Ogie,
You are correct about psych multiplying facilities. I run my psych at 0%, so the energy + lab enhancing facilities are my favorites. The extra drone reduced by the hospital makes it my favorite of the psych + labs or econ facilities. Having no forest squares, as Vi Vicdi points out, reduces the utility of the tree facilities further, and places them late on my build list.
Typically, I don't need the pollution reduction properties of the tree stuff either. I've been building occaisional planet parks to reduce the gross effect of my production. With only about 15 raw minerals per base (before parks are added) most of my bases don't need any local pollution alleviation. Captured bases on the other hand will sometimes need it immediately.
You are correct about psych multiplying facilities. I run my psych at 0%, so the energy + lab enhancing facilities are my favorites. The extra drone reduced by the hospital makes it my favorite of the psych + labs or econ facilities. Having no forest squares, as Vi Vicdi points out, reduces the utility of the tree facilities further, and places them late on my build list.
Typically, I don't need the pollution reduction properties of the tree stuff either. I've been building occaisional planet parks to reduce the gross effect of my production. With only about 15 raw minerals per base (before parks are added) most of my bases don't need any local pollution alleviation. Captured bases on the other hand will sometimes need it immediately.
Comment