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Anyone use Submarines successfully?

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  • Anyone use Submarines successfully?

    Is there anyway to use Submarines successfully against the computer? I believe the AI much cheat because they always, always
    know where my subs are located. I've given up on using them. I think subs are way too weak in all Civs and SMAC games. They wreaked horror in WWI and almost singlehandedly won the war. Did the same throughout most of WWII
    and now they are the greated nuclear deterrent.

    I just wondered if anyone has had any luck
    using them against the AI.
    Visit the Cold War Scenario at http://www2.crosswinds.net/~wesley317/cold.html

  • #2
    I use them in CIV2, because you can put missles on them and they have good attack power. I've never used them in SMAC. There isn't a real need for them I think, and you are right about the AI knowing where everyone of your units are. They might work against a human player.

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    • #3
      I too used them extensively in CivII, creating wolfpacks. And as A_S says, with their missiles they are a formidable opponent in civII.

      Never built one in smac or smacx. (Altho Argonaut, with his posts in the Spartan Chronicles, has deployed them with carrier decks - with the aircraft on alert, wouldn't they scramble against the AI (yes, who does know where you are, even when you're in fungus, I understand)

      Googlie

      Googlie

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      • #4
        I like to put the sub ability on transports, but I agree w/everyone about the AI knowing where units are. I guess it just makes me feel better and gives me a reason to jump up and down and scream "Cheater!!!!" at my computer when a needlejet shows up and heads directly for my units. Anyway, I have always found that the benefits of putting AAA on a combat ship greater than those of sub. Most AI factions (minus pirates) don't pay attention to the sea and come after my sea units with air units, hence, the survivability of my sea units is improved greatly.
        "Beauty is not in the face...Beauty is a light in the heart." - Kahlil Gibran
        "The greatest happiness of life is the conviction that we are loved; loved for ourselves, or rather, loved in spite of ourselves" - Victor Hugo
        "It is noble to be good; it is still nobler to teach others to be good -- and less trouble." - Mark Twain

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        • #5
          I think the best protection for your ships against the AI is Air Cover. The AI never uses Air Superiority on ships or land units like a human does. I've even used Carriers. If you have the production to do this it's devistating to the AI.

          I think a sub could be usefull against a human player, but I haven't done it yet. It seems that multiplayer games rarely last that long.

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          • #6
            Submarines ???
            What submarines ???
            Are there submarines in SMAC ???
            C'mon, I'm playing SMAC since the first day it hit the market here and I DON'T KNOW how to build submarines !!!
            Please help !!!
            (What a shame for my nickname )

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            • #7
              neptunus:

              assuming your plea is from the heart - after you discover nanometallurgy, you can equip your ships with deep pressure hulls, which submerges them

              Question for the purists:

              If you equip a ship with the dissociative wave ability, does it nullify the submarine capability of the other ship?

              (and does it nullify the marine detachment capability of other ships?)


              Googlie

              (I guess I could set up a scenario to see, but I'm too lazy - if anyone else has tried .....)


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              • #8
                Yes, there are subs, but it isn't a chasis type, so it isn't that obvious. It comes with one of the mid-late game technologies, usually by the time you already are in the clean-up process and already either have all your unit designs or have planned out exactly what you want, so with so many options I at least don't usually do much brousing. I am going by memory talking of an ability I never actually used, but I believe it is called deep pressure hull, and to my knowledge can be equiped on any ocean going unit. This effectively gives the unit the detection ability of a sub. I believe the tech comes with an E8 technology, I want to say nanomachinery, or something like that, if I am thinking of the right one it is the same one that allows carriers.
                At some point I seem to remember a years old debate on this forum about the legitability/fairness of submarine carrier decks, since this was obviously unrealistic and easily disbalancing, or much more powerful than normal carriers at least. The debate has been silent forever though, I can't even remember how it ended, but I imagine a patch made the two mutually exclusive. Either that or it was ruled forever a cheat in MP and an utter failure anyways in SP, thank you, oh omniscient but stupid AI.

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                • #9
                  Why should submarine aircraft carriers be considered impossible? They are already possible with current technology.

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                  • #10
                    i built one when my victory was assured, didnt do much other then conquer the remaining 3 spartan bases

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                    • #11
                      quote:

                      Question for the purists:

                      If you equip a ship with the dissociative wave ability, does it nullify the submarine capability of the other ship?

                      (and does it nullify the marine detachment capability of other ships?)


                      No and no. Dissociative Wave does not nullify all special abilities, only the ones that modify attack and defence values. Specifically, Empath and Soporific Gas for the attacker, and AAA, ECM and Trance for the defender. Sadly, it does not affect Nerve Gas at all.

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                      • #12
                        Subs rule the MP sea world! Anyone ever try this to an opponent who thinks they are plenty far enough away from your missile range?
                        Get a fleet of AAA carriers, with hidden AAA subs. Put a PB on each carrier, and maybe a couple fighters to scramble. Then, park about 6 tiles offshore of someone's empire that you want something from, and fly one planet buster close enough for them to see. They now have the following options-

                        Give in to your demands ($, tech, pact)
                        OR
                        declare war, not knowing your true strength out there. In which case you can nuke him and be off, or simply scatter to make it harder for him to find you. Anyone who does find you will not know about your subs until it is too late, unlike the AI. This strategy will not work in SP. The AI will head right toward you.

                        ------------------
                        I got my troubles
                        An' my troubles they got me
                        Ain't easy bein' an object
                        In a game called ZZT
                        -The Jazz Man

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                        • #13

                          Um. Question for Tau Ceti. Does dissociative wave actually have an effect when used by an attacking unit? I didn't think it was supposed to give any benefit to attackers (non-portable or somesuch).

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                          • #14
                            Oh yes. In fact, it is much more useful for the attacker than for the defender. An attacking air unit with D-Wave ignores defending AAA (which is a HUGE advantage), attacking Speeders ignore defending ECM and attacking Psi units ignore defending Trance. For the defender, it is only useful against Soporific Gas or if you have units with Psi defence so you can cancel the Empath ability of the attacker.

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                            • #15
                              death_head,

                              Have you actually done that? That is a great plan, but I doubt if I will ever get the chance to do that, unless I totally backstabbed a pactmate, and even then they should see it coming unless they REALLY trust me. When I'm playing multiplayer it's always all out war and I would never be able to build that many sneak units, because I would start loosing bases probably while I was building them.

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