I don't know about you, but when airpower comes along it is the beginning of the end for the AI. I'm sure in MP games the other human can formulate cunning plans to halt the rush of X-shard-coppers but there multiple attacks spell doom for Miriam's poor 1-3-1 defenders.
Therefore I wonder if there is a way to edit the alpha.txt files to ban neeldejets and coppers. I like the idea of massive ground wars in the vein of WWI and II. Imagine, in order to take that fortress continent of the Hives you couldn't just sent in 10 coppers and 4 rovers. You would have to send in an invasion force across the sea, form a beachhead and force your way inland. This would make it more interesting for the defender too. When was the last time you needed to build bunkers to defend? When was the last time a few of your troops bravely held off the massive attacking wave of the enemy long enough so that you could re-enforce that vital city?
I reality (which is a concept which I understand is not widely used in this game ) aircraft are on the whole pretty ineffective on ground troops in the field i.e. Kosvo. They're mainly used to disrupt an enemy's infrastructure. Therefore I would have liked to see aircraft's effect on ground troops minimised to be like artillery bombardment, can damage but not destroy. And the ability for aircraft to target base facities. Not destroy them in one go, but to disrupt them for a few turns, and if attacked enough maybe then destroyed.
Coppers are just too powerful in their present state and should be limited to 2 attacks per turn.
Therefore I wonder if there is a way to edit the alpha.txt files to ban neeldejets and coppers. I like the idea of massive ground wars in the vein of WWI and II. Imagine, in order to take that fortress continent of the Hives you couldn't just sent in 10 coppers and 4 rovers. You would have to send in an invasion force across the sea, form a beachhead and force your way inland. This would make it more interesting for the defender too. When was the last time you needed to build bunkers to defend? When was the last time a few of your troops bravely held off the massive attacking wave of the enemy long enough so that you could re-enforce that vital city?
I reality (which is a concept which I understand is not widely used in this game ) aircraft are on the whole pretty ineffective on ground troops in the field i.e. Kosvo. They're mainly used to disrupt an enemy's infrastructure. Therefore I would have liked to see aircraft's effect on ground troops minimised to be like artillery bombardment, can damage but not destroy. And the ability for aircraft to target base facities. Not destroy them in one go, but to disrupt them for a few turns, and if attacked enough maybe then destroyed.
Coppers are just too powerful in their present state and should be limited to 2 attacks per turn.
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