Can anyone spell out EXACTLY the differences between each difficulty level? This is as much as I know:
Citizen:
Drones: after 6th citizen.
Cost of one SE change: free.
Protoyping: free.
Changing production: free.
Extra drones after building base: 16
Eco-damage multiplier: no eco-damage.
AI nutrients/minerals per line: 13
AI: other disadvantages?
No population loss for building Colony Pod.
Tutorial pop-ups automatically turned on.
Specialist:
Drones: after 5th citizen.
Cost of one SE change: ?
Protoyping: ?
Changing production: ?
Extra drones after building base: 14
Eco-damage multiplier: 1*
AI nutrients/minerals per line: 12
AI: other disadvantages?
No population loss for building Colony Pod.
Talent:
Drones: after 4th citizen.
Cost of one SE change: ?
Protoyping: ?
Changing production: ?
Extra drones after building base: 12
Eco-damage multiplier: 2*
AI nutrients/minerals per line: 11
AI: other disadvantages?
Librarian:
Drones: after 3rd citizen.
Cost of one SE change: ?
Protoyping: costs +50%.
Changing production: penalty after 10 minerals.
Extra drones after building base: 10
Eco-damage multiplier: 3*
AI nutrients/minerals per line: 10
AI: no AI advantages or disadvantages.
Thinker:
Drones: after 2nd citizen.
Cost of one SE change: ?
Protoyping: costs +50%.
Changing production: penalty after 10 minerals.
Extra drones after building base: 8
Eco-damage multiplier: 4*
AI nutrients/minerals per line: 8
AI: other benefits?
Transcend:
Drones: after 1st citizen.
Cost of one SE change: 40 credits.
Protoyping: costs +50%.
Changing production: penalty after 10 minerals.
Extra drones after building base: 6
Eco-damage multiplier: 5*
AI nutrients/minerals per line: 7
AI: other benefits?
note: The numbers for AI nutrients/minerals per line, and for base limits before extra drones, assume a standard planet and an efficiency rating of zero. Different planet sizes and faction bonuses, as well as other factors, can change these figures.
*note two: The eco-damage formula is heinous, so I just included this number, indicating how much the base eco-damage is multiplied by at each difficulty level.
Can anyone help fill in these stats, and point out any categories I've missed?
[This message has been edited by Helium Pond (edited May 02, 2000).]
Citizen:
Drones: after 6th citizen.
Cost of one SE change: free.
Protoyping: free.
Changing production: free.
Extra drones after building base: 16
Eco-damage multiplier: no eco-damage.
AI nutrients/minerals per line: 13
AI: other disadvantages?
No population loss for building Colony Pod.
Tutorial pop-ups automatically turned on.
Specialist:
Drones: after 5th citizen.
Cost of one SE change: ?
Protoyping: ?
Changing production: ?
Extra drones after building base: 14
Eco-damage multiplier: 1*
AI nutrients/minerals per line: 12
AI: other disadvantages?
No population loss for building Colony Pod.
Talent:
Drones: after 4th citizen.
Cost of one SE change: ?
Protoyping: ?
Changing production: ?
Extra drones after building base: 12
Eco-damage multiplier: 2*
AI nutrients/minerals per line: 11
AI: other disadvantages?
Librarian:
Drones: after 3rd citizen.
Cost of one SE change: ?
Protoyping: costs +50%.
Changing production: penalty after 10 minerals.
Extra drones after building base: 10
Eco-damage multiplier: 3*
AI nutrients/minerals per line: 10
AI: no AI advantages or disadvantages.
Thinker:
Drones: after 2nd citizen.
Cost of one SE change: ?
Protoyping: costs +50%.
Changing production: penalty after 10 minerals.
Extra drones after building base: 8
Eco-damage multiplier: 4*
AI nutrients/minerals per line: 8
AI: other benefits?
Transcend:
Drones: after 1st citizen.
Cost of one SE change: 40 credits.
Protoyping: costs +50%.
Changing production: penalty after 10 minerals.
Extra drones after building base: 6
Eco-damage multiplier: 5*
AI nutrients/minerals per line: 7
AI: other benefits?
note: The numbers for AI nutrients/minerals per line, and for base limits before extra drones, assume a standard planet and an efficiency rating of zero. Different planet sizes and faction bonuses, as well as other factors, can change these figures.
*note two: The eco-damage formula is heinous, so I just included this number, indicating how much the base eco-damage is multiplied by at each difficulty level.
Can anyone help fill in these stats, and point out any categories I've missed?
[This message has been edited by Helium Pond (edited May 02, 2000).]
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