Originally posted by UnityScoutChopper
Very few of the civ3-hating posters above stated precise reasons -- not that there's anything bad with that, as games are largely a matter of taste <...>
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Very few of the civ3-hating posters above stated precise reasons -- not that there's anything bad with that, as games are largely a matter of taste <...>
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Civ III = tic-tac-toe
That's basically the bottom line.
It's more like whole bunch of things than a single grand design flow.
No ZOCs => AI human wave attack tactics actually works
Simplified combat => obsolete units are still effective
Tech Speed is capped from both sides => nobody falls too much behind or runs too much ahead of the tech curve
Insane corruption => you are limited to a certain # of cities
No using roads in enemy territory => no fast conquests
No caravans /trade/social engineering => AI cannot fall behind as there are no options to increase science output
Strategic resources only magnify dependence on initial conditions which is generally bad enough in Civ genre
And I just coudn't stand their unit looping algorithm where you tend to jump 40 squares away from units in the currently selected stack.
And this ridiculous culture flipping thingy. Just think of designing a WWII scenario like the one that came with Civ II. In Civ III, Barbarossa could never happen as an entire Wehrmacht would culturally flip to Soviets somewhere around Minsk. And taking Paris or Alexandria would be just utterly impossible.
And because I, as a player, cannot do a bloody thing rather than negotiate these ridiculous contracts for strategic resources with the AI, the whole thing feels more like a simulation than a strategy game.
But you are right, if someone likes Sims, there may be a certain enjoyment in Civ III as well.
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