Just very recently I got back into SMAC (classic v4) a bit and after a few test runs the last weeks I came upon a fairly good starting position which turned into paramount greatness in a single marathon session.
Here's a short rundown of the game and a late game savegame, would be glad for comments and hints how to further improve my strategy without sacrificing style (Just read Vels guide and most of the tips therein are just not made for me, and I just don't like crawling as the main ressource income):
Thinker, huge map, huge ocean, slow tech progress, blind research.
I started on my own island, snapped the terraforming wonder and shaped it, with a single tall mountain line going north south, creating green fields to the west and arid forest cities to the east (production powerhouses par excellence past treefarm).
The gaians were to the north, and all around my island were a couple of other islands they would eventually occupy.
I quickly allied with Deidre and that alliance lasted right towards the end of the game. Most time throughout the game Sparta was up ahead by a margin and then Deidre and I together at second place.
By the time seawarfare became a real option most of the islands around me were occupied by Deidre effectively shielding my little mainland from all agressors.
I managed to completely get rid of all fungus on my mainland for a while.
For the time I kept up and slightly in front of the tech race, even though due to my heavy reliance on Gaia alliance Free Market was a big no no. (comperatively small price to pay for being able to almost completely ignore military up to clean reactors)
So by the time the restrictions (population wise) were lifted I was SO ready, and the game took off for me almost ungodly well, my power graph shot straight through the roofleaving everyone else in the dust.
I started to help the Gaians a bit and with a handfull utterly advanced units would just snapp a couple of enemy bases and hand them over to Deidre, can't be bothered with managing them, almost completing my now obsolete "protection belt".
Peace of cake from there on, my tech skyrockets, my capitol reaps in 3 times more tech then the rest of the factions combined.
A quick rundown of the saves:
2101. Starting position.
2247. Beginning to make shape.
2315. Final shape and city layout.
2402. Now we're talking.
2449. Transcendence available now in two turns, money far exceeds the rushing costs at this point, but how far can I take this?
2495. largest cities >80 (with insignificant suplementary crawling), score when transcending from this save ~290% all cities I have are my own founding, all land I occupie is mine and over half of it did I raise from the sea myself.
Here's a short rundown of the game and a late game savegame, would be glad for comments and hints how to further improve my strategy without sacrificing style (Just read Vels guide and most of the tips therein are just not made for me, and I just don't like crawling as the main ressource income):
Thinker, huge map, huge ocean, slow tech progress, blind research.
I started on my own island, snapped the terraforming wonder and shaped it, with a single tall mountain line going north south, creating green fields to the west and arid forest cities to the east (production powerhouses par excellence past treefarm).
The gaians were to the north, and all around my island were a couple of other islands they would eventually occupy.
I quickly allied with Deidre and that alliance lasted right towards the end of the game. Most time throughout the game Sparta was up ahead by a margin and then Deidre and I together at second place.
By the time seawarfare became a real option most of the islands around me were occupied by Deidre effectively shielding my little mainland from all agressors.
I managed to completely get rid of all fungus on my mainland for a while.
For the time I kept up and slightly in front of the tech race, even though due to my heavy reliance on Gaia alliance Free Market was a big no no. (comperatively small price to pay for being able to almost completely ignore military up to clean reactors)
So by the time the restrictions (population wise) were lifted I was SO ready, and the game took off for me almost ungodly well, my power graph shot straight through the roofleaving everyone else in the dust.
I started to help the Gaians a bit and with a handfull utterly advanced units would just snapp a couple of enemy bases and hand them over to Deidre, can't be bothered with managing them, almost completing my now obsolete "protection belt".
Peace of cake from there on, my tech skyrockets, my capitol reaps in 3 times more tech then the rest of the factions combined.
A quick rundown of the saves:
2101. Starting position.
2247. Beginning to make shape.
2315. Final shape and city layout.
2402. Now we're talking.
2449. Transcendence available now in two turns, money far exceeds the rushing costs at this point, but how far can I take this?
2495. largest cities >80 (with insignificant suplementary crawling), score when transcending from this save ~290% all cities I have are my own founding, all land I occupie is mine and over half of it did I raise from the sea myself.
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