The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Good to see Comrade HongHu's geting some sensible advice for once Keep it up boys, you're helping the Glorious Hive in the ACDG
-Jam
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
There's also the never-fail strat of covering everything with forests (after treefarms and hybridforests are built) Its good because you don't have to think.
-Jam
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
Yes, the forest & forget method works very well. I often start with that to get my new bases going, then my more advanced ones mine, borehole, & farm / Condenser / Soil enricher the whole area after the base has gotten somewhere!
"Close only counts in horseshoes & Fireball Spells!!!" From "Tangled Webs
1. Crawlers are good
2. Crawlers are GOOD
3. CRAWLERS ARE GOOD
Flubber, you're only quite right. Correct is
CRAWLERS ARE GOOD!!!!
(unless the game gets too easy for you)
Other advice:
- Take care of bureaucracy drones (you'll find the formula in the datalinks. For a huge map on transcend with normal efficiency the limit is 9 bases). If you build too many bases, you'll get drones due to the size of your empire. In higher levels at least this can kill all your productivity.
- Remember to rush everything if you have the money (except a too early colony pod).
- Worms can give a little (sometimes bigger, if you're low on cash) extra income if you attack them.
And Flare, Jamski, if you post too obviously only to increase your post count, the moderators may decide to give you a PCR (= post count reduction). Please give others fun too on your way to king.
Why doing it the easy way if it is possible to do it complicated?
Adalbertus, ordinarily I would bow to your superior wisdom, but I think you have a misspelling in your post --
CRAWLERS ARE GOD.
HungHo: More tips for your early game:
- Your first unit built in every base should be a former, if possible, rush built, if you have the credits. (If you're playing Morgan, or are otherwise innundated with cash, tanks may be better first, ymmv).
- If you've got the former time, consider plunking a Sensor, Condenser or Eschelon Mirror in your base square. Yes, they still work once the base is planted.
I never tested placing a Mirror or Condenser on a future base site. I'm playing specialist heavy, where I've got Condensors on every other tile, and no solar collectors. I crawl nutrients and turn all citizens except two to librarians or other stuff. The two remaining citizens are on Boreholes for the mins. (I don't know who discovered this strategy, maybe it was Ned.)
Advantages:
- Large bases without riots
- Specialists are not subjet to loss due to inefficiency
The profit of non-riot is not that large if you've got a high Police rating.
Why doing it the easy way if it is possible to do it complicated?
The all specialist approach can be very time consuming though. Also, Commerce income suffers greatly doing that approach. OTOH, it is ***VERY*** effective if done right.
"Close only counts in horseshoes & Fireball Spells!!!" From "Tangled Webs
Well, actually I was posting on-topic Mr Adalbertus, suggesting the "all forests" strat. As I prefer to work squares and use crawlers to bring in minerals and energy from boreholes or mines out side the base radius, this is my preferred strat. I like to play the green-planet game.
Or the other blanket terraforming strat is to become a fungus farmer. Of course you need to get a few techs, and it helps to be Deirdre and to run green (+cybernetic) Then you can get VERY nice allround production, and with the Xenoempathy Dome its even like free roads, cloaking device and bunkers in every square. Time to get down with planet, folks Also you don't have to worry about the clean mineral limit. Another fungal bloom? Oh, thanks
-Jam
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
Originally posted by Jamski
I make that +3 posts Mr Flare
There's also the never-fail strat of covering everything with forests (after treefarms and hybridforests are built) Its good because you don't have to think.
-Jam
I also vagluey remember reading somewhere that in the late game fungus is actually more productive than forest or something like that?
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