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  • #16
    Report from the Lt. Colonel:

    MY 2160. My artifact is stuck on top of Mt. Planet...I still haven't figured how to get it home. The stupid game won't let me research Industrial Automation, so I am researching Enviromental Economics instead.

    I am playing this game so differently than I would a PBEM game, it feels funny.

    I have contact with five factions, 2 pacts, 2 treaties, and one vendetta (hey, I didn't start it.)

    My stats in Vel format:

    2160 Stats:
    # of bases: 12
    # of techs: 15
    Score: 73
    Pop = 20
    Income = 18/turn
    Techs coming every 11[next breakthrough in 6]

    Active Units:

    11 Formers
    2 Scouts
    8 Trance Scouts
    2 Unity Rovers
    1 Transport
    1 Artifact
    1 Gun Foil
    1 Sea Former

    Production:

    1 Colony Pods
    1 Sea Former
    1 Trance Scout
    1 Former

    Human Geonome built in 2158
    2 other Secret Project started

    I am still running second in my game. But the leader changed and the former leader dropped to third.

    Breakdown of Alpha Centauri Score:

    Pop 30
    Commerce 3
    Tech 15
    Secret Projects 25

    I can't find my best buddy. I don't know where he is.

    I am running Frontier/Simple.

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    • #17
      Oh please don't tell me I have to report this much detail. I'll be back . . .
      ACOL owner/administrator

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      • #18
        Report from Ann the Academic:

        2140 Stats:

        7 bases, 2 colony pods
        Pop: 9
        Income: 9/yr
        Score: 19

        10 techs (1 from a datapod, iirc)
        Now researching Ecological Eng, next breakthrough 10 yrs
        Tech cost = 270, Tech/turn = 26.4

        Security Nexus:
        6 Formers
        2 Unity rovers
        1 Trance Scout

        Production:
        5 Colony Pods
        1 Former
        1 Trance Scout

        No SPs initiated yet. Highest power bar, highest tech ranking, but Deirdre is ahead in every other category. Contact with one faction, Believers, treaty.

        Lost my independent scout to a worm, but had the good fortune to acquire 2 Unity rovers from pods. No artifacts so far.
        ACOL owner/administrator

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        • #19
          The Spartans were the early leaders in my game but the Gaians soon grabbed the lead.

          I have e-mailed the starting position to two other people. If anyone else wants to get in this game please e-mail me at:

          michaelfour@lexcominc.net

          Comment


          • #20
            Field Report: to Mission Year 2180:

            Event Log:
            2171: Project Complete: Human Genome Project

            2173: Tech Advance! Environmental Economics!
            Project "Moneybags" initiated (Goal: Treefarms and Energy Banks everywhere)

            2174: Tech From Pod! Doctrine Mobility

            2177: Alien Artifact! Cashed in, got Applied Physics

            2179: Alient Artifact! Cashed in, got Doctrine Flexibility

            2180: My first TreeFarm is in place.

            Game Stats at 2180
            # of Bases: Holding at 13
            Income: 42 per turn
            Techs in 8
            # of Techs: 18
            Score: 75
            Population: 31

            Force Totals:
            Active
            13 Formers
            3 Scout Patrols
            8 Supply Crawlers
            2 Unity Rovers
            11 Trance Scout Garrisons

            Killed in action:
            1 Former
            1 Trance Scout Garrison
            (No change from Prev.)

            Still Ranked Unsurpassed.....the next segment will be the crucial one.....

            The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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            • #21
              Report from the Lt. Colonel:

              MY 2170 Oops. The stupid game wouldn't let me research Industrial Automation, so I am researching Planetary Networks. Maybe that will help.

              No change in dipolmacy.

              My stats in Vel format:

              2170 Stats:
              # of bases: 14
              # of techs: 17
              Score: 88
              Pop = 28
              Income = ?/turn
              Techs coming every 6[next breakthrough in 3]

              Active Units:

              14 Formers
              2 Scouts
              10 Trance Scouts
              2 Unity Rovers
              1 Transport
              1 Artifact
              1 Gun Foil
              3 Sea Former
              1 Colony Pod
              Production:

              2 Colony Pods
              1 Trance Scout


              Human Geonome built in 2158
              4 other Secret Project started

              Breakdown of Alpha Centauri Score:

              Pop 39
              Commerce 7
              Tech 17
              Secret Projects 25

              I still can't find the sixth faction.

              I am now running Dem/Green at 20-80%.

              Nobody is required to post anything. If you want to play and not post that is fine. If you want to just comment on your game without displaying the stats, that is just dandy.

              Comment


              • #22
                Darn, now I have play ten more years!

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                • #23
                  Report from Ann the Academic:

                  2150 Stats:

                  10 bases, 3 colony pods
                  Pop: 14
                  Income: 15/yr
                  Score: 25

                  11 techs (1 from a datapod, iirc)
                  Now researching Centauri Ecology, next breakthrough 7 yrs
                  Tech cost = 308, Tech/turn = 37.2

                  Security Nexus:
                  10 Formers
                  7 Trance Scout
                  2 Unity rovers

                  Production:
                  2 Colony pods
                  1 Former
                  1 Trance Scout

                  No SPs initiated yet. Highest overall, but lost highest tech tank to Lal. Contact with one faction, Believers, treaty. One artifact.
                  ACOL owner/administrator

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                  • #24
                    Field Report: Game to 2190:

                    That delicious, heady feeling of Empire has most definately arrived! Project "Moneybags" is approximately half-way to completion (with 6 Tree Farms and 7 Energy Banks completed), and my income is beginning to spike up. Additionally, I got a good amount of defensive prototyping work done, so things are beginning to shape up and fall into place!

                    Event Log:
                    2180: Project Complete: The Virtual World

                    2186: Prototype Complete: The first Trance Scout Skirmisher (1-2-2) rolls off the assembly lines!

                    Project Complete: The Empath Guild

                    Tech Advance: Neural Grafting!

                    Contacted all factions individually, beginning with Morgan, whom I have most in common with via the SE table. Results of those communications:

                    3 rival faction world maps, which revealed the locations of all but one faction to me

                    Tech!: Polymorphic Software
                    Tech!: Doctrine Loyalty
                    Tech!: Nonlinear Mathematics

                    General Elections called, Morgan votes for me, enabling me to squeeze Lal out for the Governorship.

                    Diplomatic Status:
                    4 Formal Treaties
                    2 Truces (Santiago and Lal)

                    2187: Gave a troublesome faction (who will remain nameless) 125 Energy Credits to keep the peace, so I am not interrupted in my work.

                    2190: Prototype Complete!: Trance Plasma Garrison now in place.

                    Game Note: I will have Bio-engineering in 2 Years, and will begin saving my cash to upgrade all combat forces to "Clean" as soon as possible, to re-coup some minerals currently tied up in support costs. This should speed my infrastructural development, adding some 15 Minerals to the Empire as a whole, per turn, and enabling me to further increase the size of my garrisons without eating into my mineral suites at each base.

                    Game Stats at the end of Mission Year 2190

                    # of Bases: Holding at 13, but with 4 new base sites prepped and ready to receive colony pods.

                    # of Techs: 22

                    Population: (Formerly incorrectly listed as 57 - That's my council votes. Actual pop is 38)
                    Game Score: 177

                    Income: 92 per turn!!
                    Techs coming in every 6 years

                    Force Totals:
                    Active:
                    14 Formers
                    3 Scouts
                    11 Supply Crawlers
                    1 Trance Scout Skirmisher
                    1 Trance Plasma Sentinel
                    3 Sea Formers
                    11 Trance Scout Infantry

                    In Production:
                    1 Transport Foil
                    2 Sea Formers
                    2 Supply Crawlers

                    Killed in Action:
                    1 Former
                    1 Trance Scout
                    (No change from above)

                    -=Vel=- (Back to the game!)

                    PS....JT, I e-mailed your starting position to one person, so unless I'm mis-counting, we've got 6 people currently participating.
                    -V.
                    [This message has been edited by Velociryx (edited November 07, 1999).]
                    The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

                    Comment


                    • #25
                      It would appear that I'm at least 20 years behind. I'm gonna have to get crackin'.
                      ACOL owner/administrator

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                      • #26
                        Ann, I have actually played to 2204.

                        I am just playing out my stats in ten year increments as a teaser.

                        I just e-mail the start to Akron. That makes seven playing.

                        Everyone please do not give away map positions of factions and other critical information. Not yet.

                        I think this is cool.

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                        • #27
                          Correction to 2150 report: researching Centauri Empathy.
                          ACOL owner/administrator

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                          • #28
                            Field Report: The Big One Century Mark!
                            Happy 100th, Zak!

                            Event Log:
                            2192: Tech Advance! Bio-Engineering

                            2193: Selective unit upgrade to Clean nets me a total of 7 minerals per turn thus far.

                            2197: Founded Academgordok
                            Founded New Azaramas

                            2198 Tech Advance! Intellectual Integrity

                            2200: Founded Zvedny Gordock
                            Founded Tsiolkovsky Institute (Gawd I'm hating these Russian names!)
                            Founded Planetary Archives

                            Game Stats at the Century Mark:
                            # of Bases = 18
                            Income = 129 per turn
                            Techs coming every six years
                            Total # of techs = 24
                            Now researching Planetary Economics for the big lockdown (expected in 2204)

                            Ranking: Unsurpassed (leading in Tech, population and overall)

                            Population = (Formerly incorrectly listed my council votes, rather than population. Council votes are 72 - Population = 48)
                            Game Score = 206

                            Force Totals:
                            Active:
                            14 Formers
                            13 Supply Crawlers
                            2 Unity Rovers
                            1 Clean Plasma Sentinel
                            1 Clean Plasma Defensive
                            6 Clean Sea Formers
                            (total of 8 mineral per turn savings)

                            In Production:
                            1 Colony Pod
                            1 Former
                            1 Clean Sea Former
                            1 Trained Scout

                            Killed in Action
                            (No Change from last report)

                            Style Notes: JT, as I expected, you took the early lead from me, but I'm hoping that as my "Moneybags" project draws to a close, the benefits from those investments will start to close the gap in tech.....we shall see....

                            -=Vel=-
                            (off to continue the quest)
                            [This message has been edited by Velociryx (edited November 07, 1999).]
                            The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

                            Comment


                            • #29
                              Report from the Lt. Colonel:

                              MY 2180

                              I finally cashed an artifact and got: Industrial Automation! The heck with tree farms, time to build mines and crawlers, mines and crawlers. Actually have quite a few mines in place and I will build many more. I love this rock we started on.

                              I am starting to get hit pretty hard by the indigenous life forms. Losing naval units.

                              No combat with AI factions. At all.

                              And, BTW, I was elected Governor during this period. Can't recall the date. Bad notes.

                              Dipolmacy: 2 Pacts, 2 Treaties, 1 Vendetta, 1 Truce

                              Stats:

                              # of bases: 15
                              # of techs: 20
                              Score: 169
                              Pop = 37
                              Income = 3/turn
                              Techs coming every 4[next breakthrough in 2]
                              Neural Grafting in 2 turns

                              Active Units:

                              14 Formers
                              2 Scouts
                              10 Trance Scouts
                              2 Unity Rovers
                              2 Transports
                              3 Sea Former
                              2 Colony Pod

                              Production:

                              2 Colony Pods
                              6 Crawlers

                              Secret projects:

                              Human Gnome
                              Empath Guild
                              3 other Secret Project running

                              Breakdown of Alpha Centauri Score:

                              Pop 49
                              Commerce 50
                              Tech 20
                              Secret Projects 50

                              I am now running Dem/Green/Wealth at 10-90%.

                              Comment


                              • #30
                                Report from the Lt. Colonel:

                                MY 2191

                                Yeah, I forgot to save 2190, sorry. I was racing to beat Deirdre to complete a couple of SPs and got distracted. The Empath Guild is great for tracking the AI build queues, but Deirdre has a tendency to rush build so you have to be aggressive. I probably do more rush building of Secret Projects than most folks. In order to get three built this time I had to cash in about a half dozen crawlers as well.

                                I am behind on my base facilities due to extreme crawler production. But the combo of mines and crawlers might help me catch up quick. It does wonders for small bases. I think I have a borehole or two already dug as well.

                                I expect the indigious life to get pissed and come calling pretty soon. I think I will build some 1e-1-1, clean infantry to cash them in.

                                The mines are starting to kick in.

                                Just starting to build the tree farms. I upgraded my scouts and trance scouts to clean units cause the formers cost way to much to upgrade. Everything I build from here out is clean unless I get in a pinch. No AI combat yet. I have taken the lead from Deirdre.

                                Now, for the bug/feature report: Since when does the Planetary Transit System increased the population of existing bases to 3? I thought it only applied to bases founded after the project is built? Is this a bug or a feature? I don't have a clue cause I almost never build it. Am I, again, going to be the last to learn something the rest of the world already knew? Anyway, I got a big pop boost out of that.

                                I have not prototyped any weapons or armor. Wimpy AI.

                                Dipolmacy: 1 Pacts, 1 Treaties, 1 Vendetta, 1 Truce. (Miriam decided I was a godless so and so and broke our pact)

                                Stats:

                                # of bases: 18
                                # of techs: 24
                                Score: 288
                                Pop = 61
                                Income = 82/turn
                                Techs coming every 6[next breakthrough in 3]
                                Doctrine Inititive in 3 turns

                                Active Units:

                                14 Formers
                                16 Clean scout infantry
                                2 Unity Rovers
                                5 Mind Worms
                                3 Sea Former
                                1 Colony Pod
                                1 Clean Former
                                16 Crawlers

                                Production:

                                1 Colony Pods
                                4 Crawlers
                                1 Clean Former
                                2 Clean Sea Formers

                                Secret projects completed:

                                Human Gnome
                                Empath Guild
                                Planetary Transit System
                                Virtual World
                                Citizen's Defense Force


                                Breakdown of Alpha Centauri Score:

                                Pop 73
                                Commerce 64
                                Tech 24
                                Secret Projects 125

                                I am now running Dem/Green/Wealth at 40-10-50 and have 8 bases in Golden Age thanks to the Virtual World.

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