I noticed that most rush buying costs increase exponentially according to the number of minerals still needed (the same as in Civ 1 & 2). The Planet Busters, however, have an even steeper rush-buying formula that makes you shell out far more than normal. I would like to find a way to apply this extra-steep cost formula to secret projects so that players actually have to build them rather than rush buying them all the time (heck, I've even purchased the Ascent to Transcendence in a single turn ... and I was playing as Miriam!).
I don't think I can do this through alpha.txt. Any other ideas?
I don't think I can do this through alpha.txt. Any other ideas?
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