An ancient bug, which I first posted to the Firaxis forums last year:
Air-to-air combat rules are inconsistent for a fighter attacking a bomber.
In a direct attack against a bomber, whether on the ground or in the air, the fighter gets a 100% air-to-air bonus and the bomber defends with its armor.
In an air defense scramble the fighter does NOT get its 100% air-to-air advantage and the bomber defends with its weapon.
Another bug:
Using the right-click menu a supply crawler with drop pods can make an infinite number of airdrops (reselect it after its movement is over). I don't know if other units can do this as well.
(Have these bugs been assigned numbers & mnemonics yet?)
Air-to-air combat rules are inconsistent for a fighter attacking a bomber.
In a direct attack against a bomber, whether on the ground or in the air, the fighter gets a 100% air-to-air bonus and the bomber defends with its armor.
In an air defense scramble the fighter does NOT get its 100% air-to-air advantage and the bomber defends with its weapon.
Another bug:
Using the right-click menu a supply crawler with drop pods can make an infinite number of airdrops (reselect it after its movement is over). I don't know if other units can do this as well.
(Have these bugs been assigned numbers & mnemonics yet?)
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