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  • Structural drones

    Could anybody explain Vev's waves of expansion technique? My understanding is that for transcend, huge map, Hive
    base limit = (8-5)*(4+0)*3/2 = 18

    So that would mean that in the first wave you could set up 18 bases without the first citizen being a drone, right? Then you build some anti drone facility and then start the second wave. Can somebody confirm this?

    My question is when you are over the base limit, will a drone always appear in the new base or in an old base randomly? Or is it true that a structual dron will appear in all the previous bases? And after you build anti drone facilities, the new base will still have a drone as the first citizen right?
    Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

    Grapefruit Garden

  • #2
    Yang's first bureau limit is 9, which is the minimum regardless of your efficiency on a huge map. 18 is the most bases you can have without triggering the second bureau limit, again for any efficiency rating <= zero. The drones seem to appear more or less randomly, so be sure to check all of your bases whenever you plant a new base to see if they have been bumped over into drone riots.
    He's got the Midas touch.
    But he touched it too much!
    Hey Goldmember, Hey Goldmember!

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    • #3
      I think it has something to do with distance from headquearters. Further away = more inefficiency = more drones. That's what I've experienced anyway, it's always the newest colonies that gets the most upset and almost never your HQ.

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      • #4
        Sorry gang but it is not random. IIRC the work on this issue was done a year or so ago ( by Ned perhaps . . . I don't remember). What they found was that each base beyond the first limit would create one drone in a base determined by build order. The pattern was something non-sequential like 2, 5,3, 6 but it was predictable in that the drones would appear in the same order each time.


        Seee the following by Ned


        WE, et al., You may want to clip the following an paste it on the wall. The drone pattern is highly repeateable. The following is the pattern for a standard planet.

        What apparently is happening is that as you reach the end of the first b/w, all bases have one b-drone. At the end of the second, all have two. At the end of the third, three. And so on.

        Here is the data:


        code:--------------------------------------------------------------------------------
        Transcend, Standard, 0 Efficiency. B/W after 6 bases.
        Bases start with two content workers, third is a drone
        Bases Drones Location
        0-6 0 0
        7 1 2
        8 3 2, 7-8
        9 4 2, 6-8
        10 5 2, 5-8
        11 8 2, 4-8, 10-11
        12 12 1-12
        13 15 1-13, 2, 8
        14 19 1-14, 2. 7-8. 14-15
        15 22 1-15, 2, 6-8, 12-14
        16 25 1-16, 2. 5-8, 11-14
        17 30 1-17, 2, 4-8, 10-14, 16-17
        18 36 1-18 (2)
        19 41 1-19(2), 2, 8, 14
        20 47 1-20(2), 2, 7-8, 13-14, 19-20
        21 52 1-21(2), 2, 6-8, 12-14, 18-20
        22 57 1-22(2), 2, 5-8, 11-14, 17-20
        23 64 1-23(2), 2, 4-8, 10-14, 16-20, 22-23
        24 72 1-24(3)
        --------------------------------------------------------------------------------





        Basil Warlord
        Vancouver, B.C., Canada
        Apr 2000
        time: 18:25

        21-06-2001 02:48 | profile | mail | pm | search | buddy edit | quote link | report | ip

        Drones in captured bases


        My understanding of how drones in captured bases work (and this is only something I read somewhere, not something I've tested, so take it with a pinch of salt) is this: it depends on the difficulty rating of the game and the number of years since the base was captured.
        - At most 5 - ceiling(years_since_capture/10) citizens are drones
        - At most 7-difficulty_setting citizens are drones (difficulty_setting = 6 for transcend, 5 for thinker, etc.)

        So at Transcend you get one extra drone until 50 years are up. However, at Citizen you get 5 extra drones for the first 9 years, 4 extra drones for years 10-19, etc. At Thinker you would get 2 extra drones for the first 39 years then 1 extra drone for years 40-49.

        Like I said, this is just something I read somewhere I can't find now, so feel free to shoot it down !



        Note this is all in this thread http://apolyton.net/forums/showthrea...&threadid=7361
        You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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        • #5
          OK - I wrote this before Flubber posted the link, so you'll find most of the info on bureaucracy drones there; this is a bit more condensed, though.

          At Transcend, baselimit = (4+Efficiency)*MapRoot*3/2.
          MapRoot = Square root of No of squares in map over Square root of 3200.
          Efficiency = Your efficiency rating or zero, whichever is higher.

          On the left of this table are the maproot values for the standard map sizes, from huge to tiny. On the right is maproot*3/2 -

          1.6 : 2.4
          1.1 : 1.65
          1 : 1.5
          0.8 : 1.2
          0.6 : 0.9

          So, on a huge map with zero efficiency baselimit = 2.4*(4+0) = 9.6.
          When you exceed this number you will get at least one drone somewhere in your empire, plus the warning. The drone will often be in a base other than the one you just founded.

          By the time you get to twice the baselimit, every base will have an extra drone. Building in excess of this number of bases will produce yet more drones, however, on transcend that doesn't matter much, as now all of your citizens start as drones regadless. You get 'angry' drones, which look different but are quelled just as easily by facilities/police. They do take 2 psych to change to normal drones, except in a size one base. (This is exceptionally annoying when playing Lal, as bases which appeared fine for psych suddenly riot with two new drones as they hit size two.)



          Sooo, 'Waves' of expansion. IIRC (it's been three years now ), that's a sort stepped expansion process. Some people have advocated expanding to the baselimit, stopping, consolidating, building tree-farms etc., and pop-booming. Then, they build colony pods from the top during the boom, and finally finish off their expansion.

          It's main disadvantage is that it tends not to work very well. Well, at least it doesn't, if you have room for significantly more bases than you're 'allowed'. The second wave of bases takes ages to get on-line, and someone who has taken an extra 15-20 turn to expand to twice the limit will have boomed to twice your population while your new little bases are still dreaming about pop-booming. It's not so bad with the Gaians/CyC, as you get the extra 50% bases due to +2 efficiency. Also, the CyC/Morgan/Pirates will not be able to pop boom at all if they expand to the point where their bases have a drone as their first population point, since it's no longer possible to get a GA. Their only saviour is the HGP.

          Stopping when you hit the first efficiency warning to build rec commons is another strategy, a more valid one IMO. It's normally something only done in FM, due to the lack of police. E.g. build nine bases, rush-build commons with the cash you saved up while in FM, then build the rest. Trouble is, the new bases still eventually have drone problems, and don't have the ability to deal with them unless you have truly obscene amounts of cash. Alternatively you can build the HGP, and just carry on building bases without a pause... but you can't guarantee an SP in multiplayer, and so you can get stuck. It's somewhat better if you're Zak, and have a choice between HGP and VW.

          Of course, I may be mixed up; I don't think that 'waves' of expansion ever became a common term, or if it did then it was after my time.

          Personally, when I hit the bureacracy limit I tend to stop and build scout patrols. Not always, though.

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          • #6
            Wow thanks for all the discussions! I suppose I was doing the maproot wrong. No wonder I was always surprised that I reach the base limit sooner than I expected. The "waves of expansion" is a name I invented cause I didn't remember what it is called.
            Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

            Grapefruit Garden

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            • #7
              I was doing some testing and found that the B drones are also dependant on when other factions build their bases.

              Where a new B drone will appear depends on where in the gobal list of bases your bases are.

              To explain it simply, every base ever planted gets a number. With the first base planted by any faction being 1, and then the 2nd base being 2. Etc. This is a gobal numbering system of bases, so it includes other factions bases in it too.

              If the efficiency baselimit is 7. The drone pattern repeats itself in the gobal base list every 7 bases. I've only tested between the first limit to the second limit, and found the pattern was extra drone in base 7+(multiples of 7), then a new drone in bases 6+(multiples of 7), 5+(multiples of 7), 4+(multiples of 7), 3+(multiples of 7), 2 +(multiples of 7), 1+(multiples of 7) after which all your bases will have a B drone.

              So technically if you had infiltration of all the other players you could time your bases such that you only get your first B drones on your 14th base (for first efficency limit of 7). You just make sure your bases fit in the spots 1,8,15,29,36,33, etc in the gobal base order.

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              • #8
                Ahhhh - I'd been wondering why my playing experience wasn't quite tallying with testing in the editor. Very interesting, Kody.

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                • #9
                  Kody, you really should make a list of all the things you've worked out recently, it would make a great "Advanced Strategy Guide"

                  -Jam
                  1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                  That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                  Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                  Taht 'ventisular link be woo to clyck.

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                  • #10
                    And make it easier for the other factions in the ACDG.

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                    • #11
                      I know it is nice to be mentioned for such wonderful technique, HongHu , but sadly I am not in the same league as Vel.
                      Promoter of Public Morale
                      Alpha Centauri Democracy Game

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                      • #12
                        Oh! Didn't notice that before now.
                        Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                        Grapefruit Garden

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                        • #13
                          Originally posted by Flubber
                          Sorry gang but it is not random. IIRC the work on this issue was done a year or so ago ( by Ned perhaps . . . I don't remember). What they found was that each base beyond the first limit would create one drone in a base determined by build order. The pattern was something non-sequential like 2, 5,3, 6 but it was predictable in that the drones would appear in the same order each time.
                          I think this is not correct. As far as I remember it depends on a cities position in the city list which bases get an extra drone. This city list contains the opponents cities, too. So you have to take into account when your opponents build a city. To make it more complicated, it is implemented as an array. If bases are destroyed there will be a free place which will be taken by the base founded next.

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                          • #14
                            Originally posted by Kody
                            I was doing some testing and found that the B drones are also dependant on when other factions build their bases.

                            Where a new B drone will appear depends on where in the gobal list of bases your bases are.

                            To explain it simply, every base ever planted gets a number. With the first base planted by any faction being 1, and then the 2nd base being 2. Etc. This is a gobal numbering system of bases, so it includes other factions bases in it too.

                            If the efficiency baselimit is 7. The drone pattern repeats itself in the gobal base list every 7 bases. I've only tested between the first limit to the second limit, and found the pattern was extra drone in base 7+(multiples of 7), then a new drone in bases 6+(multiples of 7), 5+(multiples of 7), 4+(multiples of 7), 3+(multiples of 7), 2 +(multiples of 7), 1+(multiples of 7) after which all your bases will have a B drone.

                            So technically if you had infiltration of all the other players you could time your bases such that you only get your first B drones on your 14th base (for first efficency limit of 7). You just make sure your bases fit in the spots 1,8,15,29,36,33, etc in the gobal base order.
                            Doesn't that only work if your efficiency rating will be the same for about the entire game?
                            Also this would mean sometimes having to postpone the founding of a new base as you wait for other factions to found some bases first. Won't the comparative turn advantage you lose that way outweigh the benefit you gain?
                            Contraria sunt Complementa. -- Niels Bohr
                            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                            • #15
                              Originally posted by HeymlicH


                              I think this is not correct. As far as I remember it depends on a cities position in the city list which bases get an extra drone. This city list contains the opponents cities, too. So you have to take into account when your opponents build a city. To make it more complicated, it is implemented as an array. If bases are destroyed there will be a free place which will be taken by the base founded next.

                              THis definitely does not seem to be correct -- On this theory, one faction could get saddled with the first so many B drones and you could be saddled with them with very few bases if you happen to found a base after the limits are passed.

                              My recollection is that opponents bases matter only if you capture them. A captured base goes in the list for b drone purposes in the year it was built . .. so schemes to deal with an additional B drone in a certain base can be inneffective if it moves in the base order
                              You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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