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Economic victory? Ever?

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  • Economic victory? Ever?

    Anyone ever acheived an ecomic victory properly?

    ie not cruched everyone first with coptors, then bought out the last few bases.

    I have tried, but unless I am way out in front, just seems to race away from me.

    As a result, it seems to be a way of choosing how to win, and not whether you will.

    Then again, it may just need a little more dedication....

  • #2
    As the pirates I always seem to end up with an economic victory. I got one as soon as 2220.

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    • #3
      Winning by Economy is easy, if you have the right stuff to back it up. A economy city with the Longevity Vaccine and Merchant Exchange, coupled with a modest energy park can garner TONS of energy credits. Couple this with a robust group of bases with GeneJack Factories and the Planetary Energy Grid, set to stockpile orders, and watch the credits roll in. Go Free Market/Wealth Democracy, and you'll have the cash to buy everything before you know it. It's as-yet undetermined whether your probe rating effects the cost of buying out the world, at least as far as I know.

      Mind you, this is going to be exceedingly hard to pull off as the Gaians, Spartans or Hive, but anyone else should be able to do it, with arguably less effort than a diplomatic victory, since opposing factions can defy the will of the Planetary Council, but NO ONE can defy the will of the Energy Credit.

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      • #4
        They do have a certain number of turns to kill you though?? and morgan isn't famed for his military which will be even lower if you're just sitting about stockpiling
        Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

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        • #5
          Interesting that some think its easy, maybe it is if you play properly for it, but as a builder I never seem to be able to do it. I have played many times and won all the other ways, but disaster or war seems to get in the way whenever I think about economic victory.

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          • #6
            The amount of money needed to win an economic victory is tired to some proportional either to the biggests opponent's "dominance" or the sum of the "dominance" of the opponents or some how else rolls over with the dominance graph. As you can see from the the dominance line graph, the register for it rolls over to zero when it gets real high, around 200+/- large bases. The also cause the EC needed for economic victory to to reset. If you are in a game where a hugh empire is possible, you need to turn off economic victory, or you wind up with the AIs anouncing 20 turns to economic victory with just a few hundred credits, when you have 250 bases to his 10.
            Gaius Mucius Scaevola Sinistra
            Japher: "crap, did I just post in this thread?"
            "Bloody hell, Lefty.....number one in my list of persons I have no intention of annoying, ever." Bugs ****ing Bunny
            From a 6th grader who readily adpated to internet culture: "Pay attention now, because your opinions suck"

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            • #7
              No, the amount of money needed to corner the energy market is equivalent to the amount of money it would cost to subvert all opposing bases using probe teams at the time you attempt to corner the EC market.

              Laz, they do have a number of turns to kill you, but I've never noticed that the AI gets any more aggressive when you make your move. Of course it's in your best interest to beef up your defenses before moving to capture, and keep building them while you wait for your energy chokehold to solidify. If you're in a multiplayer game, you'll need to make even bigger and more complex defenses.

              Remember that your rivals need only conquer your headquarters, so don't stint on the defenses for that city. Consider raising any coastal squares to prevent amphibious assault and or naval bombardment.

              Once extremely shifty trick is to plant a remote base where your rivals don't expect it to appear, and start building some extremely expensive (time consuming) unit or project. Should your HQ come under an assault that must win, you can change production at this remote base to building a new headquarters. The time it takes their forces to re-deploy to destroy this new HQ may be enough to give you the win, especially if he can't find the base, though if he's overrunning you, odds are he's probed you enough to get your map. Even so, if he ups and leaves without destroying your home region, you can just play a shell game with your HQ, moving it when his troops move within range of the your remote HQ.

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              • #8
                Sounds rather sly, means the enemy in effect has to conquer you fully rather then just take your HQ, since by this time mineral production will be quite high esp. with crawlers so moving your HQ around will be rather easy. Would be extremely annoying to get the enemy down to his last base then lose
                Also i'm pretty sure its 20 turns ...
                Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

                Comment


                • #9
                  I never found warring as morgan to be problematic from early midgame and on. Once you have missiles or better it's just to blast away. Even running wealth during entire wars it's pretty easy. Offensive troops always win, and defenders always looses no matter the morale. Morgan troops suffer slightly more attrition, as they get hurt a bit more in each battle, but the rush-building powers of a +2 economy more than off-sets this.

                  All that said I've won proper economic victories. Well, the two times I can remember I crushed one faction into submissive pact early on, but as I generally play on normal or smaller maps that's pretty inevitable, as someone _is_ going to start in my lap.

                  Once as morgan and once as peacekeepers. I generally don't go for an economic victory though, when playing the game to a victory I vastly prefer transcendence.

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                  • #10
                    What? people have actually WON by economic victory?

                    Whenever I try for econ victory it says I need 10,000+ energy credits.....when I only have a coupla hundred.

                    I've never won by econ victory...it seems like a lost cause because by the time I save up enough credits, I could just take over Planet with my Hive army.....or planet buster everyone so I'm the only faction left.
                    Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
                    Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
                    *****Citizen of the Hive****
                    "...but what sane person would move from Hawaii to Indiana?" -Dis

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                    • #11
                      Originally posted by CEO Aaron
                      No, the amount of money needed to corner the energy market is equivalent to the amount of money it would cost to subvert all opposing bases using probe teams at the time you attempt to corner the EC market.

                      Laz, they do have a number of turns to kill you, but I've never noticed that the AI gets any more aggressive when you make your move. Of course it's in your best interest to beef up your defenses before moving to capture, and keep building them while you wait for your energy chokehold to solidify. If you're in a multiplayer game, you'll need to make even bigger and more complex defenses.

                      Remember that your rivals need only conquer your headquarters, so don't stint on the defenses for that city. Consider raising any coastal squares to prevent amphibious assault and or naval bombardment.

                      Once extremely shifty trick is to plant a remote base where your rivals don't expect it to appear, and start building some extremely expensive (time consuming) unit or project. Should your HQ come under an assault that must win, you can change production at this remote base to building a new headquarters. The time it takes their forces to re-deploy to destroy this new HQ may be enough to give you the win, especially if he can't find the base, though if he's overrunning you, odds are he's probed you enough to get your map. Even so, if he ups and leaves without destroying your home region, you can just play a shell game with your HQ, moving it when his troops move within range of the your remote HQ.



                      Never thought about this tactic. I usually have my bases adjacent to one another, figuring that their proximity with one another gives them good defense and quick response actions if enemy factions decide to invade. I usually have a couple of "far-ranging" bases to expand my territory.....these usually act as "listening posts" where I make air units to intercept approaching transports.

                      Your tactic would, in effect, make these listening posts "backup HQ's" if it looks like I may lose my capital (i.e. The Hive).
                      Good idea! Thanks.
                      Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
                      Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
                      *****Citizen of the Hive****
                      "...but what sane person would move from Hawaii to Indiana?" -Dis

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                      • #12
                        Like I said, economic is cake as the pirates. Pirates = money, not even morgan is close. All you need is free market and energy restrictions lifted, you will have huge bases with 4 energy each square, with boreholes for minerals.

                        Sure they can take your HQ, that is why you hide it on the bottom of the world.

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                        • #13
                          I have done it once or twice, but I am not sure if they were proper or not.

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                          • #14
                            I remember playing as Aki once on a huge map where it was the space age and i had the sky filled with power transmitters aswell as boreholes and such on the surface and i dont think i was running FM and i wasn't stockpiling i was still making around 14k ec per turn ... i transcended soon after but i guess i coulda won by economic victory then
                            Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

                            Comment


                            • #15
                              Originally posted by Qualicide
                              As the pirates I always seem to end up with an economic victory. I got one as soon as 2220.
                              What?? 2220?? wow, that IS fast.... would you mind if u can tell me the % of water of the map, size of the map, difficulty level, and how you achived this? my fastest economic victory was with gaians in 2305, transcend level, standard map size, water, native, and i believe that i was a bit aggressive with my worms in early game, then took 3-4 cities from my neighor and also expanded a lot too. Afterwards i started to build money facilities, then bribed the world with 7000-8000? credits.
                              someone teach me baduk

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