I've searched and searched in vain for a thread on the Dreaded Orange, but short of an "I Hate Miriam!" trend, I haven't seen much more than a few little mentions of everyone's favorite fundy.
See, a PBEM will be starting up fairly soonish with some people I like to play with, and since I had to play on the UN team last game, I'm angling for a bit of a more... independent stance (you know, "go ahead, declare war on me, my impact rovers will enjoy the action"). So, I intend to play as the Believers.
I want to do this because, while I greatly enjoy playing a momentum game, I do have builder tendencies at heart, and so I tend to wind up a slightly more aggressive than normal hybrid player. And for that, Santiago just won't cut it. Yang isn't an option for me because (1) I'm not used to his style or cash flow issues, (2) someone will almost certainly be playing him already, and I don't want to get into a fight over a faction, which is NEVER a problem with Miriam. So, that leaves the orange, a faction I actually pretty well like, really. The research slowdown is bad, but I've never had it prove an issue once I was economically established, and Miriam has no DIRECT econ penalties as do Yang (-2 Econ) and Santi (-1 Ind). Heck, she's got that juicy +2 Supp that I enjoy, and that means more troops AND formers.
Anyway, my question is this: What is a good way to play Miriam in the EARLY part of a MP PBEM game, one where a lot of people enjoy playing builders or hybrids? I don't want to be too aggressive because our group tends to band together against "imperialists" ( ), but I want to be able to establish myself in a strong military stance while not falling too far behind economically.
What I've read so far is:
1) Don't waste time with research you can't do in the first 10 turns. Set Econ as high as it can be set profitably, pump pods, and make scouts if pods aren't available.
2) Later, when possible, try for AMA, Punishment Spheres, big armies, and lots and lots of cash, perhaps with Demo/Green and 100% econ or Fundy/FM for probe immunity and money with no police drawbacks (but worm issues). No science facilities, no drone facilities, just minerals, energy, and bleeding-edge economy. Using that, try to leverage massive probe incursions and lots of rush-building. Take what tech you need by swiping it, and crush crush crush!
However, I'm not sure these are both viable for MP. (1) is certainly not a problem, since there's not much else I CAN do that early in the game, but (2) seems like a bit of a long-shot. It's reachable, but if I don't research myself AMA will be some distance away the way most of our builder-types beeline, and setting up all those spheres and whatnot may take some time. But I can see the superb benefits this affords me. On the other hand, it might slow my approach to D:AP and MMI, which would seal the game for the Believers if I got to them while the others were dealing with the economic techs. But if I shot for my ideal economic situation first, I'd be beholden on everyone else for tech (though not necessarily in a reciprocal fashion, and I'd be able to do quite a bit with it). If I shot for the weaponry first, I'd be less-prepared to benefit from them, and more vulnerable to people trying to catch up with me.
I'm wondering, is it sensible to take a Momentum's beeline path (Impact, then Air Power and/or AMA) with the hope that I can steal or trade for the builder techs like IA that come rather early in the game? And if so, should I try not to focus on research in any way, shape, or form? Ideally, I'd like to be raking in the cash while pumping out the units and economic infrastructure, with little or no concern for my tech rate. Kill them with quantity (and the +25% bonus, and gas... ) and force their alliance-building to work in my favor, in short.
So, any general thoughts?
P.S. We will of course be playing on Transcend, 7 factions, no AIs, standard settings and I think Large map size. Pretty basic stuff, and rushing is neither impossible nor overly useful.
See, a PBEM will be starting up fairly soonish with some people I like to play with, and since I had to play on the UN team last game, I'm angling for a bit of a more... independent stance (you know, "go ahead, declare war on me, my impact rovers will enjoy the action"). So, I intend to play as the Believers.
I want to do this because, while I greatly enjoy playing a momentum game, I do have builder tendencies at heart, and so I tend to wind up a slightly more aggressive than normal hybrid player. And for that, Santiago just won't cut it. Yang isn't an option for me because (1) I'm not used to his style or cash flow issues, (2) someone will almost certainly be playing him already, and I don't want to get into a fight over a faction, which is NEVER a problem with Miriam. So, that leaves the orange, a faction I actually pretty well like, really. The research slowdown is bad, but I've never had it prove an issue once I was economically established, and Miriam has no DIRECT econ penalties as do Yang (-2 Econ) and Santi (-1 Ind). Heck, she's got that juicy +2 Supp that I enjoy, and that means more troops AND formers.
Anyway, my question is this: What is a good way to play Miriam in the EARLY part of a MP PBEM game, one where a lot of people enjoy playing builders or hybrids? I don't want to be too aggressive because our group tends to band together against "imperialists" ( ), but I want to be able to establish myself in a strong military stance while not falling too far behind economically.
What I've read so far is:
1) Don't waste time with research you can't do in the first 10 turns. Set Econ as high as it can be set profitably, pump pods, and make scouts if pods aren't available.
2) Later, when possible, try for AMA, Punishment Spheres, big armies, and lots and lots of cash, perhaps with Demo/Green and 100% econ or Fundy/FM for probe immunity and money with no police drawbacks (but worm issues). No science facilities, no drone facilities, just minerals, energy, and bleeding-edge economy. Using that, try to leverage massive probe incursions and lots of rush-building. Take what tech you need by swiping it, and crush crush crush!
However, I'm not sure these are both viable for MP. (1) is certainly not a problem, since there's not much else I CAN do that early in the game, but (2) seems like a bit of a long-shot. It's reachable, but if I don't research myself AMA will be some distance away the way most of our builder-types beeline, and setting up all those spheres and whatnot may take some time. But I can see the superb benefits this affords me. On the other hand, it might slow my approach to D:AP and MMI, which would seal the game for the Believers if I got to them while the others were dealing with the economic techs. But if I shot for my ideal economic situation first, I'd be beholden on everyone else for tech (though not necessarily in a reciprocal fashion, and I'd be able to do quite a bit with it). If I shot for the weaponry first, I'd be less-prepared to benefit from them, and more vulnerable to people trying to catch up with me.
I'm wondering, is it sensible to take a Momentum's beeline path (Impact, then Air Power and/or AMA) with the hope that I can steal or trade for the builder techs like IA that come rather early in the game? And if so, should I try not to focus on research in any way, shape, or form? Ideally, I'd like to be raking in the cash while pumping out the units and economic infrastructure, with little or no concern for my tech rate. Kill them with quantity (and the +25% bonus, and gas... ) and force their alliance-building to work in my favor, in short.
So, any general thoughts?
P.S. We will of course be playing on Transcend, 7 factions, no AIs, standard settings and I think Large map size. Pretty basic stuff, and rushing is neither impossible nor overly useful.
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