I played some more last night, my game referred to in an earlier thread (univeristy, on Librarian level)
I see myself getting into the same bad habits i developed playing civ2 on king level - Building lots of improvements early, while still expanding.
I assume that as in civ 2 to win on higher levels i will have to expand in more disciplined fashioned, building mainly colonies, or keep to a small number of perfectionist cities.
OTOH in SMAC the early improvements like recycling tanks and childrens crech seem hard to resist. And low food production makes it hard to whip out colony pods. and lack of camels(er, crawlers) at this stage leaves me with "what to build" problem.
Your thoughts on early game strategies at different levels, and differences or similarities wrt Civ2.
I see myself getting into the same bad habits i developed playing civ2 on king level - Building lots of improvements early, while still expanding.
I assume that as in civ 2 to win on higher levels i will have to expand in more disciplined fashioned, building mainly colonies, or keep to a small number of perfectionist cities.
OTOH in SMAC the early improvements like recycling tanks and childrens crech seem hard to resist. And low food production makes it hard to whip out colony pods. and lack of camels(er, crawlers) at this stage leaves me with "what to build" problem.
Your thoughts on early game strategies at different levels, and differences or similarities wrt Civ2.
Comment