The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Colony pod = 30 mins ( I had a brain cramp and remembered it as 20) thats 2 min carryover and 10 turns at 3 mins/turn
Total turns for 2 pods = 14 turns or 2114 ish 2115 ish course you can rush it a bit.
By the by, setting the colony pods takes 2 turns via transport. In place by 2116 ish.
Move transport onto coast. in prvious turn. Move pod onto transport Hit "L". move transport one square. Next turn Move transport another square. Activate Pod and hit "B" Pod set in 2 turns regardless of terrain (saving bounces from fungus)
Good catch Jam. Regardless, tho' its comparable IMO to most other factions.
I'm sorry Ogie, but I'm not entirely convinced still... With nice terrain (or even with Morgan and rushed Tanks) I'm looking to plant that 3rd base in 2110-11, which is a significant leap. Its nearly 50% faster, which means a LOT against Human opponents.
-Jam
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
I agree Morgie outdoes Pirates, but you'll find with Pirates you get the pod out as soon as you trip over size 2 with the method I describe. Now granted you trip over to size two later due to growth penalty.
I suppose other factions may have an edge as well if they are able to pop a pod out as soon as they roll over to size 2.
But don't forget the fact that you also trima turn or two by using the tranpsort vs. having the pod move onits own (unless on a river that is).
"Just puttin on the foil" - Jeff Hanson
“In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter
But still... even one or two turns faster gives the edge to the non-pirate faction.
But hey - fast ICS isn't the Pirate's "thing" anyway.
Using an infantry transport to build land bases certainly speeds things along though
-Jam
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
Originally posted by Ogie Oglethorpe
I agree Morgie outdoes Pirates, but you'll find with Pirates you get the pod out as soon as you trip over size 2 with the method I describe. Now granted you trip over to size two later due to growth penalty.
(Emphasis mine)
Ogie,
Don't the Pirates start off with a 50% food bonus in their base square due to the free tanks? If so than they should be able to grow more quickly to two than their opponents if they can get that one worked tile to two nutrients.
He's got the Midas touch.
But he touched it too much!
Hey Goldmember, Hey Goldmember!
Originally posted by Zeiter
I think joining the Spartan Team would be awesome! Although I don't have SMAX, so I don't think I'd really be of much help.
Even if you couldn't join into extensive gameplay discussions, there's always the roleplay fun. The more people, the better!
Don't the Pirates start off with a 50% food bonus in their base square due to the free tanks? If so than they should be able to grow more quickly to two than their opponents if they can get that one worked tile to two nutrients.
Yep but more often than not the first worked square is a coastal square tielding 1 nut. Total nuts for base is 4 which is comparable to a lucky start for most normal factions and comparable to a bad start for Morgie with the bought tanks. Remember tho' that Morgie usually buys his tanks around 2105-6 ish after discovery of biogenetics.
really depends on the start and whether a standard fction gets a +2 nut square like a monolith
"Just puttin on the foil" - Jeff Hanson
“In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter
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