As you know, missiles units are the most powerfull weapons that can be used in SMAC(X)
But,in my opinion, there are some errors:
1.PSI units & Missiles
For ALL PSI units, its impossible to stop missile units (also with AreoComplex, AAA tracking and FDS-SMACX-), but a missile unit can survive against a PSI attack (with good moral and NeuralAmp).
A missile is guided by a computer: it can't have emotion, and it can't defend a base like a normal unit (or not?)
My idea is that a missile, defending bases, acts as a non-combat units like probe or artifacts: or destroyed with the garrison or captured with the base.
2.Missiles & Reactor
When I build a unit the reactor do 2 important things:
a)increase unit's HP.
b)decrease unit's cost.
with missiles units the power of the weapon is increased, and the singularity missiles are very cheap and very powerfull:
i have calculated that a singularity PB is 32 times more powerfull that a fission PB.
My idea is that missiles cost must be balanced with their power.
3.Fungal missiles
Who have played with SMACX knows that FM are very usefull weapon: they can paralise the production of factions who use Free Market or slow the production at the other factions.
I have tried to use FM to plant fungus, but the growth of fungus is not very high...
but the strangest thing is appened when I have used FM in a square with one of my terraform: a fungal tower was under the terraform's feet! when I have tried to enter in the square with a combat unit, it attack my terraform! sounds strange but I've figthed against my self.
Anyone could reply and add other ideas.
But,in my opinion, there are some errors:
1.PSI units & Missiles
For ALL PSI units, its impossible to stop missile units (also with AreoComplex, AAA tracking and FDS-SMACX-), but a missile unit can survive against a PSI attack (with good moral and NeuralAmp).
A missile is guided by a computer: it can't have emotion, and it can't defend a base like a normal unit (or not?)
My idea is that a missile, defending bases, acts as a non-combat units like probe or artifacts: or destroyed with the garrison or captured with the base.
2.Missiles & Reactor
When I build a unit the reactor do 2 important things:
a)increase unit's HP.
b)decrease unit's cost.
with missiles units the power of the weapon is increased, and the singularity missiles are very cheap and very powerfull:
i have calculated that a singularity PB is 32 times more powerfull that a fission PB.
My idea is that missiles cost must be balanced with their power.
3.Fungal missiles
Who have played with SMACX knows that FM are very usefull weapon: they can paralise the production of factions who use Free Market or slow the production at the other factions.
I have tried to use FM to plant fungus, but the growth of fungus is not very high...
but the strangest thing is appened when I have used FM in a square with one of my terraform: a fungal tower was under the terraform's feet! when I have tried to enter in the square with a combat unit, it attack my terraform! sounds strange but I've figthed against my self.
Anyone could reply and add other ideas.
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