I'm afraid I don't even know what a "state search" is. Could you explain, please?
Since I cannot do any testing at the moment (no access to SMAC), my idea was to look for a theoretical explanation for the oddity in MariOne's test results that seem to indicate that a victorious attacker is more likely to leave the battlefield with an even number than an uneven number of remaining hitpoints. I cannot imagine how a variable modifier could explain this, but don't know what the calculation would look like when thousands of distinct event sequences have to be added up.
I agree that the calculation is simpler when the units have less hitpoints to begin with, particularly when the weaker unit has just 1 hitpoint left. In that case we know that to win it must win all rounds and that to lose it must lose the last. However, these special features that would allow us to do the calculations more easily, could also cause us to miss the "bigger picture" as MariOne put it. That's a valid objection that I cannot refute as long as I can do the calculations only for battles involving heavily damaged units.
As far as testing is concerned, it would be interesting to use your 94-units save-file to repeat the Impact Rover vs Synthmetal Garrison test (the one I did 100 times at your suggestion) on a larger scale.
Since I cannot do any testing at the moment (no access to SMAC), my idea was to look for a theoretical explanation for the oddity in MariOne's test results that seem to indicate that a victorious attacker is more likely to leave the battlefield with an even number than an uneven number of remaining hitpoints. I cannot imagine how a variable modifier could explain this, but don't know what the calculation would look like when thousands of distinct event sequences have to be added up.
I agree that the calculation is simpler when the units have less hitpoints to begin with, particularly when the weaker unit has just 1 hitpoint left. In that case we know that to win it must win all rounds and that to lose it must lose the last. However, these special features that would allow us to do the calculations more easily, could also cause us to miss the "bigger picture" as MariOne put it. That's a valid objection that I cannot refute as long as I can do the calculations only for battles involving heavily damaged units.
As far as testing is concerned, it would be interesting to use your 94-units save-file to repeat the Impact Rover vs Synthmetal Garrison test (the one I did 100 times at your suggestion) on a larger scale.
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