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  • #31
    Field Report: Game to 2210

    Event Log:
    2203: Founded Lab Three
    ---> Santiago declares me 'fat and weak' and starts a fight.

    2204: Tech Advance! Planetary Economics
    Global Trade Pact Measure fails (3 for, and 4 against) Ah well.....
    3 Hybrid Forests begun

    2205: 2 More Hybrid Forests Begun

    2206: First casualty of the war. Plasma Defensive Rover lost....I am upgrading the Trance Garrison and one unity rover in that base to plasma armor - also rushing the Creche at the base under attack

    Also, founded my 20th base (Academy Park)....the pod sneaked out under fire, slipped down the road past Santiago's forces and built the base....whooo-Hoooo! Switching to Dem....I'm done expanding for a while and it's time to move on to the next phase in the program....

    Santiago's next attack sees the loss of her attackers. No enemy forces anywhere inside my borders....prolly more on the way.

    2207: 1 Additional Hybrid forest begun. Switching from Market to Planned to the first stage of a two-stage boom. Setting allocations to my usual 40/20/40 for the boom cycle.

    2209: Tech Advance - Cyberethics. No changes to SE table at this time (wanting to keep the +2 industry)

    Game Stats at 2210:
    # of Bases: 20
    # of Techs: 26
    Game Score: 251

    Income = 59 per turn
    Techs coming in every 8 turns

    Population: (formerly listed as 139, which was my council votes - actual pop = 93)

    Currently ranked unsurpassed....significantly ahead of the next nearest competitor (Santiago).

    And now....back into the fray!

    -=Vel=-

    [This message has been edited by Velociryx (edited November 07, 1999).]
    The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

    Comment


    • #32
      Vel, is that 139 pop or 139 votes?

      Comment


      • #33
        Report from the Lt. Colonel:

        MY 2200

        Writing these reports is a tiresome chore. So are the worms....so far in the game I have lost 12 units to the natives.

        Free market time! The base facilities are coming along nicely with the aid of those hard working supply miners.

        Dipolmacy: 1 Pacts, 1 Treaties, 1 Vendetta, 1 Truce. (unchanged)

        Stats:

        # of bases: 19
        # of techs: 26
        Score: 322
        Pop = 87
        Income = 140/turn
        Techs coming every 5[next breakthrough in 3]
        Superstring in 3 turns

        Active Units:

        14 Formers
        17 Clean scout infantry
        1 Unity Rovers
        4 Mind Worms
        3 Sea Formers
        1 Colony Pod
        5 Clean Formers
        25 Crawlers
        1 Clean Destroyer Transport
        1 Empath Scout Infantry (and yes, I made a kill with it)
        2 Clean Sea Formers

        Production:

        5 Destroyer Probe Teams (guess what I have in mind?)

        Secret projects completed:

        Human Genome (I wonder if anybody noticed I spelled this wrong-twice)
        Empath Guild
        Planetary Transit System
        Virtual World
        Citizen's Defense Force

        Working on 1 new secret project

        Breakdown of Alpha Centauri Score:

        Pop 86
        Commerce 85
        Tech 26
        Secret Projects 125

        I am now running Dem/FM/Wealth at 40-10-50

        Somebody needs to make a spread sheet and enter all this data for analysis. I am not going to post any more because 1) I have only played to 2204, and 2) I want to give some others a chance to catch up.

        Of course, at the rate Vel is playing and writing reports, he will transcend before morning.

        He better, it might be the only way he can claim to have "transcended before jimmytrick"



        ps. Vel, next time you post, why not include a run down of base facilities built. There is a screen that shows that so you won't have to count.
        [This message has been edited by jimmytrick (edited November 06, 1999).]

        Comment


        • #34
          My apologies JT....I forgot that my council votes and population were not the same. Soon as I'm done here, I shall go back and edit the population figures in the three affected field reports so that the reflect population, rather than votes....

          Now, for the good stuff:

          Field Report to 2220:
          Event Log:
          2211: Finally remembered to upgrade my other unity rover and independed scout to Plasma, with an eye toward moving them down toward the base Santiago went for last time.

          2212: Detour. Santiago lands elsewhere in the empire, kills the trance garrison, but cannot take the base (no moves left). Dropping into classic builder defense mode....piling crawlers and formers in the base with an eye toward upgrading the survivors to armored variants next turn. Also did a little garrison shuffling, moving two trance garrisons from nearby bases into the embattled one. (Base Defenses: Two Trance Garrisons, two crawlers, and a former)

          2213: Both Trance garrisons killed in action, but they put up a good fight. The attackers are significantly weakened. Both Crawlers and the Former receive Plasma Armor upgrades.

          2214: Santiago's attack force beaten by a frenzied, half-crazed (and obviously drunken) Former Driver. The driver was given the UoP Medal of Honor for bravery, and his former dubbed "Peace Frog."

          Switching out of planned and back to market to get ready for stage two of the Boom. (Independent units arrive on scene....too late, but at least they're on the coast now).

          2215: Got challenged for governorship by Lal (Santiago voted for him....was I surprised? LOL).....My burgeoning population enabled me to win the election despite that.

          Tech Advance! Centauri Meditation
          Popped a pod and got a Unity Chopper....I am now brandishing it in front of whomever wanders near my coast.

          2217: Cashed in my two Plasma Crawlers for their full value to help rush a Hybrid Forest.

          2219: Tech Advance: Advanced Subatomic Theory.

          Game Stats at 2220:
          # of Bases: Holding at 20, but will be expanding again soon.

          # of Techs: 28

          Income 464 per turn
          Techs now coming in 3

          Score: 349

          Force Total:
          18 Formers
          2 Scout Patrols
          8 Supply Crawlers
          1 Unity Chopper
          5 Clean Plasma Sentinels
          1 Plasma Former ("Peace Frog")
          1 Clean Transport
          14 Trance Scout Garrisons

          No Units currently in production

          The Honored Dead:
          1 Former
          2 Clean Plasma Defense Rovers
          1 Clean Sea Former
          4 Trance Scout Garrisons

          Goal for next segment: To rush build everything needed to begin phase two of the pop-boom.

          Oops....forgot....JT - Per your request, here's the list of base facilities I had as of 2220:

          12 Children's Creches
          20 Recycling Tanks
          1 Perimeter Defense
          12 Recreation Commons
          11 Energy Banks
          20 Network Nodes
          11 Hybrid Forests
          8 Research Hospitals
          2 Hab Complexes

          -=Vel=-



          [This message has been edited by Velociryx (edited November 07, 1999).]
          The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

          Comment


          • #35
            Report from Ann the Academic:

            2160 Stats:

            14 bases, 1 colony pod
            Pop: 25
            Income: 16/yr
            Score: 63

            13 techs (1 from a datapod, 1 from artifact)
            Now researching Environmental Econ, next breakthrough 6 yrs
            Tech cost = 433, Tech/turn = 48

            Security Nexus:
            13 Formers
            9 Trance Scouts
            2 Unity rovers

            Production:
            3 Colony pods
            1 Former

            Human Genome Project complete. Highest overall, regained highest tech rank because of artifact. Contact with two factions: Believers, treaty; Spartans, vendetta (their idea, not mine).

            I'm way behind here - I've got 40 turns to play before I even come close to catching up.
            ACOL owner/administrator

            Comment


            • #36
              Field Report - The game at the end of Mission Year 2230

              We're cruising along quite nicely now.....done with most of the essentials, and building defensive stuff now (Perimeter Defenses, Aerospace Complexes....gonna bulk up my garrisons and such until Fusion Labs....which should not be long now)

              Event Log:

              2222: Tech Advance! Silksteel Alloys

              2225: Tech Advance! Follsil Fuels

              2227: Tech Advance! Air Power

              2230: Tech Advance! Mind/Machine Interface

              # of bases - holding at 20, prepping a few new sites now.

              # of techs = 32

              Income: 562 per turn
              Techs every three turns
              Game Score: 402
              Population: (correctly listed, this time ): 149

              Active Forces:
              18 Formers
              2 Scout Patrols
              8 Supply Crawlers
              1 Alien Artifact on my Transport, making his way back to civilization
              1 Unity Chopper! (which has done a fine job of killing worms, and is now hardened, despite the fact that I'm running wealth and he started at "very green"
              1 Clean Impact Squad
              1 Clean Missile Squad
              1 Recon (Laser) Rover
              1 Clean Plasma Defensive
              6 Clean Sea Formers
              1 Clean Transport
              14 Trance Scout Garrisons
              and, last but not least:
              "Peace Frog"

              No units currently in production

              The Honored Dead:
              1 Former
              2 Clean Plasma Defensives
              2 Clean Sea Formers (Santiago's really starting to get on my nerves with that)
              4 Trance Scout Garrisons


              Facilities at my bases at the end of this segment:
              20 Children's Creches
              20 Recycling Tanks
              5 Perimeter Defenses
              20 Recreation commons
              16 Energy Banks
              20 Network Nodes
              7 Biolabs
              20 Tree Farms
              20 Hybrid Forests
              13 Research Hospitals
              20 Hab-Complexes

              Everything is in place to do part two of the Pop-Boom....all that remains is to hit the switch.....could have started it already, but I was giving my formers a little more time to do some more planting before hitting the Nitro switch again.....but, starting in 2231, I'm gonna see how big the bases can get....

              -=Vel=-


              The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

              Comment


              • #37
                Well, I could not resist one more post. Since Vel started this thread with a 2207 report, I just have to bring "you guys" a least part of the way up to date with my 2207.

                I have had a very good seven years in the new century.

                Finished the Maritime Control Center and a pack of Destroyer Probe Teams. Traded for a couple of techs that Lal stole from Yang.

                Then I ripped the Hive off for SFF, and took AMA and HEC from the Spartans. I think I am at 33 techs or so.

                And then I rush built the Ascetic Virtues SP.

                This is getting interesting.

                Comment


                • #38
                  There you go again.
                  ACOL owner/administrator

                  Comment


                  • #39
                    Report from Ann the Academic:

                    2170 Stats:

                    15 bases, 3 colony pod
                    Pop: 38
                    Income: 45/yr
                    Score: 78

                    15 techs (1 from a datapod, 1 from artifact)
                    Now researching Industrial Auto, next breakthrough 1 yrs
                    Tech cost = 578, Tech/turn = 124.8

                    Security Nexus:
                    15 Formers
                    14 Trance Scout
                    2 Unity rovers

                    Production:
                    1 Trance Scout

                    Highest tech and pop ranks, Deirdre is highest overall. Contact with three factions: Believers, treaty; Spartans, vendetta (their idea); Gaians, vendetta (their idea).

                    Time to call it a night.
                    ACOL owner/administrator

                    Comment


                    • #40
                      Starting in 2185, the micromanagement bacame tiresome. Right now i'm wrapping up 2199, and will post 2200 stats verboosely. Looking promising

                      2140
                      7 cities/ 10 pop
                      8 techs / breakthru in 7
                      1 contact

                      2170
                      12 cities/ 47 pop
                      20 tech / breakthru in 6
                      Lal is governor
                      3 SP complete

                      2190
                      20 cities/ 85 pop
                      26 tech/ breakthru in 4
                      Flo is gov'
                      5 SP complete

                      Comment


                      • #41
                        It looks like Flo has raised the bar and AnnC has a great game going. I wonder if there is a record for fastest transcend on a huge map?

                        I am going back to bed.

                        Comment


                        • #42
                          Field Report: Game to 2240:

                          War....

                          2231: Deirdre joins forces with Santiago to stand against me. Miriam launches a surpirse attack as well.....three on one at present....::yawn::

                          2232: Neural Amp Complete.....Bring it on, Deirdre....Looked at Diplomacy screen to find that Lal too, decided to party.....make that four on one....so much for my commerce income....

                          2234: Tech Advance! Doctrine: Initiatiive

                          2235: Cyborg Factory Complete....even with Wealth, the troopers I'm cranking out are pretty doggone good.

                          2237: Tech Advance!: Optical Computers
                          Boom complete. Dropping back to Market.

                          2239: Tech Advance: Superconductor

                          Game Stats:
                          # of Bases: 20
                          # of techs: 36
                          Income: 578 per turn
                          Techs in 2
                          Population: (forgot to get - Will add later)
                          Score: (forgot to get - Will add later)

                          Force Totals:
                          18 Formers
                          2 Scout Patrols
                          1 Unity Chopper
                          1 Probe Team
                          1 Clean Missile Rover
                          1 Clean Sea Former
                          2 Clean Missile Shock Troops
                          7 Trained Silksteel Garrisons
                          14 Trance Scout Garrisons

                          In Production:
                          1 Trained Gun Needlejet
                          1 Trained Gun 'Copter
                          3 Trained Silksteel Garrisons
                          2 Probe Teams

                          The Honored Dead:
                          1 Former
                          4 Trance Scout Garrisons
                          7 Clean Sea Formers
                          1 Clean Missile Rover
                          1 Trained Gun Needlejet (???) - Have not built one yet, but it says I've got a dead one....

                          &&&

                          Field Report: Game to 2250:
                          Preparations continue

                          2241: Tech Advance: Applied Relativity
                          Project Complete: The Longevity Vaccine

                          2241: Trade Pact Measure passes (now that I'm not getting any commerce)
                          Beginning military upgrade

                          2243: Tech Advance: Advanced Military Algorithims

                          2247: Tech Advance: Fusion Power

                          2249: Tech Advance: Orbital Space Flight

                          2250: Ten Fusion Labs completed thus far.

                          Game Stats:
                          # of Bases: 20
                          Income: 616 per turn
                          Techs in 3
                          # of Techs = 41
                          Population: 259
                          Score: 526

                          Field Report: Game to 2260 (Actually, I was in the middle of a fight and forgot to save until the start of 2261)

                          Vel - The Warmonger.....

                          2251: First Sat. Launch....peekaboo....Planning my assault and rushing a couple of punishment spheres. Morgan gets in on the action.....

                          2252: Tech Advance: Organic Superlube

                          2253: Base Capture!: Belly O' The Whale (Believing)
                          Founded: Pavlov Biolab

                          2254: Tech Advance: Advanced Space Flight
                          Base Capture: Morgan Hydrochemical (Morganic)

                          2255: Founded Korlev Center. Also gave two formers in an embattled area the "Super Frog" upgrade (trance, silksteel)

                          2256: Tech Advance: Monopole Magnets
                          Founded: Lomonosov Park
                          Base Capture: Loaves and Fishes (Believing)

                          2257: Base Capture: Morgan Ocean Resources (Morganic)

                          2258: Political shennanigans. Deirdre calls for a general election and my only remaining ally (Yang, believe it or not) abstains the vote. Everyone else votes for Deirdre and they still do not have the votes to unseat me. Zakharov retained.

                          Game Stats:
                          # of Bases: 31
                          # of Techs: 45
                          Income : 781 per turn
                          Techis every 3 turns

                          Game Score: 604
                          Population: 303

                          Unsurpassed in every category.

                          Active Forces:
                          14 Formers
                          1 Clean Missile Dragon
                          1 Clean Chaos Interceptor
                          15 Clean AAA Chaos Shock Troopers
                          5 AAA Chaos Squads
                          23 Clean silksteel Garrisons
                          1 Clean Sea Former
                          1 AAA Silksteel Cutter
                          1 Trained Chaos Needlejet
                          7 AAA Chaos Cruisers
                          1 Trance Silksteel Garrison
                          10 Fusion Cruiser Probe Teams
                          9 AAA Silksteel Sentinels (Sea base guards)
                          8 Trained Chaos 'Copters
                          1 Shard Infantry
                          1 Cruiser Transport
                          The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

                          Comment


                          • #43
                            i transcended in 2261 on a huge map....

                            Comment


                            • #44
                              Report from Ann the Academic:

                              2180 Stats:

                              18 bases
                              Pop: 55
                              Income: 94/yr
                              Score: 107

                              20 techs (most of the new ones acquired by trading)
                              Tech cost = 1010, Tech/turn = 204
                              researching Doc:Initiative, next breakthrough 1 yrs

                              Security Nexus:
                              18 Formers
                              18 Trance Scouts
                              5 Supply crawlers
                              2 Unity rovers

                              Production:
                              supply crawlers, infrastructure, SP

                              Virtual World to be complete in 4 yrs. Highest overall with top tech, pop, and territory ranks. Contact with all factions: Gaians, vendetta (their idea); Hive, truce; Morgan, pact; Spartans, vendetta (their idea); Believers, treaty; Peacekeepers, treaty.
                              ACOL owner/administrator

                              Comment


                              • #45
                                Report from Ann the Academic:

                                2190 Stats:

                                19 bases
                                Pop: 69
                                Income: 103/yr
                                Score: 149

                                24 techs (stopped keeping track of how they were acquired)
                                Tech cost = 1221, Tech/turn = 289.2
                                researching Synth Fossil Fuels, next breakthrough 4 yrs

                                Security Nexus:
                                18 Formers
                                15 Trance scouts
                                3 Clean trance scouts
                                13 Supply crawlers
                                2 Trance plasma cutters
                                2 Trance destroyer transports
                                2 Unity rovers
                                1 Unity foil
                                2 Artifacts

                                Production:
                                3 Destroyer probe teams
                                1 Clean trance scout
                                supply crawlers, infrastructure, SPs

                                Virtual World complete. Highest overall with top tech, pop, and territory ranks. Contact with all factions: Gaians, vendetta (their idea); Hive, truce; Morgan, pact; Spartans, vendetta (their idea); Believers, treaty; Peacekeepers, treaty.
                                ACOL owner/administrator

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