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Universal Translater - Does anyone really use it for other than the 2 free techs?

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  • Universal Translater - Does anyone really use it for other than the 2 free techs?

    In just about all of my SP SMAC games I usually build the Universal Translator. One because I can - Two, because it gives me two free techs. I know it also allows you to cash an unlimited number of Alien Artifacts at that base, but I cannot recall using it for that purpose.

    Does it have another feature I am overlooking?

    Please note that usually:

    - I usually play as Zak, so I get a free NN at every base; and
    - I usually play on a huge map so that the base that I would choose for the UT is usually a decently sized base from an area that is already well developed (makes it easy to build the SP quickly) with any pods in the area near the UT base already harvested so any AA obtained from a pod is usually very far away from the UT base.
    - Usually, I am, I guess what is called a sprawler. I build a lot of bases and ignore any and all bureaucracy warnings. In many games, after the computer starts labeling all my new bases University (or Sparta - whatever) 58 I have to start making up my own names.

    In the times I am fortunate enough to get an AA, and I am playing a faction other than University, I am more than willing to rush build a NN in the closest base to cash the AA for tech. (Maybe if a game lasts long enough I will place a PSI gate in the UT base so I can quickly move found AA's to it from other bases with PSI gates; although it would seem easier just to rush a NN in the closest base to the new found AA.)

    I can understand UT might useful to cash AAs for tech if you had a game where you were greatly limited in the number of bases you could build but otherwise I do not see the value of UT (other than the two free techs).

    Please let me know if the Universal Translator has some other special ability that that I am unaware of. If it does not, it has to be one of the weakest, if not the weakest, SP.



    Mead


    P.S.

    Usually, if you are able to build the UT before your opponents, it means you are have already won the game, but are still hanging around to have the ability to end it.
    Last edited by Mead; September 10, 2003, 22:53.

  • #2
    If you give me an unlimited number of Alien Artifacts, I'll be sure and use the UT. Seriously, I've never seen more AAs in a game than I had already built nodes. Of course, I use the early nodes for SPs, not tech, since tech is not typically where I'm lacking.

    I can see a situation where you're having a tight transcendence race, and the extra techs from UT can give you the edge, but by and large, the game should be lost and won at that point.

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    • #3
      The UT is perfect for the OCC. Anybody who hasn't tried some form of One City Challenge, I say go for it. You are in for a really fun and quick game.

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      • #4
        I have used it to cash in multiple alien artifacts.

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        • #5
          My Gaians frequently get more artifacts than they know what to do with. IoDs and mindworms trolling unoccupied islands provides lots of AAs, in my experience. Early AAs are used for SPs (never prototypes), and the rest linked with nodes. I rarely build more than 20 or so bases, and AAs tend to build up. In this case it is easier to build the UT than new bases with nodes, especially after mag tubes (resulting in a horde of tech advances in one turn).

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          • #6
            UT arrives so late that I have always almost finished finding all the pods (that the AI didn't get to first), and what few artificats I get afterwords can easily be given to seperate bases with Network Nodes.
            1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
            Templar Science Minister
            AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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            • #7
              I save my AA until late in the game when tech cost is higher, and cash them all at once.
              Gaius Mucius Scaevola Sinistra
              Japher: "crap, did I just post in this thread?"
              "Bloody hell, Lefty.....number one in my list of persons I have no intention of annoying, ever." Bugs ****ing Bunny
              From a 6th grader who readily adpated to internet culture: "Pay attention now, because your opinions suck"

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              • #8
                Put it earlier in the tech tree and it's much more fun. I put it as early as Optical Computers, and it can make a real difference.
                "lol internet" ~ AAHZ

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                • #9
                  Re: Universal Translator - Does anyone really use it for other than the 2 free techs?

                  One nice thing about the Universal Translator that I like that I forgot to mention.


                  It does have a cool movie.

                  It may be one of the weakest SP, but it has one of the best movies.

                  It compares very well with some of the other SP movies that I think rate well:

                  NanoFactory, Ascetic Virtues, and Telepathic Matrix.


                  Mead
                  Last edited by Mead; September 11, 2003, 22:03.

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                  • #10
                    It's remarkably useful in OCC.

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                    • #11
                      Mead wrote:
                      Universal Translator - Does anyone really use it for other than the 2 free techs?
                      In just about all of my SP SMAC games I usually build the Universal Translator. One because I can - Two, because it gives me two free techs. I know it also allows you to cash an unlimited number of Alien Artifacts at that base, but I cannot recall using it for that purpose.
                      Does it have another feature I am overlooking?
                      Nope, that's all it's for: (A) 2 free techs and (B) unlinked Alien Artifacts. If I need or want (A) and/or I have or anticipate (B), I'll be sure to get the Universal Translator built ASAP.
                      I am on a mission to see how much coffee it takes to actually achieve time travel.

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                      • #12
                        Sure, it may not be so ground breaking as other SPs, but I don't see any reason not to build it, at least if upgrading crawlers is allowed. By the time you can build it, research costs are probably in the thousands. But upgrading a crawler to hurry the SP only costs a few 100s of credits. So you're making a definite profit of a few thousand credits. I wouldn't just throw that away.
                        Contraria sunt Complementa. -- Niels Bohr
                        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                        • #13
                          I generally play with just 3-5 bases to save me from the scourge of micro management. UT is very useful to me.
                          -bondetamp
                          The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all.
                          -H. L. Mencken

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                          • #14
                            @ Curiosity

                            I usually end up with more bases than tech's. When I build UT, it's already that late in the game that I don't really need any more techs (the last one I *need* is Supertensile Solids for Hab Domes.
                            Why doing it the easy way if it is possible to do it complicated?

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                            • #15
                              Myself, the last tech I need is Centuari Genetics.
                              (LOCUSTS!)
                              1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                              Templar Science Minister
                              AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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