Originally posted by The Vagabond
I would hate to be rushing them all to safety any time an IoD appears on the horizon.
I would hate to be rushing them all to safety any time an IoD appears on the horizon.
The 3 res gives a +25% bonus and trance a +50%, so the basic defense value moves to 1.75, halved for their non-combat status to .875. But if you have a bioenhancement center (or the CF) and a naval yard (or the MCC) then their morale will be +4, so it'll survive most psi attacks
Fusion, or better, reactor also adds exponential combat value as well as cheapening the cost
(and that's a good combo for foil and cruiser probe teams, seaformers and transports as well)
G.
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