I just noticed an oddity in my current game (Linux version, beta testing), and I'm wondering if it's a known bug.
I bombarded with a ship, using all its movement points. Later in the same turn I captured the city that had the Maritime Control Center, so all my ships got 2 extra movement points -- even the ones that had already moved or attacked that turn. The ship which had already bombarded once was able to fire off another round.
(I've noticed similar weirdness upon capturing the Cloudbase Academy (SMACX). In that case, it seems to be even worse -- needlejets which had already moved get 2 extra movement points, but upon using them they die (since they just moved twice and didn't end up in a base)! But I haven't had a chance to pin down the exact details in that case.)
I bombarded with a ship, using all its movement points. Later in the same turn I captured the city that had the Maritime Control Center, so all my ships got 2 extra movement points -- even the ones that had already moved or attacked that turn. The ship which had already bombarded once was able to fire off another round.
(I've noticed similar weirdness upon capturing the Cloudbase Academy (SMACX). In that case, it seems to be even worse -- needlejets which had already moved get 2 extra movement points, but upon using them they die (since they just moved twice and didn't end up in a base)! But I haven't had a chance to pin down the exact details in that case.)
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