WE:
I admit that I have recently experienced the pod pop creating fungus. I wouldn't call this a random event, however. To avoid pod pop negatives, I attempt to place a base next to preferably 2 pods first, and then pop them. I think this eliminates negative outcomes, with certainly no worms.
As for the "other" events(satellite destruction, etc.), I just don't experience them. Perhaps I don't play enough games, if they only occur in 1 out of 10 or so. I suspect however, that those "other" negative "random" events may be caused by ecodamage. I rigourously avoid ecodamage, even to the point of switching a worker before growth away from a mineral square. (I do miss it once in a while, and get ecodamage for 1 turn in the usually 2-20% range)
If you would like to discuss further, maybe we should do it in the random events thread. Sorry I went on so long here, but, **slap me**, I'm obviously a random events fanatic.
I just couldn't win, without all those positive events.
I admit that I have recently experienced the pod pop creating fungus. I wouldn't call this a random event, however. To avoid pod pop negatives, I attempt to place a base next to preferably 2 pods first, and then pop them. I think this eliminates negative outcomes, with certainly no worms.
As for the "other" events(satellite destruction, etc.), I just don't experience them. Perhaps I don't play enough games, if they only occur in 1 out of 10 or so. I suspect however, that those "other" negative "random" events may be caused by ecodamage. I rigourously avoid ecodamage, even to the point of switching a worker before growth away from a mineral square. (I do miss it once in a while, and get ecodamage for 1 turn in the usually 2-20% range)
If you would like to discuss further, maybe we should do it in the random events thread. Sorry I went on so long here, but, **slap me**, I'm obviously a random events fanatic.
I just couldn't win, without all those positive events.
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