I find that my methods of quelling drones depend on the faction I am playing. If I am playing a faction which does not use free market, such as the Gaians or the Hive, I will make extensive use of facilities such as rec commons and holo theatres as well as specialized police units. With the Gaians in particular I very rarely allocate precious energy to psych - allocating 20% of energy to psych is not likely to get you a Golden Age as Yang or Deirdre! With the Gaians at least I never use punishment spheres; I haven't played the Hive enough to say.
On the other hand, if I am playing Morgan I'll be living by the Free Market. Police units are useless. Again I'll use rec commons and holo theatres as my drone controls of preference, but this time energy is abundant, and I'll allocate it to psych if needed.
But Morgan has an additional problem: air units. When you are running free market, air units create drones at the bases they are supported by. Lots of drones. Now, in single-player, or against human opponents who are merely trying to outbuild you and not to destroy your faction, and at lower difficulty levels, you don't need lots of planes and you probably have lots of secret projects which improve your population's happiness. In these conditions you can generate enough talents to offset the planes' drones reasonably easily.
On the other hand, if you are playing transcend against someone playing Marr or Santiago, and they have a fleet of aircraft with nerve gas pods heading your way, you need a large standing airforce. My preferred method of handling the associated drones is by building Morgan Punishment Spheres (TM) in a few of my bases and basing all the planes at those bases.
Which makes me really wonder about the morale of my air crews - here we have a faction which is generally devoted to energy credits, energy credits, and the pursuit of energy credits, except if you've been drafted into the air force, in which case your family is moved to a special base which is a mini-police state and threatened with torture if you don't behave . But that has nothing to do with playing the game.
WhiteElephants, remember Hydra is playing in the early-mid game as the Gaians. They're normally in demo/planned in the early game so their population normally booms almost incidently. They're not like Morgan where you have distinct phases of pop boom/slow growth.
[This message has been edited by Basil (edited November 01, 2000).]
On the other hand, if I am playing Morgan I'll be living by the Free Market. Police units are useless. Again I'll use rec commons and holo theatres as my drone controls of preference, but this time energy is abundant, and I'll allocate it to psych if needed.
But Morgan has an additional problem: air units. When you are running free market, air units create drones at the bases they are supported by. Lots of drones. Now, in single-player, or against human opponents who are merely trying to outbuild you and not to destroy your faction, and at lower difficulty levels, you don't need lots of planes and you probably have lots of secret projects which improve your population's happiness. In these conditions you can generate enough talents to offset the planes' drones reasonably easily.
On the other hand, if you are playing transcend against someone playing Marr or Santiago, and they have a fleet of aircraft with nerve gas pods heading your way, you need a large standing airforce. My preferred method of handling the associated drones is by building Morgan Punishment Spheres (TM) in a few of my bases and basing all the planes at those bases.
Which makes me really wonder about the morale of my air crews - here we have a faction which is generally devoted to energy credits, energy credits, and the pursuit of energy credits, except if you've been drafted into the air force, in which case your family is moved to a special base which is a mini-police state and threatened with torture if you don't behave . But that has nothing to do with playing the game.
WhiteElephants, remember Hydra is playing in the early-mid game as the Gaians. They're normally in demo/planned in the early game so their population normally booms almost incidently. They're not like Morgan where you have distinct phases of pop boom/slow growth.
[This message has been edited by Basil (edited November 01, 2000).]
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