Some new bugs, some followups on old bugs:
1. When you have a Pact with someone, you can tell what they are producing only by clicking on the individual cities. You can tell how much energy reserves they have only by checking their faction profile. As long as this information is available to you, why not show it under the city name, and on the negotiation screen, as though you had infiltrator information?
(Saved game sent to zsozso)
2. When you gain a technology advance, the quote and the description rearrange themselves as you scroll downwards (I have noticed this in 800x600 and 1024x768). This makes reading long quotes or descriptions
difficult.
(Saved game sent to zsozso)
3. (request) It would be nice if the news window contained announcements of factions who change their social engineering choices
(at least those you have infiltration or alliance with).
4. (request) It would be useful to have an automation preference for "Automated terraformers can build bunkers" so that you could turn it off.
5. Bug #0027 (Research Limits). I don't consider this a bug at all. What this does is allow the Cybernetic Consciousness to make one non-science social choice (such as "Power") and still max out their research rate.
6. In one of my games, I learned Adaptive Doctrine, yet it would not allow me to add a Marine Detatchment to my boats.
(Saved game sent to zsozso)
7. Bug #0051 (Humanoid Aliens) has been fixed! I tested it using the patched version and now the aliens ask you in their own patterns of speech to abandon Green economics.
1. When you have a Pact with someone, you can tell what they are producing only by clicking on the individual cities. You can tell how much energy reserves they have only by checking their faction profile. As long as this information is available to you, why not show it under the city name, and on the negotiation screen, as though you had infiltrator information?
(Saved game sent to zsozso)
2. When you gain a technology advance, the quote and the description rearrange themselves as you scroll downwards (I have noticed this in 800x600 and 1024x768). This makes reading long quotes or descriptions
difficult.
(Saved game sent to zsozso)
3. (request) It would be nice if the news window contained announcements of factions who change their social engineering choices
(at least those you have infiltration or alliance with).
4. (request) It would be useful to have an automation preference for "Automated terraformers can build bunkers" so that you could turn it off.
5. Bug #0027 (Research Limits). I don't consider this a bug at all. What this does is allow the Cybernetic Consciousness to make one non-science social choice (such as "Power") and still max out their research rate.
6. In one of my games, I learned Adaptive Doctrine, yet it would not allow me to add a Marine Detatchment to my boats.
(Saved game sent to zsozso)
7. Bug #0051 (Humanoid Aliens) has been fixed! I tested it using the patched version and now the aliens ask you in their own patterns of speech to abandon Green economics.
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