completely different thing than being able to see what goes on in them?

                          I don't know what y'all are talking about with the enemy units entering fungus, either. You mean that when you have no units or sensors or bases nearby, you can see enemy units whenever they enter fungus? I haven't seen that.

                          You can see mind worms in enemy territory?

                          Yeah, you can see new bases, but is that always true? I always have everybody infiltrated pretty quickly--if you don't have them infiltrated or Pacted, do you get this data? Otherwise, it's a direct result of the infiltration, and perfectly fair.

                          AI units moving off after defeating you: fine, I suppose this small item is somewhat unrealistic, albeit not entirely (the fleeing non-combatants reported the last moments after the battle to you) but it really has no bearing on the main point: you deserve to get all the information that SP gives you, in MP.

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                          • #14
                            Nigel,
                            I am currently in a treaty with all six AI factions. I only see the winning unit entering a base and the flag changing from one faction to the conquering factions color, so it may be related to my ally reporting the loss of a base.

                            HP,
                            I have not intentionally hit CTRL+K, and to the best of my knowledge I haven't hit it. (I have not yet ever done this intentionally, but from what I gather in these forums, that launches "scenario editing mode", but are there some visual clues that I have done this [i.e. menu options change, text appearing somewhere stating that I'm in the scenario editor, etc.] so that I can verify that I haven't done so accidentally?) I was not able to play last night and I fear that I'll lack the opportunity again this evening, but I plan on hitting CTRL+K in the near future to see what that does, just for the sake of learning.

                            I'd back what Nigel said about watching mind worms moving in foreign and un-sensor-arrayed/un-unit-laden lands. (Although, they aren't "enemies" presently, as I am in a treaty with everyone.) I do also agree that the minimal, and incomplete, information provided in MP is frustrating.
                            Homophones are a fun way to avoid censorship. :D
                            Forth hey yard deaf fin knit lean ought sect ewe awl innate chore. ;)

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                            • #15
                              On the allied front, when an ally looses a base, i am occasionally shown the units from the victorious stack of attackers moving into the city square and off in various directions.

                              With the mindworms- OK i was initially thinking of Civ barbarians which are visible anywhere on the explored map. I noticed in my current game, however, that i did stumble across mindworms that weren't visible at the beginning of the turn. For sure, isles of the deep do appear in the middle of nowhere unloading boils. I quickly filter out this kind of info, so it's hard to recall any other specifics right now.

                              The new cities appear without infiltration or pacting.

                              In fungus, i believe units should only be visible when:
                              > in range of a sensor
                              > adjacent to an air unit
                              or
                              > actively involved in a ZOC dispute

                              However, in fungus squares being passively observed by a unit or city, movement into them is visible, although these units disappear into the fungus afterwards.

                              I guess having to play the "Memory" game to locate the AI's units once your turn rolls around adds some depth to SP, but it's something i think hotseat/PBEM is better off without.

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