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What are the rules that govern what tech you steal

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  • What are the rules that govern what tech you steal

    What are the rules that govern what tech you steal in a multi option situation

    In one game I am in I probed a player who had two techs I didn't. They were at two different levels. I got a certain outcome. It was not the one I wanted.

    Later after I had finished the turn. I went back to the move (it was at the start) and on replay I got the other tech. (BTW I stuck with the original for the game purposes).

    But was the tech I got random or determined by some factors just prior to the probe.

    I kinda assumed you ended up stealing the lower level tech (if there was more than one available) which can be very annoying.
    On the ISDG 2012 team at the heart of CiviLIZation

  • #2
    It had almost always been the case for me. That if you try steal a tech, you get a low level tech that you don't need. I was told that once your probe team is a veteran then he could choose which tech he wants to steal. Haven't got around to test this yet though.
    Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

    Grapefruit Garden

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    • #3
      I never issue orders to direct a stolen tech, I'm content to merely send 10 or so probe teams to scrub my enemy's datalinks clean.

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      • #4
        Problem is sometimes you don't want to steal a certain tech for you don't want to increase your tech rate unnessarily.
        Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

        Grapefruit Garden

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        • #5
          Well, I rarely engage in wholesale tech-rape until I've completed my beelines or I have no chance to catch up in the tech-race.

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          • #6
            I am talking MP here, CEO Aaron, Any further views.
            On the ISDG 2012 team at the heart of CiviLIZation

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