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Pulling the fangs of the Aliens.

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  • Pulling the fangs of the Aliens.

    I'll admit it. The Aliens are the answers to my prayers.
    Mostly.
    The Free deep radar is great, the directed research is like heroin, and the Energy Grid is the late game builder's dream.
    Everyone knows that the Aliens are overpowered, but does anyone have suggestions on how to revamp them for a human player.

    Here is my answer:
    The X-com Faction(from the game):
    Alien Defense and Recovery
    *coded as an Alien faction
    *no recycling tanks
    *no attack or defense bonuses
    *no +1 Planet or +1 Morale
    *-2 Growth(Must only recruit
    special "alien fighters"
    *-1 Support(Costly to maintain human
    life in an alien environment)
    *-1 Economy(dependant on the selling of
    alien tech "trinkets" to support
    anti-alien campaign)
    *+2 Morale Modifier(not the SE; well
    trained troops)
    May not make the Wealth Social Choice
    Beginning tech: Prog. Psych, Field
    Modulation

    If anyone else has a better Alien coded Faction idea, please post it here. I'd love to come to some sort of agreement on a way to balance the Alien benefits
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