Many thanks to those who have suggested Rotation games for making single-player more fun. I just started my first yesterday, with 20 turns between evaluations of who's weakest, and it's been fascinating all the way. A pretty long way, in a sense: it's taken a lot less time to get to the 2190's than usual, because I haven't been able to use my typical mega-expand strategy (I always play huge maps). Or rather, I have - but every time I get off the ground, the 20-year deadline comes around and I'm no longer in last place.
Still, I've only played two factions so far in this game: the Consciousness (starting faction, to which I returned in 2180), and the Cult (go figure). Right now I'm fighting for my life against the University, who absolutely refuses a truce without concessions. Give me peace for free or show me your rovers, Zak!
It's funny, the game is REALLY confused at points by the switches, I would almost say the behavior is buggy, although it's hard to define what's buggy and what's a "feature" in this situation. I'm playing at Transcend. When I was playing the Cult, I had lots of free non-drones, and a low SE switch cost - I was apparently getting many of the same cheats that the AI's usually get on Transcend. Now back as Aki, I'm seeing some things that suggest I'm again playing under stricter conditions (I seem more drone-prone than "my" Cult was), and some that suggest I'm still playing on Prince, er, Librarian or whatever (cheap probe costs, still surprisingly few drones). I've been too lazy to look into this in detail. Makes me wonder if it would be more interesting to start the next game on Thinker - to make it HARDER!
Interesting note: Miss Science Queen here still hadn't researched Centauri Ecology when I picked her back up. Looks like I should make that a first-twenty-years priority for the next rotation game I play...
Some questions for the Rotation players among you:
What do do when it's impossible to tell who's lowest on the charts? Switch, stay, or depends?
What are your favorite rotation periods? I never saw anyone suggest such a short period as 20 years, but I like the chance it gives me to visit (and bolster) more factions in interesting situations. It also decreases the chance of inheriting a faction in a TOTALLY depressing situation, which would just give me ulcers. On the other hand, I could imagine situations where two factions -- both played by me, the human -- both forever dragging each other to the permanent bottom of the charts, occasionally flipping control between me and the AI, whereas with a larger rotation period one would finally crush the other and release me from the agony. We'll see.
Wish me luck, all. I captured 2 Uni bases, but my money, troops, and above all probes are running thin, and Zak just keeps on coming.
UnityScoutChopper
Still, I've only played two factions so far in this game: the Consciousness (starting faction, to which I returned in 2180), and the Cult (go figure). Right now I'm fighting for my life against the University, who absolutely refuses a truce without concessions. Give me peace for free or show me your rovers, Zak!
It's funny, the game is REALLY confused at points by the switches, I would almost say the behavior is buggy, although it's hard to define what's buggy and what's a "feature" in this situation. I'm playing at Transcend. When I was playing the Cult, I had lots of free non-drones, and a low SE switch cost - I was apparently getting many of the same cheats that the AI's usually get on Transcend. Now back as Aki, I'm seeing some things that suggest I'm again playing under stricter conditions (I seem more drone-prone than "my" Cult was), and some that suggest I'm still playing on Prince, er, Librarian or whatever (cheap probe costs, still surprisingly few drones). I've been too lazy to look into this in detail. Makes me wonder if it would be more interesting to start the next game on Thinker - to make it HARDER!
Interesting note: Miss Science Queen here still hadn't researched Centauri Ecology when I picked her back up. Looks like I should make that a first-twenty-years priority for the next rotation game I play...
Some questions for the Rotation players among you:
What do do when it's impossible to tell who's lowest on the charts? Switch, stay, or depends?
What are your favorite rotation periods? I never saw anyone suggest such a short period as 20 years, but I like the chance it gives me to visit (and bolster) more factions in interesting situations. It also decreases the chance of inheriting a faction in a TOTALLY depressing situation, which would just give me ulcers. On the other hand, I could imagine situations where two factions -- both played by me, the human -- both forever dragging each other to the permanent bottom of the charts, occasionally flipping control between me and the AI, whereas with a larger rotation period one would finally crush the other and release me from the agony. We'll see.
Wish me luck, all. I captured 2 Uni bases, but my money, troops, and above all probes are running thin, and Zak just keeps on coming.
UnityScoutChopper
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