Well, the pirates have names for land bases too .
But really, do whatever is fun for you, for me, going inland is in character, because if I found myself at the helms of an aquatic faction, I'd definitely want some dry land bases. For some reason I have this image of pirate sea bases as crowded, dank and with the stench of fish permeating throughout.
Especially in the starting years many of the citizens would greatly appreciate being able to return to solid land. Imagine landing on an alien planet, then never actually setting foot on it. Unless you want half your population to live in a permament state of sea-sickness (psychological, not physical) then build a few land bases.
Tho really, do whatever you want. Thats the point of SMAC.
But really, do whatever is fun for you, for me, going inland is in character, because if I found myself at the helms of an aquatic faction, I'd definitely want some dry land bases. For some reason I have this image of pirate sea bases as crowded, dank and with the stench of fish permeating throughout.
Especially in the starting years many of the citizens would greatly appreciate being able to return to solid land. Imagine landing on an alien planet, then never actually setting foot on it. Unless you want half your population to live in a permament state of sea-sickness (psychological, not physical) then build a few land bases.
Tho really, do whatever you want. Thats the point of SMAC.
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