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Best ally to have

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  • #16
    Yep. But don't forget to force the sub to declare war on all factions not belonging to your alliance (to make sure they don't sell your techs to the enemy )

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    • #17
      Even then, they may cave to another faction's offer of tech for peace.
      "Cutlery confused Stalin"
      -BBC news

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      • #18
        Morgan is a great ally to have, for all the reasons already mentioned plus two more: long-term loans and commerce. Morgan loves to give loans, becuase it helps him in his ultimate goal of economic victory. I usually get a loan at first contact, then pay it off and get a bigger loan later to finish either Tree Farms or Hybrid Farms. If you use your loan to pay off these facilities (or even Energy banks) you can easily use your increased income to make the loan payments --the rest is profit for you!

        Morgan gets a commerce bonus, of course, but you'll be getting mreo commerce income through pairings with his high-energy bases than you woul dform any other faction. Later on, you can easily get say more in commerce from gifting him a base far from your HQ than could ever hope to get yourslef.
        Creator of the Ultimate Builder Map, based on the Huge Map of Planet, available at The Chironian Guild:
        http://guild.ask-klan.net.pl/eng/index.html

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        • #19
          By that point I have usaly pumped my Efficiency very very high as I use Peace Keepers or Gaians and usaly run, Decomcracy, Green or FM, Knowlage and Eudonomia. Your probly right that I could make more Energy with the trade though. I guess I am just stingy and hold a Grudge against the AI.
          Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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          • #20
            Originally posted by Impaler[WrG]
            Stronger Faster (modifiing adjitive comes second)

            ***

            I find that pacts of servitude are not very usefull, by the time they are offered the AI has 1 city left and it would just be simpler to wipe them out

            ***
            I usually like to keep them even as a single base submissive ally. They then come in handy in when it comes to elections. Not the elections for governor or supreme leader where their tiny population base helps only a little, rather elections concerning solar shade, global treaty, and (Yang's favorite) prohibitions on atrocities.

            If I am governor I can prevent anything from happening so long as I have at least one other vote I can count on. It also helps getting the things I want passed done.

            I like having them as a submissive so much that I will often gift a safe base or two to a threatened AI faction and then garrison it enough to keep it safe.

            Mead

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            • #21
              Originally posted by Chaos Theory
              Even then, they may cave to another faction's offer of tech for peace.
              No. Never. If you tell them to declare war on a specific faction they will never work out a peace treaty again. However, if the Sub is at war with a faction and you don't tell them to declare war, they can make peace. So make sure you tell them to declare war to each faction, even if they already are ...

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              • #22
                The Cybernetic Consciousness has been a good ally to me since I bought the SMAX expansion. I've played and finished three games now and in all of them I've started on a different island from the CC but we always end up fighting side by side against the final threat to our survival. I've never been in a vendette or even a truce with them. They seem extremely cooperative and their tech really comes in handy!

                The Free Drones are evil!!!!! I always though they were supposed to be good guys but they are not and holy cow are they powerful!!!
                AMD4EVER

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