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The Planetary Datalinks

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  • The Planetary Datalinks

    Does anybody feel that the planetary datalinks is too powerful?

  • #2


    I feel it's the most useless SP there is. I'm always ahead of the AI in tech and it's not that great even in MP. It's among the SPs I almost never bother to build (unless playing for score)

    Just walk away.

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    • #3
      I frequently play as a tech starved faction (Hive) and as such it's usually pretty nice to have.
      "lol internet" ~ AAHZ

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      • #4
        I sometimes use the PDL to create an ersatz "Tech Engine" Faction when building Challenges or PBEM games. Not the best approach, but depending upon what Factions the human players have chosen (or the circustances incorporated into a Challenge) why this can sometimes work out quite well as it will almost ensure that the AI possessing the PDL (and any associated Pactmates) won't fall completely behind tech-wise once the humans pact for increased energy/ research points.


        D

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        • #5
          The Planetary Datalinks is definitely a huge klunker. The only reason to build it is to keep a rival faction from having it. Most games where I've built it, it has never gotten me a single tech, mainly because by the time I've reached the tech level I need to build it, I've already probed my rivals for any techs I haven't discovered already.

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          • #6
            Originally posted by Hippi


            I feel it's the most useless SP there is. I'm always ahead of the AI in tech and it's not that great even in MP. It's among the SPs I almost never bother to build (unless playing for score)


            But the peacekeeprers usually seems to get it and since the're usually not the most technologically advanced faction, it can get them a lot of free techs and actually become the most technologically advanced faction by stealing off other factions.

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            • #7
              Well, when I'm playing PK's they're _definitely_ the most advanced faction. CF my earlier note about building it to keep the AI from getting it.

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              • #8
                I also build it mainly to keep another faction from getting it.
                I watched you fall. I think I pushed.

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                • #9
                  When playing as anybody it is a must have. Otherwise you're researching for someone else or having someone else research for you. As the believers, I always build it as soon as I can.
                  I am timotheus4 of SimCity 4 fame, recently discovered the wonder of Alpha Centauri and EU2!

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                  • #10
                    Originally posted by timotheus4
                    When playing as anybody it is a must have. Otherwise you're researching for someone else or having someone else research for you. As the believers, I always build it as soon as I can.
                    Exactly, that's why I said it adds too much advantage. should it be disabled with the scenario editor?

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                    • #11
                      A good CMN will take this SP's advantages into account when designing a game, and either pre-assign it to an AI Faction for appropriate reasons, or make it into a situation whereby it necessarily becomes a race to reach this SP's prerequisite tech. I prefer the previous strategy, if only because its easier for a CMN to arrange....
                      The same can be done by a CMN with Roze whereby she is given infiltration on all other Factions by the CMN, and she then essentially has the same capabilities as the PDL at gamestart.

                      btw I am thinking that the next time I post to a "We Need a SMAC2!" thread, that another thought I have is that a CMN should have the ability to give a Faction (whether human or AI) an SP's Abilities, without necessarily dedicating the specified SP to that specific Faction. From a CMN's perspective (i.e. an enhanced PBEM and Scenario generation capability ) why this would give an added dynamic flexibility to the game, as well as giving Players an incentive to research the necessary technologies and build the SP's that would previously have been unavailable to them due to the SP's already being pre-assigned.



                      D

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                      • #12
                        Originally posted by d=me
                        Exactly, that's why I said it adds too much advantage. should it be disabled with the scenario editor?
                        It's absolutely the worst of early-mid game projects.

                        Even the likes of Miriam would be better off building a bunch of quality probe teams instead of Datalinks.

                        Rather than disabling it, it may be worthwhile to reduce its cost to 200 mins and moving it somewhere earlier in the tech tree - say, to Planetary Networks or to Secrets of the Human Brain or thereabouts. Then building it just might be worthwhile (doubt it though ).
                        It is only totalitarian governments that suppress facts. In this country we simply take a democratic decision not to publish them. - Sir Humphrey in Yes Minister

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                        • #13
                          Originally posted by CEO Aaron
                          The Planetary Datalinks is definitely a huge klunker. The only reason to build it is to keep a rival faction from having it. Most games where I've built it, it has never gotten me a single tech, mainly because by the time I've reached the tech level I need to build it, I've already probed my rivals for any techs I haven't discovered already.
                          Unless I am playing as a badly tech deprived faction PDL is useless to me. Even as a bad researcher I will develop and maintain an ample probe force.

                          Usually, I get so far ahead of the pack it does not give me any techs.

                          I actually like someone else having it. It makes my tech costs cheaper. I guess I could sell the techs more often for extra cash as well.

                          Generally, I will not trade my killer techs (such as airpower/fusion/orbital) with anyone, so I am able to enjoy the exclusive use of the killer techs until someone else gets them on their own. So long as I keep good probe defense security and do not trade the killer techs I will be the sole owner and will have the exclusive use of these techs for a relatively long time.


                          Mead

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                          • #14
                            I'm not as critical of its performance as other are. Ususally PDL garners me about 3-4 techs in a given game which is better than say Universal Translator but all in all not an SP I'm gonna go gaga over.
                            "Just puttin on the foil" - Jeff Hanson

                            “In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter

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                            • #15
                              The PDL shows its true powers in MP games with 6 or 7 players, especially in team games.

                              In 2v2v2, it means your team always has any tech the two other teams have. In 3v3, it means the other team cannot exchange techs freely if they are to avoid having you get them for free. Both of these effects are huge.

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